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Mother Elea Eptimonet, Priestess of Aerna, Reclamation Advocate

Posted on August 10, 2026

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What is Generally Known: Mother Elea Eptimonet was a Umbakian priestess of Aerna, and Reclamation Advocate for the office for Reclamation of the Wyld.

Adventure Sourced: Materials that are universal, just descriptive, and independent of a specific adventure session are moved from their adventure pages into the place, person, or item page after they are revealed to players.

NPC Details/History

Source of Information: Undocumented – Adventure Details


Source of Information: Documented – Locale’s or Nearby Chronicle + Local Denizens
> The journals and history books of the Monastery of Ablocris record her arrival in CY _.

She was initially sent to the by the Temple of _ in _ to examine the Edgelands of Rhyl and to see if any of the standard reclamation processes could accelerate it even more.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Encounters for the Ablocris Estate

Posted on August 10, 2026

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See the Game Master’s reference of Creating and Running Encounters for more information.

Specific Encounters

Realm's Aptitude Powers: Divine, Occult, and Psychic

The Seven Green Dream Hydras of Rhyl

Posted on August 10, 2026

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The seven Green Dream Hydras of Rhyl are the ‘offspring’ of Ssiluzra The White detailed in the Chronicle of the Dragon of Rhyl. They were hunted down over the next thousand years after the passing of the great white dragon of the north. The last one was killed in CY 2499.

There are seven that once prowled that land after the death of the dragon of rhyl. Five are recorded with their deaths confirmed. The other two are said to be dead; The next to last of the Green Dream Hydras of Rhyl drowned – driven into Lake Caolite by knights in CY 2319. The last of the Green Dream Hydras of Rhyl driven into the west in CY 2499, into Blackwater Bay by the tribesmen shamans of The Wyldes.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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ENC > Matched Fountain Flavor – Ruins of the Monastery of Albocris

Posted on August 8, 2026

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ENC > Matched Fountain Flavor @ Ruins of the Monastery of Albocris – This contains details known by locales and/or records kept locally & abroad. Further details are hazy, unrecorded, or perhaps known only by the verbal tradition of locales or World Watchers.

Adventure Sourced: Materials that are universal, just descriptive, and independent of a specific adventure session are moved from their adventure pages into the place, person, or item page after they are revealed to players.

FOUNTAIN FLAVOR Encounter Details – Not For Players

DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.

Matched Fountain Flavor

What Happens in a Location with a Matched Fountain Flavor?

As you move into the area, you taste an overwhelming experience on your palette reminiscent of the intense taste from drinking the monastery’s fountain water. The world flashes around you, the taste experience you had fills your nose and a paisley ribbon with a texture that somehow matches it fills your vision. A wind blows, whispering an audial representation of the taste experience. The ribbon falls away and you are in a white room alone. The room is surrounded by a 5m tall wall. A crowd of faerie folk silently stare at you from filled benches that go up 50m high. You feel every one of their stares, crushing and suffocating you. They all speak at once:

The light must give way to darkness! This is the way of things and you broke it. The taint of the angel of light is upon you and in your blood. In this reflection, you must contend!

The character must fight a creature, mimicking the struggle wherein they represent the forces of Umbak and their opponent the f Faerie Smallfolk of the Steel Realms.

Throughout the combat, there will be key phrases the PCs hear from their opponent – which they somehow understand.

Voices in the Fights

You must leave, abandon the monastery lands, the monastery lands will be reclaimed, the Umbakians broke the truce, Umbakians are not welcome, the Umbakian purity is a lie, The sin of the priestess must be punished

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Ten Stone’s Account – War of Rundlemans Revenge

Posted on August 8, 2026

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The Ten Stone’s Account – War of Rundlemans Revenge is part of the historical record of the War of Rundleman’s Revenge. Ten Stone Mercenaries participated in the War of Rundleman’s Revenge in CY 9041; The entire company were all killed or disbanded at the end.

Rare Account of Surviving Mercs

The Following information is Rare Knowledge / Very Hard Difficulty.

Author/Attribution: Taer Coldfare, medic of the Ten Stone Mercenary band of the Northern Guild

I relate these details as I remember them and other witnesses who saw it as well…

We found among the wreckage of the Monastery of Ablocris a tome that the priestess’s ruined body was pulled off of. It was soaked in her blood. The mercenaries watched in horror as the blood soaked into the book before their eyes. One had enough courage to take the book and open it. Others overheard them argue – one was sure it was a map to treasure, another claimed it showed a place where the vestial virgins were secured, and the third exclaimed that it was clearly a map to the shrine of some god nearby where offerings were taken. They fought among themselves in the mud and rain until all three had taken a deadly wound. The book was buried in the mud and never seen again. Jacob Razorfish, our priest of Mizras, told us that the ‘withered god’ took his sacrifice and that we should be happy we were not part of it and that it left us alone. Sadly, I could learn no more as he perished the following day in assaulting another of these ridiculously small towns with no value – though it was said it held a shrine with riches. This turned out to be false (or it was spirited away) and cost a few of our troop leading the band their lives – his being one of them.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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