Posted on October 31, 2025 in Steel-Realms
The Tea Lodge is part of the Tea Lodges of Rhyl tradition that has existed for thousands of years.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on October 31, 2025 in Steel-Realms
The Tea Lodge of Rhylan is part of the Tea Lodges of Rhyl tradition that has existed for thousands of years. The Tea Lodge in the capital of Rhylan is a large building that once held a place of political refuge for heralds and nobles that may have accidentally or through confrontation made enemies of other factions or nobles. This was especially true after the kingdom was consolidated then became a grand duchy. Such refuge needs have diminished over time with stability, though it is still considered neutral ground and inviolate for violence. It is still used as neutral ground to settle disputes, but more through bureaucracy.
It is a bit run-down, its glory days long gone, but it is a large lodge and the refuge of many well appointed rooms is now more of a dormitory. The 12 acres of grounds are still partially maintained. There is a coach house and stables. The ancient 5 sided stone tower (one side for each major family) lies mostly in ruins – unused. The lodge and dormitory is used by heralds and nobles as a cheaper place to stay and a refuge from the usual haunts of those seeking access to such folk – it is secured from outside access to most.
Traditional Family Ties: The Muncaster Family of Rhyl have a strong presence in the Lodge Tradition in Rhyl, and contribute a majority to the upkeep of Tea Lodge of Rhylan – maintaining its own secured room there still.
It is well known for harboring women seeking to flee marriages and encounters that have led to violence. This has frustrated business deals and arranged marriages to the extent that there has been a push to make these exceptions top the neutral ground policy – but have all failed over time due to Ducal support.
This is one of the places that the Sweet Fern northern tea of Rhyl is grown and harvested. Its mostly drank in and around the capital of Rhyl, and part of the reason the large ancient grounds of the lodge in the capital is protected. Unlike many of the other tea resources, this particular one is given to the supporters of the Tea Lodges of Rhyl system to maintain and get profits from directly.
Posted on October 30, 2025 in Steel-Realms
Although disconcerting sometimes, all in the duchy know of The Dreamhunt of Rhyl, a manifestation of the Wylden. Those in and near to the Great Forest of Rhyl itself are prone to experiencing The Dreamhunt of Rhyl. It is never urgent or gruesome, but sometimes dreamers will experience the perspective of being a predator in their sleep – pursuing but never catching their prey.
A Peripheral Brush of the Dreamhunt of Rhyl…
Your dreams seem especially vivid. There is bright moonlight in the forest. The trees and ground have frost… but it is spreading out in front of you. A baying can be heard – fell creatures are searching for you! Your feet are bare you realize, the frost is making them ache but it follows where you go. The sounds of hooves approaching get louder. As you run uncontrollably, the frost begins ripping pieces of flesh from your feet. The blood you leave behind is drawing your pursuers even more. Your breathe is ragged, the cold begins to tear at your throat as well. Just when you think you are about to be overtaken, you tumble under a log, bringing soil and leaves on top of you. You are sure those hunting your must hear your screams of fear as they thunder over you – leaping over the log you are under in a thunderous advance. After a few moments of realizing your croaking voice is barely a whisper you also realize they are gone, leaving you crying, alone and covered by debris.
Posted on October 30, 2025 in Steel-Realms
The Kalizmin Quarry is a large White Limestone quarry. While not directly on the shoreline of Lake Caolite, it is cut into the basin that forms it. There is a road that goes to Klyben that is a central hub for most of its product internal to The Grand Duchy of Rhyl; The The Kalizmin Quarry has a road to the port city of Solavia’s Landing.
Rulership/Governance: {Integrity *} Foreman
Population: Approx. 250 human miners and families + Approx. 250 additional gardeners, tenders, teamsters and potters
> Note: There is no official census provided.
> Because of the The Rhylander Compromise, this is one of the shared resources that is either partially or in whole administered, taxed, and supported by one of the Old Rhylan Kingdom Lineages through the Council of Rhylan.
The quarry dates back to the time of the Dragon of Rhyl, and was used by it.
This has become a small town over time. It services the quarry operation, and has a small community in the outlying area that makes pottery and sculptures from the limestone.
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on October 30, 2025 in Steel-Realms
The Elven Wealds of Rhyl all share in the hidden shame and benefits of using what they refer to as “The All-Voice of the Weald” to communicate between themselves in real time. In reality, it is Nergal’s Voice – a foul and corrupted version that bends the dying and corrupted Aelfpaths to accomplish the same thing. It is a mechanism whereby they can ritually bind one of their small folk of the faeries to their power. This is not a good act, and was taught to them long ago by one of their corrupt kin. The small-folk bound this way live a tortured existence and are held captive. The Weald’s designated Green Speaker can speak through them instantaneously to the others. It is a painful bound existence, and considered a necessary evil to ensure emergency communication because of the imminent dangers inherent in the threat of the Lich Lords and always encroaching humanoids taking their resources.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
In actuality, it was a hag from the forest of rhyl that the elves how to torture their kin and justify the act. The ritual taught by the hags of rhyl have given them some ability to monitor these conversations for ill intent.