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ENC > Matched Fountain Flavor – Ruins of the Monastery of Albocris

Posted on August 8, 2026

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ENC > Matched Fountain Flavor @ Ruins of the Monastery of Albocris – This contains details known by locales and/or records kept locally & abroad. Further details are hazy, unrecorded, or perhaps known only by the verbal tradition of locales or World Watchers.

Adventure Sourced: Materials that are universal, just descriptive, and independent of a specific adventure session are moved from their adventure pages into the place, person, or item page after they are revealed to players.

FOUNTAIN FLAVOR Encounter Details – Not For Players

DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.

Matched Fountain Flavor

What Happens in a Location with a Matched Fountain Flavor?

As you move into the area, you taste an overwhelming experience on your palette reminiscent of the intense taste from drinking the monastery’s fountain water. The world flashes around you, the taste experience you had fills your nose and a paisley ribbon with a texture that somehow matches it fills your vision. A wind blows, whispering an audial representation of the taste experience. The ribbon falls away and you are in a white room alone. The room is surrounded by a 5m tall wall. A crowd of faerie folk silently stare at you from filled benches that go up 50m high. You feel every one of their stares, crushing and suffocating you. They all speak at once:

The light must give way to darkness! This is the way of things and you broke it. The taint of the angel of light is upon you and in your blood. In this reflection, you must contend!

The character must fight a creature, mimicking the struggle wherein they represent the forces of Umbak and their opponent the f Faerie Smallfolk of the Steel Realms.

Throughout the combat, there will be key phrases the PCs hear from their opponent – which they somehow understand.

Voices in the Fights

You must leave, abandon the monastery lands, the monastery lands will be reclaimed, the Umbakians broke the truce, Umbakians are not welcome, the Umbakian purity is a lie, The sin of the priestess must be punished

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Ten Stone’s Account – War of Rundlemans Revenge

Posted on August 8, 2026

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The Ten Stone’s Account – War of Rundlemans Revenge is part of the historical record of the War of Rundleman’s Revenge. Ten Stone Mercenaries participated in the War of Rundleman’s Revenge in CY 9041; The entire company were all killed or disbanded at the end.

Rare Account of Surviving Mercs

The Following information is Rare Knowledge / Very Hard Difficulty.

Author/Attribution: Taer Coldfare, medic of the Ten Stone Mercenary band of the Northern Guild

I relate these details as I remember them and other witnesses who saw it as well…

We found among the wreckage of the Monastery of Ablocris a tome that the priestess’s ruined body was pulled off of. It was soaked in her blood. The mercenaries watched in horror as the blood soaked into the book before their eyes. One had enough courage to take the book and open it. Others overheard them argue – one was sure it was a map to treasure, another claimed it showed a place where the vestial virgins were secured, and the third exclaimed that it was clearly a map to the shrine of some god nearby where offerings were taken. They fought among themselves in the mud and rain until all three had taken a deadly wound. The book was buried in the mud and never seen again. Jacob Razorfish, our priest of Mizras, told us that the ‘withered god’ took his sacrifice and that we should be happy we were not part of it and that it left us alone. Sadly, I could learn no more as he perished the following day in assaulting another of these ridiculously small towns with no value – though it was said it held a shrine with riches. This turned out to be false (or it was spirited away) and cost a few of our troop leading the band their lives – his being one of them.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Book of the Withered God (Rastilion’s Minorus)

Posted on August 8, 2026 in Steel-Realms

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The Book of the Withered God is part of Rastillions Diabolique, the Malificent Minorus set of works. This work is said to be able to infuse something dying or dead with life again. Anecdotes say the original work included an accompanying book of visual sigils and scenes that empower the rituals and ceremonies within it.

Its is not recorded if ALL of its component parts have ever been assembled in one place.It appears that its nature is to destroy itself and rebuild itself, though not under the same name. Its force is enigmatic,,, but,,,

What is Commonly Ascribed to the Material(s)

Attributed Author: It is believed that there is not a single author attributed to the work, especially when so many witness accounts exist of its powers in use under different name.

Initial Appearance: The main ‘book’ associated with the work, as an earliest reference, has a description of a wood bound book with a ‘green man’ face carved into the cover. Given the nature of the work and its understood effect upon the work and reader itself, there may not be a consistent description to be relied on.

Item Origins/Purpose: Its recorded general power mark it as something with necromantic origins. It has been cited by priests, druids, and Magi anecdotally and seems to span the various mystical fields of life and the cycle to death and rebirth.

