Posted on September 16, 2025
Steepmeet (Riverstand, Rhyl) is one of the village collection of Riverstand.
Initial Description:
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Greater Sovereignty: {part of larger territory?}
Type: {type} (see Settlement Planning and Design in The Realms)
Governance: {model} (see Titles and Honors of The Realms)
Population: {total perm} / Transient:
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Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)
Institutions: (see institutions of The Realms)
Founding: {approximate year/age and culture of origin}
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See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Posted on September 15, 2025 in Steel-Realms
The Law and Legal Procedures in Rhyl follow the standard Laws and Codes of the Realms (Arlaign’s Charter) of the High King. The implementation of the laws and the settlements of disputes are heavily influenced by the Heraldic Boreal Tradition – the primary source of study for Law/Legal Lore in the north/Grand Duchy of Rhyl. The system of incarceration is the same as it is for Prisons and Gaols of the Steel Realms. Records of Commerce, Trade, and Items of Note in Rhyl are covered the normal law and legal procedures.
The ruins of the The Oubliette of Caramfall was nothing more than a dungeon of the worst order in the old days – isolated on the Bronzed-Edge Tableland. It is nothing more than ruins now, most say haunted – to the extent the undead and Orrish avoid it. It was purposefully destroyed to acknowledge the progress the Duchy has made in CY 7522.
Penalties against violence and disorder are often hardsher here due to the imminent threat faced at North Gate Garrison and Rhyl’s role as “Shield of the North”. Nothing can seriously jeopardize the long flow of the supplies and man power to the North, anything that threatens that is dealt with harshly.
Martial law and necessary changes are obvious along The Red March and North Gate Garrison.
There is a distinct influence of the Freelander Way in the Outlook of executing the laws in Rhyl. It is studied and executed by the Heralds out of the Lodge of the Songbird.
Posted on August 30, 2025
The Kingdoms of old Rhylan were shrunk and became the The Rhylan Grants. Populations and “capitals” were moved and it was a time of much confusion, revolt, and negotiation. The tracts of the grants were granted self governance with the stipulation of alliance in the time of the consolidation Kingdom of Rhylan and then the Grand Duchy of Rhyl. Under The Rhylander Compromise, much of the old lands were freed to become new lands granted by the new Ducal authorities of the High King.
The North Rhyl Forest is the area of Rhyl, mostly encompassing large swathes of forest and meadowlands on its Northern edge, that makes up what was once several of the ancient Kingdoms of old Rhylan. Anything further north in the forest proper is considered North Pines, and generally folk do not travel through our trek into for fear of its inhabitants.
Posted on August 29, 2025 in Steel-Realms
Greenstone Walk is a western location in the Territories and Fiefdoms of Rhyl of the Grand Duchy of Rhyl. This Rhylan Grant fief consists of several small villages along a rivers’ edge. There are several streams through the area, and while the gold has generally been taken out of the river nearby long ago, there is a bevy of rough amethysts in the rocky terrain the springs run out of. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.
Initial Description:
This is…
Greater Sovereignty: {part of larger territory?}
Type: {type} (see Settlement Planning and Design in The Realms)
Governance: {model} (see Titles and Honors of The Realms)
Population: {total perm} / Transient:
Demographics:
Groups/Factions:
Primary Hospitality/Accommodations:
Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)
Institutions: (see institutions of The Realms)
+ Hartwood Presence: This location leans heavily to the Wyld Faith, and has the presence of both Rhylian Briarwood and Rhylian Beastwood.
Founding: {approximate year/age and culture of origin}
Primary Surrounding Habitat and Weather:
Roads, Streets, & Thoroughfares:
Defenses: {defensive works, fortifications, garrisons, holdouts}
Rulership: Council of Elders; each small settlement represented by a Hetman.
Population: 200-300 each settlement
The area has some eerie quality of roaming short mists. The inhabitants are used to leaving out offerings to The Rimbus and small faerie kin are constantly glimpsed. It is thought that the faerie use their magics to grow and replace the amethysts in the area.