Posted on September 22, 2026
The Vaulted Hall of Worship is part of the
Twilight Path of the Willow’s Eye: 1 = Twilight Grotto > 2 = Tree Top World > 3 = The Vaulted Hall of Worship > 4 = Misty Hall of Memories > 5 = Chamber of Contemplation > 6 = The Rainbow Path > 7 = Mistvale of the World Tree > 8 = Vision Pools of the Faerie-Norse
The spirits of characters can travel through the dimensions of the Twilight Path of the Willow’s Eye either by Dream-Sending or shown generic visions of a spirit navigation of it.
The air of authority hangs over this massive chamber. Something watching… something vast you cannot begin to comprehend. There is an echo, the echo of a heartbeat that once beat with ancient power and great power.
A golden-green glow seems to radiate from a sky high above the peak of a dome vaulted earthen ceiling. There is a queer sense of something not right with time and space.
DC 20 occult phenomenology + divine phenomenology > A sense of the dead god
There is a sense of stasis, a terminal ending and nothing more but slow decay is all around you – like a planet that is slowing and ending its life. Everything seems superficial, as if the soul of whatever gave a spark of life to the place has long vanished…
Far in the distance is a massive amphitheater. It goes into the earth, and is raised above the vault’s floor. Its hard to tell how far distant it is, it seems to defy a sense of measure. A bright glow comes from something in its depths. There is a sense of age, loss, and sorrow emanating from it.
Adventure Sourced Materials: Materials that are continuum applicable, universal, just descriptive, and/or can be independent of a specific adventure or session are moved from their original sources into the place, person, or item page after they are revealed to players.
This was once a place of song and worship.
Listen long enough you can hear the prayers of the Followers, they turn to panic and eventually screams.
SANITY DC 12; fail = memories Faey Lore +1 but San disadvantage & 1 Faeymark CON Disadvantage in faey realm
Posted on September 22, 2026
Tree Top World is part of the
Twilight Path of the Willow’s Eye: 1 = Twilight Grotto > 2 = Tree Top World > 3 = The Vaulted Hall of Worship > 4 = Misty Hall of Memories > 5 = Chamber of Contemplation > 6 = The Rainbow Path > 7 = Mistvale of the World Tree > 8 = Vision Pools of the Faerie-Norse
The spirits of characters can travel through the dimensions of the Twilight Path of the Willow’s Eye either by Dream-Sending or shown generic visions of a spirit navigation of it.
Adventure Sourced Materials: Materials that are continuum applicable, universal, just descriptive, and/or can be independent of a specific adventure or session are moved from their original sources into the place, person, or item page after they are revealed to players.
Standing on top of tree branches in inky blackness with alien stars and constellations all around
Any character trying to record the night sky becomes obsessed and as long as their concentration is unbroken, will spend a short rest cataloging it.
{i20} +1 Faeywyld Lore & DC 10 Sanity check or a Faeymark
The PCs will encounter giant constrictor snakes among the branches of the trees.
DC 25 occult phenomenology + divine phenomenology > A sense of the dead god
There is a sense of stasis, a terminal ending and nothing more but slow decay is all around you – like a planet that is slowing and ending its life. Everything seems superficial, as if the soul of whatever gave a spark of life to the place has long vanished…
Posted on September 22, 2026 in Steel-Realms
Twilight Grotto is the sunken pit ruined site of the Willow’s Eye Temple of the ancient faerie realm of Ashtenai, what is now Ba-shin-draey of Rhyl.
Adventure Sourced Materials: Materials that are continuum applicable, universal, just descriptive, and/or can be independent of a specific adventure or session are moved from their original sources into the place, person, or item page after they are revealed to players.
The ultimate goal of maintaining and dealing with this place is the Restoration of the Willow’s Eye Temple in some capacity.
