Posted on December 29, 2022 in Skill
This feature leverages the common elements of the Pilot base feature.
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
[d20-check-note]Posted on December 29, 2022 in D20 iCore Skill
With Animal Handling, the character is able to tame, teach, harness, and calm animals. Wild animals can be made into domesticated, domesticated can be taught complex tricks and behaviors. An attempt can be made to make domesticated animals into trained-type disciplined war animals, or bonded companion animals.
Expertise > A single familiarity is chosen and all attempts gain a +1 MQ with a corresponding decrease in time needed as well.
Animal Handling ability to ride a mount has a natural expression as Natural Rider.Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
[d20-check-note]Posted on December 29, 2022 in Skill
All crafting and artisanry using this skill follows the typical Tradecraft Practices (including Specialization). Craftwork uses some form of Utility (Toolkits and Work Stations) to fabricate items. This skill practice has a specific Vocational/Trade/Craft Toolkit associated with it to create and maintain related processes, products, and items that reflects the technology level and environmental & cultural norms of the setting.
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.
Posted on December 8, 2022 in Skill
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
[d20-check-note]Posted on December 5, 2022 in Skill
All crafting and artisanry using this skill follows the typical Tradecraft Practices (including Specialization). Craftwork uses some form of Utility (Toolkits and Work Stations) to fabricate items. This skill practice has a specific Vocational/Trade/Craft Toolkit associated with it to create and maintain related processes, products, and items that reflects the technology level and environmental & cultural norms of the setting.
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.