Posted on May 1, 2026 in Steel-Realms
The two small Halfling villages of Butterpool and Climbers Rest in small hill valleys are within a mile of each other near the enigmatic Elerai’s Spike.
Rulership/Governance: Hetman {Integrity **}
Population: 100% Halfling, Approx. 400
> Note: There is no official census provided.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on May 1, 2026 in Steel-Realms
The two small Halfling villages of Butterpool and Climbers Rest in small hill valleys are within a mile of each other near the enigmatic Elerai’s Spike.
Rulership/Governance: Hetman {Integrity **}
Population: 100% Halflings, Approx. 400
> Note: There is no official census provided.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on May 1, 2026 in Steel-Realms
West Weigolar is one of the two fortresses in the ‘Eyes of Weigolar‘ watch forts that ensure the Kroith Passage in the north is safe for merchant caravans and Travelers on the Kroith Road.
Rulership/Governance: Steward (running civilian matters) and Captain of the Guard (Ducal Guard of Rhyl)
Population: Mostly humans and a few Halflings
Each of these ancient fortresses has a road leading up about 300 feet off the level path of the Kroith Passage to it. Most of the ancient road markings are faded and gone, though there is a steady flow of carts and wagons as the secondary trade route to the Beyne River far to the south. There is a underground spring and cistern supplying the fort. The base of each fort is carved into the stone, and wooden structures built within it.
Services specifically for merchants can be found at the base of the path leading up to the fort. The steward runs these stables and supply depots. There is very little in the way of amenities, they are mostly used as secure station for overnight lodging. These have a wooden palisade wall around them.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on May 1, 2026 in Steel-Realms
East Weigolar is one of the two fortresses in the ‘Eyes of Weigolar‘ watch forts that ensure the Kroith Passage in the north is safe for merchant caravans and Travelers on the Kroith Road.
Rulership/Governance: Steward (running civilian matters) and Captain of the Guard (Ducal Guard of Rhyl)
Population: Mostly humans and a few Halflings
Each of these ancient fortresses has a road leading up about 300 feet off the level path of the Kroith Passage to it. Most of the ancient road markings are faded and gone, though there is a steady flow of carts and wagons as the secondary trade route to the Beyne River far to the south. There is a underground spring and cistern supplying the fort. The base of each fort is carved into the stone, and wooden structures built within it.
Services specifically for merchants can be found at the base of the path leading up to the fort. The steward runs these stables and supply depots. There is very little in the way of amenities, they are mostly used as secure station for overnight lodging. These have a wooden palisade wall around them.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on April 29, 2026 in Steel-Realms
Adosian Necromantic Blood Magic of the Adosian Brotherhood relies on a form of Blood Magic. It is also said that schools of Necromancy in the Noble East have a means of creating and writing using Skelosian Ink, using dark rituals – and that blood magic is one path to it.
Corrupted Blood Monger (of Ados) +1 CP to start; Sorcery check for formulae; only necromancy;
Though it is only known to the Blood Mongers themselves and the masters of the order, their blood, if ingested by a pregnant living creature, triggers any fetus to be spontaneously aborted.
Requirements: Necromancy School
Tied to Blood: Each necromantic casting requires 1 damage per spell level (1 for a cantrip as well).
Boosted by Blood: When casting a necromantic cantrip or spell, they can take 1 damage to gain a +1 to their Spell Attack / DC.
Blood Patron: The blood spirit can be taken as a Fiend Patron for a Warlock if they have first their Necromancy school and become a Blood Monger. They must sacrifice a humanoid sentient creature for this – a thoroughly evil act; They gain 1 Eldritch Invocation early – at 1st level. At 2nd level, the Fiendish Vigor invocation always grants the maximum value (but causes the eyes to cry obvious tears of blood; +1 to checks to intimidate).
Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.