None of the normal Encounters in the Grand Duchy of Rhyl are likely to happen here. There are no normal Settlement Encounters > Patrols | Recruiting | Sellers | Begging | Crime
Anger of the Spirits: If a character succumbs to the anger, they suffer a penalty to all actions = # Faeymarks; or -4 & Disadvantage of direct faerie blood
The trees that circle the lip around the edge of the grotto are different. Squat and strong, shorter than the forest beyond – like a fence. Their trunks are 2m think and they stand 20m tall. Thick branches, and all coniferous.
Sunlight shines directly through the trees at sunup. Trees not of the normal variety surround a, irregular sunken pit 50m wide in places, 80m long, and 25m deep.
Faerie Bane: Those of faerie blood moving beyond this point trigger the defenses of the the grotto. Sylph and faeries that move in other ways than walking upon the ground find themselves will be ground-bound.
The Ramp: Characters may decide to take the obvious ramp down the NE side of the grotto.
Layered over your perception is another world of strange alien landscape. The feeling of the ground beneath your feet seems to ground you, though you are deeply unsettled. The grotto feels wrong somehow, as it you are looking at something you should not be seeing.
Lowering: Characters may decide to somehow lower themselves into the grotto.
As you set foot in the bottom of the strange grotto, the sky above you flashes. Diffused light returns to an emptiness above you. Then, slowly, an alien night sky is painted as you gaze around you. The landscape in the grotto grows increasingly hostile – you swear the trees around are plotting against you. You feel like every pinprick of a star in the sky is an eye upon you. Then it returns to normal, and you realize you’ve been holding your breath the entire time and gasp for air.
As the sun sets, shadows flicker throughout the grotto. It seems like they take on a life of their own, and the alien reality of some distant realm overlays on top of what you see every time you blink. It feels like everything is without meaning, without anchors to reality. Finally, another held breath is expelled and you take a massive gasp for air. The world is… not normal. The earthen walls of the grotto fade to darkness. Despite any lights you may have, the darkness does not retreat before it. There is no heat from your light, and all light feels like it is being pushed back against. Two moons appear in the sky, moving towards each other as the sun fades behind the horizon.
Communicating: Speaks only sylvan, but understands Feyloise and Sylvan. It takes 10 rounds to even draw a breath to begin to speak.
!–
TREE: Says to wait for night
Wind blows the boughs, whispering warnings in your ears – “transgress”, “anger like burning mountains”, “the roots of the world tree are bound with wroth here”, “sealed within is doom”
At night, the stars above configure themselves in unknown constellations. A darkness that is not natural. A darkness that dances with the cold wind. Faint sounds of pipes and drums are heard. The wind bends the trees that groan, the stars are wrong, memory fails you…
Guardians: Wood Weirds
–>
A beam of moonlight streams down into a single copse in the grotto as the path of the two moons merge into one. It lights a dark shaft. You feel a presence, vast, ancient and aware. The copse contains a dark shaft, that is illuminated by moonlight, but 10m down becomes a black void that swallows light. The shaft is wider at the top, narrowing into a collar that is something a human could barely fit through – it reminds you of an oubliette. You shudder at the thought of what could be trapped in the dark, lurking to ambush you.
Through the dark collar…
As you pass through the collar, all light above you fades to black. You look around, seeing earthen walls that fade to darkness. Continuing, you feel like you are passing through a membrane. The descent feels like it will have no end, and like it will only lead to sorrow.
The shaft is the entrance to another dimensional realm, somewhere on the edges of the Faeywyld borderlands and a demi plane of a god.
You continue down, farther and farther, like climbing through water, letting yourself sink. Movement causes a churning of the darkness. There are constellations in the darkness – stars swirl around you – below, above and all around – as if you walk through the cosmic void of interstellar space itself.
