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Kemethian Station (minor trade crossing, Rhyl)

Posted on July 14, 2025 in Steel-Realms

Steel Realms
Kemethian Station is the primary trade Settlement post and gathering place of the The Kemethian Fisherfolk in the Kemethian Wetlands. The station is on the north edge of the wetlands on the edge of Lake Caolite, and is the largest settlement in the area, and a hub for trade and supplies. A trade post w/stable, wetland boatyard, and fishmarket. At one time, it was much bigger than it is now, and there is always a villa or manse for rent or sale. Many have tried to resurrect its glory, but it has stubbornly refused to become the urban power it once was.

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). All citizens in the north take the pledge of Rhylan the Living.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all share Common Culture - languages, Character Experience, institutions, Law, etc.

Kemethian Station is technically outside the natural boundary of the Barony of Kopriane, it is the collective front of the Fisherfolk – who’se homeland has been given over to the Baron of Kopraine to rule. Otherwise, there are several smaller family holdings scattered over the wetlands on high spots within the delta area.

Initial Description:

This is…

1-5 Services: {services} | Comforts: {comforts} | Friendliness: {friendliness} | Law/Order: {laworder}

Greater Sovereignty: {part of larger territory?}

Type: {type} (see Settlement Planning and Design in The Realms)

Governance: {model} (see Titles and Honors of The Realms)

Population: {total perm} / Transient:
Demographics:

Groups/Factions:

Primary Hospitality/Accommodations:

  • {place} > Housing (long or short)/Entertainment (type)

Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)

Institutions: (see institutions of The Realms)

Founding: {approximate year/age and culture of origin}

Primary Surrounding Habitat and Weather:

Roads, Streets, & Thoroughfares:

  • Waste: Runs/Bins > Collection | Minor Sewers or Major Sewers

Defenses: {defensive works, fortifications, garrisons, holdouts}

  • Police/Watch: | Officers:
  • Constables & Detectives:
  • Elite Tactical Forces: | Officers:
  • Militia/Volunteers: | Officers: > War Time Only?
  • Military:

The Candy Cap Mushroom Trade Pipeline: The Greykin Hill People trade some of the Candy Cap Mushroom Harvest to the The Kemethian Fisherfolk for Kemethian millipedes, and they in turn prepare and sell it to others from Kemethian Station in the Barony of Kopriane and the whole County of Dunaine as a well known delicacy.

Uplands Kemethian Bridge

This stone bridge is under constant maintenance of the locals. It is only wide enough for a small cart, and goods do flow on it at a constant basis. Being nestled amidst the wetlands, with a forest on the south side, the road here is a secondary one. Most of the trade over the river uses Harriman’s Gap, with the Uplands Kemethian Bridge handling smaller levels of trade.


Encounters & Dangers in the Area

See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.


Rhyl General Events

CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.

CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Kemethian Wetlands

Posted on July 14, 2025

Steel Realms

The Kemethian Wetlands cover an area of the delta between the two rivers and to the north side of the river flow of the Faeum River and __ rvr where and after they merge. Channels and side ponds have been dug out for fish farms and they are grown in the thousands. Pest insect crops are grown as food. A shrine to Gaia (the mother) and Darupet (the father) supplements the existing presence of the Green Church in the area, and provides shelter for a priest and attendants that help keep the fish farms operating. It is the home of the The Kemethian Fisherfolk.

Kemethian Station is on the north edge, being the only large settlement in the area. Kemethian Station is technically outside the natural boundary of the Barony of Kopriane, it is the collective front of the Fisherfolk – who’se homeland has been given over to the Baron to rule. Otherwise, there are several smaller family holdings scattered over the wetlands on high spots within the delta area.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.


Rhyl General Events

CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.

CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags: ,

The Kemethian Fisherfolk

Posted on July 14, 2025 in Steel-Realms

Steel Realms

The The Kemethian Fisherfolk are a loose collective of several traditional family steadings which have agreed for ages on the areas of the Kemethian Wetlands and coast of Lake Caolite they can fish. Although they own the land on which their small steadings are built, the territories agreed to hold no legal weight other than tradition and binding agreement – the land is technically the baron’s. There is a council of the families to resolve disputes and combine resources if need be; This council has its home at Kemethian Station

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). All citizens in the north take the pledge of Rhylan the Living.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all share Common Culture - languages, Character Experience, institutions, Law, etc.

Kemethian Station is technically outside the natural boundary of the Barony of Kopriane, it is the collective front of the Fisherfolk – who’se homeland has been given over to the Baron to rule. Otherwise, there are several smaller family holdings scattered over the wetlands on high spots within the delta area. They are some of the only folk that are trusted by The Greykin Hill People.

The Candy Cap Mushroom Trade Pipeline: The Greykin Hill People trade some of the Candy Cap Mushroom Harvest to the The Kemethian Fisherfolk for Kemethian millipedes, and they in turn prepare and sell it to others from Kemethian Station in the Barony of Kopriane and the whole County of Dunaine as a well known delicacy.


Chronicle of the People

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.



Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags: ,

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Holt of Bromek-Mar (Ducateon ruins)

Posted on July 14, 2025 in Steel-Realms

Steel Realms

The Holt of Bromek-Mar is an ancient Ducateon ruin of a holt that was long ago buried. Over the ages, some of the entrance and upper ruins have been exposed through natural disasters (tremors). Bromek-Mar was once a Ducateon Outholt, last occupied in CY 8017. The Ducateon folk collapsed and abandoned it when the resources began to get difficult to extract, as they normally do, and they no longer felt like jeopardizing their folk so close to The Deeping of the Steel Realms and the constant incursions from the undead in Fallen Dundaria and The Valley of Sighs. These days it is used only as a place of rest by dwarven travelers and scouts from Rekka-Cheq & Sun Stone Top, scouts from Three Blades of Ceith Grebatain, and World Watchers scouting the area. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.

It once brought Iron, nickel, diamonds, and coal out of the area. It served as a bastion against the Orrish from the Dark Lands coming through the mountains to raid.

It is south of Sun Stone Top, high in the peaks of the Tolkisson Mountain Range.


Chronicle of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.



Realm's Aptitude Powers: Divine, Occult, and Psychic

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Caves of Frek

Posted on July 14, 2025 in Steel-Realms

Steel Realms
Caves of Frek are an ancient collapsed Orrish breach point in the Tolkisson Mountain Range within The Grand Duchy of Rhyl


Chronicle of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.



Realm's Aptitude Powers: Divine, Occult, and Psychic

Top