Posted on January 17, 2022 in D20 iCore Skill
Each Setting may have Devices and Technology that enhance Toolkits and Work Stations.
Posted on July 31, 2021 in iCore Skill
The character is familiar with using the qualities of built and worn armor to offset penalties and Encumbrance. It assumes it has a Basic Fit and form compatible with the wearer, and that they also have familiarity with the armor itself. Those with the appropriate armor experience can adapt average sized armor if they are average themselves. This is not mere familiarity – It implies an advanced level of moving in, fighting in, and understanding of the armor’s materials and properties.
Posted on July 19, 2021 in D20 iCore Trait
Soul Bonded with Soul Tree
A level of the Warlock class (can be no higher than 1st level). This is a Binding to the Elven Soul Trees. Elves may not take a Warlock Patron other than the Soul Tree without becoming broken Faey first (which strips them of their Warlock levels for the Soul Tree patron). There is a limit of 2nd level that the character can achieve with this connection, and their other life experience (class level) must be higher. Treat the Warlock Patron as Fey.
Posted on July 19, 2021 in D20 iCore Skill
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20 Skills REPLACE d20 skill proficiency: A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
[d20-check-note]Posted on July 14, 2021 in D20 Feature iCore Trait
Negation is a manifestation of a form of Void anti-Anima. Only entities with [permanent] Void Aptitude may develop a Negation Reservoir – a reservoir of Void power from which they may activate power and effects that leverage that type of Anima. Like all reservoirs, a Well (and supplementary Pool) is gained. Natural [Aptitude] Talents do not exist for the >Void Aptitude.
Feature Type: Void
This uses the standard Acquiring and Improving Energy Reservoirs mechanics. Its applicable aptitude is Divine.