SIGNIFICANT EXPERIENCE: Reference works and basic exposure alone may only provide the foundation for gaining a [mechanics based] advantage. To reflect the practice and experience to gain that benefit consistently, typically requires a cost in Character Points.


Chronicle/Facts of the Item

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Item
  1. The book appears different to every reader.
  2. The book drains the life force of the reader as they read it.

Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Classification: The mentions of it collected in its history are not enough to classify it as pure evil, but it was long ago by scholars and thus it has stayed.

Multiple Names: The tome has several descriptions, it is known by the names of Tombre Letherge, The Spring Wind Recluse, Menothere’s Journal and several more.

Minor Outcome / Average Difficulty & Uncommon Knowledge

Regardless of name, the work is ‘found’ seemingly by those who will be susceptible to its influence. It breaks down the will of the reader, and turns them into a vehicle for the evil the tome is capable of wreaking.

Regardless of its origins, chaos is what ensues when its power is pursued and manifested – destruction and sorrow matching the stature of the reader. The disruption of the natural order has a price the enactor must be willing to pay.

Scarce Knowledge / Hard Difficulty

When reading, the text decays and reorganizes into a language the reader understands. From there it is a tale of life, loss and regrowth – the variations are too many to be cataloged – but one which will appeal to the reader.

The reader begins to read aloud, and over and over.

The repetition eventually becomes a chant and a ritual is dynamically made from the several detailed in the work. It IS a ritual of regrowth and will have some effect that reinforces the reader’s belief.

When the Book of the Withered God is consumed to be born again, it spawns a horrific malevolent creature in the ground that waits to feed on the next creature that disturbs it – the Withered God’s Withered Child.

Rare Knowledge / Very Hard Difficulty

Inspiration/Origins: The entity behind this work is unknown. It is surmised by some to be a multitude of dark powers, or an evil god, or a dead god’s spirit that seeks to once again come into the flesh and mind of a follower – but they are driven mad in the process.

When the Withered God’s Withered Child dies, the Crawling Claw of the Withered God is the last vestige that will attempt to spread its Blight. The Crawling Claw of the Withered God is the will of the Book of the Withered God made manifest.

While not believed to be the originator or power behind what is bound to the work, the entity Yog Thuul is believed to send their followers searching for copies of the Book of the Withered God according to the Chronicle of Yog-Thuul on Helca. These followers leave it to be found in places to create chaos. The followers that survive carrying the work to place it are believed to gain a small bit of sorcerous power; Others succumb to its draw and fall into madness – either way strengthening Yog-Thuuls power or reputation. The cult of Yog-Thuul though seems to destroy itself whenever it achieves any power in a locale this way. The plans often consume themselves due to the chaos the cult and the evil work spreads.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Rastilion’s Witness Accounts

Posted on August 7, 2026

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Rastilion’s Witness Accounts is a common Suspicious Features of Rastilion’s Diabolique that appends or adds as an accompanying witness accounts encribed on a scroll, tome, or tablet that mystically become part of the full work of the named diabolical element of Rastilion’s Diabolique.

These include recorded witness accounts of the writer finding, learning, and practicing the formulaes, rituals, and ceremonies that are often found along with the portion of complete works. They are most often a duplicate or the original of recorded experimentation done in the hand of the writer it is ascribed to.

No one knows how these replicate (it is a suspicious feature), though they are thought to be inspired writing by the actual Practicioners and enactors of powers found in the collected works.

Diabolic Inks: The works of Rastillions Diabolique try dark and thematic elements bordering on madness and the grotesque; All provide occult or divine insights to those who are willing to push the limits of the unknown and their understanding of what is reality. Many of the works, at least the partial ones, are inscribed with Skelosian Ink or something akin to it. These accounts are mostly copies and written in this ink or something that has the same effect.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Suspicious Features of Rastilion’s Diabolique

Posted on August 7, 2026 in Steel-Realms

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The works ascribed to Rastilion’s Diabolique often have common features that show up across the multitude of the collection and are referred to as the Suspicious Features of Rastilion’s Diabolique. These are signs and signifiers that one might be dealing with something belonging to the collection. They are common enough in normal tomes and works though, making it difficult to discern the nature of powerful mystical works.

Diabolic Inks: The works of Rastillions Diabolique try dark and thematic elements bordering on madness and the grotesque; All provide occult or divine insights to those who are willing to push the limits of the unknown and their understanding of what is reality. Many of the works, at least the partial ones, are inscribed with Skelosian Ink or something akin to it.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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