Posted on August 29, 2025 in Steel-Realms
Piestchulin’s Grove is a western location in the Territories and Fiefdoms of Rhyl of the Grand Duchy of Rhyl. It is one of the Rhylan Grant fiefs. They are known for their amethyst jewelry and gourmet cooks of ‘peasant fare’. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.
Initial Description:
This is…
Greater Sovereignty: {part of larger territory?}
Type: {type} (see Settlement Planning and Design in The Realms)
Governance: {model} (see Titles and Honors of The Realms)
Population: {total perm} / Transient:
Demographics:
Groups/Factions:
Primary Hospitality/Accommodations:
Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)
Institutions: (see institutions of The Realms)
+ Hartwood Presence: This location leans heavily to the Wyld Faith, and has the presence of both Rhylian Briarwood and Rhylian Beastwood.
Founding: {approximate year/age and culture of origin}
Primary Surrounding Habitat and Weather:
Roads, Streets, & Thoroughfares:
Defenses: {defensive works, fortifications, garrisons, holdouts}
Rulership: Hetman
Population: 2,000
The priest of Ezrilus, Piestchulin, settled over a thousand years ago. He and his minions (refugees he had taken in to make his cult) made a desperate stand against Orrish. The minions were half elves, elves, and humans. There was a promise to those that survived that the goddess would restore their number and they held out until only 20 were left, but drove the Orrish back into the forest. The population stays about 2000 people, all are diminutive humans with a strange faerie countenance, and 2/3 are female. They welcome half elves here. Women from here are some called ‘sirens’ they are so beautiful. It is said sometimes Ezrilus walks among them and blesses them with a celestial birth.
Spring festival Ezrilus has act specific to the Glade called petal, flowers, circle, something? Magic cooking, always lucky to learn fresh recipes.
Posted on August 29, 2025 in Steel-Realms
Honeybark Meadows is a western location in the Territories and Fiefdoms of Rhyl of the Grand Duchy of Rhyl. This Rhylan Grant is home to an enclave of mixed blood halflings and faerie kin. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.
Initial Description:
This is…
Greater Sovereignty: {part of larger territory?}
Type: {type} (see Settlement Planning and Design in The Realms)
Governance: {model} (see Titles and Honors of The Realms)
Population: {total perm} / Transient:
Demographics:
Groups/Factions:
Primary Hospitality/Accommodations:
Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)
Institutions: (see institutions of The Realms)
+ Hartwood Presence: This location leans heavily to the Wyld Faith, and has the presence of both Rhylian Briarwood and Rhylian Beastwood.
Founding: {approximate year/age and culture of origin}
Primary Surrounding Habitat and Weather:
Roads, Streets, & Thoroughfares:
Defenses: {defensive works, fortifications, garrisons, holdouts}
Rulership: Council of Elders; each small settlement represented by a Hetman.
Population: 200-300 each settlement
This flows between the forests, going south, providing a natural eastern boundary to the meadowlands.
The only constructed crossing point over the Wandering Rope Stream.
Posted on August 29, 2025
Greenstand is a stretch of several meadowlands, each surrounded by trees; These are small village Settlements of Barony of Meargensdale Vale within the Grand Duchy of Rhyl in the North Heartlands of the Steel Realms. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.
The area was settled by Pinetribe Folk thousands of years ago, and they have lived with the beavers and other animals since. While not hostile to outsiders, they tend to keep to themselves.
One dark aspect of the small subculture is the whispered rumors of human sacrifice.
Rulership: Hetman (typically a druid/shaman)
Population: 450 in each (about 4000 total)
Posted on August 29, 2025
Flatrock is a village and Caravanserai Settlement of Barony of Meargensdale Vale within the Grand Duchy of Rhyl in the North Heartlands of the Steel Realms. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.
Initial Description:
This is…
Greater Sovereignty: {part of larger territory?}
Type: {type} (see Settlement Planning and Design in The Realms)
Governance: {model} (see Titles and Honors of The Realms)
Population: {total perm} / Transient:
Demographics:
Groups/Factions:
Primary Hospitality/Accommodations:
Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)
Institutions: (see institutions of The Realms)
Founding: {approximate year/age and culture of origin}
Primary Surrounding Habitat and Weather:
Roads, Streets, & Thoroughfares:
Defenses: {defensive works, fortifications, garrisons, holdouts}
Rulership: Mayor
Population: 600 + 150 nearby farmsteads
This is a famous large Inn/caravanserai, where Weslay Road and Rodgensen Road meet.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.
CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on August 27, 2025
Spider Top is an area in the Enthavelaugh Weald that is kept fairly dry and the spiders of the area are both its guardians and spin silk for some of their magic items. This is a tree-home of trees woven together at the top by a thousand years of silk from the giant spiders that have been bred and live in the copse. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.
Enthavelaugh Spiderin: Spider Top is a large area on top of a knoll with a 1km diameter top that rises about 400 feet and a stream at its eastern base. The woods outside of the knoll are also home to the Enthavelaugh Spiderin. These feed on rabbits bred by the elves and leave other creatures of the Forest alone.
Doget’s Petal: The Doget’s Petal/Doget’s Petal is a thin leather and cloth suit of armor with a hood that is shaped to the body of the wearer. Its composition is unique silks, waxes, and treatments from the area. It appears as a suit of light leather with a vertical set of skirt plates. It is never sold to outsiders, and only gifted to those who perform a high deed for the region or specifically the elves of Rhyl.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.