Twilight Path of the Willow’s Eye: 1 = Twilight Grotto > 2 = Tree Top World > 3 = The Vaulted Hall of Worship > 4 = Misty Hall of Memories > 5 = Chamber of Contemplation > 6 = The Rainbow Path > 7 = Mistvale of the World Tree > 8 = Vision Pools of the Faerie-Norse
Posted on September 19, 2026
Willow’s Eye Temple is a place of divine power in the long vanished Faerie realm of Ashtenai and linked to the Chronicle of the Dragon of Rhyl. This place is avoided by all living creatures.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
The earth grew over it, it sunk into the ground. The frozen lake filled eventually, waterways changed course, earth was moved, the temple long buried remained pristine.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
What the Faerie Folk Say: The place is… cursed. It was once an important place for the faerie folk, especially the faerie Smallfolk. No shadows stretch for miles around it. It whispers as the trees move. The whispers are condemnations of a broken promise and defeat – and it finds a break in the mental armor of all the faerie folk that go there. It makes you question the very nature of certainty and every step feels… wrong. There is no feeling of belonging to a place once central to a realm of the faerie smallfolk – there is no welcome here for any of the faerie folk.
Bound in darkness is the anger – and the anger is what the smallfolk fear – they and all natural creatures know to stay away and not draw its attention. But the faerie are distinctly vulnerable to the anger and war-voice. It already has influence on the War-Speakers of Hatusha, the Elfin settlement.
Founding: The original Willow’s Eye Temple on the lake at the heart of the ancient faerie realm of Ashtenai was erected about 10,000 years before the Coming of The Blood of Saemon.
The temple of the demi-god Dryad ‘Willow Hand’ on the edge of the lake Halivael, known as the Willow’s Eye (willowsigh), was frozen in time, covered in ice for millennium. The dryad demigoddess herself died, but the last of her power preserved the temple.
Now the rejuvenating magic of the Southern Edgelands of Rhyl has opened its gates. The boughs of trees intertwined above it, weaving a wooden wall.
Elfin Awakening: The Elfin of Hatusha drew laey power when near it, the smallfolk avoided it though the Elfin sought it out. They and the other faerie smallfolk watch the place. It whispers secrets, it whispers war (influencing the Elfin clan), it seethes with the defeat of the goddess that once made her home in it.
Posted on September 19, 2026
Ashtenai was the ancient realm that for many ages was a bane to the Ancient Dragon of Rhyl. To the Faerie Smallfolk, it was known as ‘the place where clasping hands bring life’.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
In the time before the Coming of the Blood of Saemon, elves had many settlements on the southern edge of the forest now called Rhyl. The forest was deep, and the magic of the elves caused it to grow thick trees with strong branches that grew intertwined. The realm was millennium old, and got its name from the woven branches that shared life and healing power along their framework of rooms and paths. The largest of the trees grew along the winding river known as ‘Cassilda’. The river flowed directly out of the ground on a rocky rise, over a falls to Lake Halivael, and wound its way south – right above a powerful Laey Line that flowed directly through the Navel of the Forest – that connected to what would eventually be named the Beyne River far south. The faerie would sing along its bank, shaping the water and mist with the vibrations of their songs.
Around a lake in the forest was the home of a powerful dryad called forth by the faerie folk to aid them against the machinations of the dragon as it grew. The faerie sung to the dryad – “Cassilda’s Song”, high pitched, beyond human hearing.
The faerie gave sacrifice to the dryad, who absorbed the power of the Laey directly, gradually becoming more powerful – a demi god who took on the name “Willow Hand”; The Willow’s Eye Temple was raised to bind more power to her as the dragon grew and became more aggressive. Eventually, the dragon and faerie came into open conflict. The Lizardfolk spawn of the dragon demanded the pristine lake Halivael – a place of elemental power and clear, pure water. The ‘goddess’ Willow Hand went to against the dragon. She sunk her roots deep into the earth, seeking the most powerful Laey to send her senses out. She told the elves about the dragon’s tactics, movements, and plans. For ages the stalemate held – the long and near immortal lives of the faerie folk vs the immortal dragon.
Something happened though, the dragon found a way to mask her intentions from the dryad. The land of Ashtenai was conquered by the dragon and her dragon-kin offspring over a hundred years span of careful battles and ocnflicts. Ashtenai was no more, and all the natural places of beauty and residence were destroyed – all traces of Ashtenai were removed. Thousands of dragon-kin and faerie folk died… and the smallfolk retreated deep into the dense forest and trees they did not birth or raise themselves.