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Faerie History of the Rhyl Forest

Posted on September 19, 2026

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The Faerie History of the Rhyl Forest is a chronicle not known by any but a few of the elders in the elven Wealds of the north, and the remaining Faerie Smallfolk there.

The Faerie Smallfolk have long resisted incursions. An ancient battle before the known Chronicle of the Dragon of Rhyl with the old white dragon caused many a change in the forest.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Angelic Souls on Helca

Posted on September 12, 2026 in Steel-Realms

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On Angelic Souls on Helca, the gods use the power of “Angelic Soul“. This does not violate The Godspeak Accord, though it is a technicality and not really in accord with the spirit of the decree.

The Lightbringers gods impart an Angelic Soul to their servitor Angels of The Radiant Spirit. The strength of the Unified Pantheon of Light allows them to offset this by bolstering each other in time of need. It is said these radiant angels have also temporarily imbued agents and servitors with a sliver of their own spark as well.

The gods of the Church of Darkness have been known to impart an Angelic Soul to their servitors, but those they gift it to typically die and it takes a millennium for that divine essence to return. They once did it freely, in an attempt to secure victory, but this caused a loff of essence they could I’ll afford, since the did not operate in a unified way.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Windrazoir – weapon of The Yhatuu

Posted on September 12, 2026

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The Battle Axe known as Windrazoir was wielded by one of the more powerful of The Yhatuu – servants of Yog Thuul in the Steel Realms. Windrazoir was a battle axe used in the __ incident by one of The Yhatuu. It was a named weapon, unlike most of their weapons, because it was so powerful and singular. It caused many a foe to run in terror. When its wielder was finally taken down, the weapon was buried in a pool of clear water, in a place to ward it from those seeking it. One person tried to unbind the fiend within it, only to end up permanently afraid of their own shadow. It was considered easier to simply bury it.

Engraved with ominous inscription in Primordial: “Woe to thee on earth and sea, revenge is nigh as i split the sky.”

The Blades of the Yhatuu

Each Yahtuu made their own blade using a fiend from Sleight Summons and bound 3 Essence permanently, also losing 1 Health permanently in the process. Some of the more powerful cultist had named weapons, such as the weapon of the cultist who took control of the group after their leader died – his name is forgotten, but his axe Windrazoir is chronicled in obscure texts.

Windrazoir of The Yhatuu

The weapon was laid to rest in a chamber carved out of solid rock and filled with the purest holy water in the Cavern of the Peace Marker.


i20™ Item Details

Weapon Properties: These weapons can only be wielded by The Yhatuu or Sorcerers in service to Yog Thuul, undead, Hags or powerful divine beings.

Windrazoir – Fiendish Battle Ax of Combat: {5+ Measure Essence}
Mana Pool = 4; +1 initiative, +2 damage (thunder); Vanquishing > Fear (DC 10) on every hit or any of opposite ethos seeking to bind it (critical failure = permanent fear condition); The weapon counts as a Simple Melee Weapon for proficiency for Warlocks.
Agitating Glint +4 Intimidate / Thunder Wave from wielder DC +2/+2 damage; The weapon glint and aura is dormant if immersed in water for 2 rounds or more.

iCore iCore™ Item Details

Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.

Weapon Properties:

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Cavern of the Peace Marker

Posted on September 12, 2026

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The Cavern of the Peace Marker is a secret cavern behind the peace-marker at Cossra-Anter Ford. It appears to be an ancient tomb once discovered – it has an air of somberness and solitude. It cannot be scryed or detected through normal magical means. Behind the ancient carving marking a place of peace at the ford, is the ancient tomb-like chamber holding an ancient weapon of power.

Although the creatures of the Southern Edgelands of the Rhyl Forest do not know exactly what is here, they sense its power and avoid it, actively trying to dissuade others from the area, and searching it specifically.

Adventure Sourced: Materials that are universal, just descriptive, and independent of a specific adventure or session are moved from their sources into the place, person, or item page after they are revealed to players.

The cavern is not really a tomb, though it feels like one. There was never a place for a body to lie in rest. It was a place of reverence, a place to keep a powerful item hidden. The weapon was placed here thousands of years ago.

The sealed door grates and grinds as stone moves against stone for the first time in what seems to be millennium. Old stale (but uncorrupted) air wafts from the tunnel. There is an unnatural stillness that follows it. The very forest around you seems to hold its breath… then finally sounds of wind and creatures began to find their way back to your senses. A dark passage goes straight in and sloped down into the solid rock.

The passage was definitely carved, not natural. Nothing has been this way in unknown ages.

The Ancient Tomb

The tunnel goes about 20m forward and slopes about 30deg down after 2m. The walls, floor and ceiling are rough, but carved. There is no torch sconces. There is no carvings, debris or anything to mark work or time this has been here.

As the floor begins to level out, it opens into a roughly 15m square chamber that is 3m tall. There are two massive 1m thick pillars providing support. Opposite the entry, and between the pillars, some sort of sarcophagus like structure site at the edge of your sight. It does not seem to have a lid if that is what is is. As you stand unmoving, waiting, you hear the sound of water.

The trough in the back, carved into the rock, is about 1m high with an open top. The water sound is the weapon stirring after a long dormancy. The trough is seamless and holds pure holy water.

The Container

Looking into the open top it contains nothing but crystal clear water that glints in your sight, almost sparkling. There appears to be nothing in the trough. If there was ever anything here, it appears long gone.

The holy water (it will detect as such) will glint, ripple, and diffuse light to mask the presence of the battle axe sitting at the bottom. A character reaching in can find it by simply searching. Doing so will cause the water to vibrate, agitate, and move, and it will activate its effect on evil entities reading into it. Otherwise, it takes a very high Perception check to discern the weapon.

The water swirls as your gaze bores into it. It actively tries to mask its charge, making it nearly impossible to look directly in the container. A dull, dark grey battle axe sits at the bottom of the container.

  • The water pushes away your grasp, you can almost hear it trying to form into a voice warning you.
  • The water forms a face, and the face is screaming as your hand encircles the haft of the weapon. The watery scream fills the chamber.
  • The watery face shakes its head as you pull the weapon forth.

Guardians: A creature of elemental water will be summoned equal to #PCs.

Weapon Contained as it is Freed

If the weapon is contained in a dark container within 2 rounds, not placed directly into a container of clean, purified water for 2 rounds, not exposed to open sky or the direct touch of the living, or wielded in battle, it will remain dormant.

Weapon is Open as it is Freed

If any of the dormant conditions are not met, the weapon will awaken.

The axe seems to twist and snarl on its own. The blade runs red with blood, turning to oily smoke as it drips. A feeling of pressure overcomes the area – like a storm is gathering above. The blade awakens, and you can sense it assessing its surroundings, and the anger is palpable. A thunderous crack fills the room, and a black symbol draws itself in the air.

The symbol is the modified divine mark of the Coven of Yog-Thuul.

The axe is Windrazor – a weapon made for long vanished cultists of Yog Thuul – The Yhatuu.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Places of the Ablocris Monastery

Posted on September 11, 2026

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Realm's Aptitude Powers: Divine, Occult, and Psychic

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