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Jelcol, Ducal Herald of the North (of Rhyl)

Posted on December 3, 2025

Steel Realms
Heraldsmein good Jelcol is of the Junior Herald’s Corps of the Duke of Rhyl, representing their liege the Duke of Rhyl, reigning peer of the The Grand Duchy of Rhyl.

All of the Duke’s heralds are trained in the Heraldic Boreal Tradition.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Herald Corps of the Duke of Rhyl

Posted on December 3, 2025

Steel Realms
Herald’s Corps of the Duke of Rhyl are the heralds of the Duke of Grand Duchy of Rhyl. Those of the Herald’s Corps of the Duke of Rhyl that are available are part of the Rhylian Ducal Retinue. All of the Duke’s heralds are trained in the Heraldic Boreal Tradition.

Heraldsmein: This Titles is often a qualifier – “Good day Sira Heraldsmein Jones”. Bards, World Watchers, Heralds, and generally those who seek and carry information from one place to another in service to a liege or not.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Quizman’s Unseen Shieldman (formulae)

Posted on December 2, 2025 in Steel-Realms

Steel Realms
Quizman’s Unseen Shieldman is a spell designed by the Occult order of Quizmans Magusterum to provide rudimentary protection to the magus. It follows the normal provisions/requirements of Formulae and Rituals of Quizman’s Magesterium unless noted.

The shieldman appears wearing a Quizman’s robe w/institution’s symbol emblazoned on it, sash, and hat, over a wicker frame. Colors, styles, etc. all reflect the order. Its base movement rate is the same as the occultist that cast it, but it cannot move any faster than the base rate. Its effects are only useful if it can keep up and be next to the occultist.


i20™ Effect Details

1st Level Conjuration; 1 hour; Ritual; No concentration; Requires Attuned Arcane Focus of the Order.
> This is a proprietary version of and requires the occultist to know the formulae of Unseen Servant.

It will interpose itself, granting +2 AC vs. one opponent. It will throw itself in the way of a melee or thrown attack, with it becoming the target on a 1-3 on a d6 – essentially a single use mirror-image like function.

As with all the Quizman’s “ShieldX” spells, it vanishes when struck or any attempt is made to remove its Quizman’s vestments or marketing.

iCore iCore™ Effect Details

Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.

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Slidell, Peace Speaker of Aerna

Posted on December 2, 2025 in Steel-Realms

Steel Realms
Slidell, Attendant to the High Priestess of Aerna and one of the Peace Speakers of the High Temple. Although not directly part of the Herald’s Culture of the Steel Realms, they function effectively the same and are seen as such.


Chronicle/Facts of the Role

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

All Peace Speakers of the High Temple are trained in the Heraldic Boreal Tradition.

Uncommon Knowledge / Average Difficulty

Traditional Names: The Peace Speaker attendants of the High Priestess of Aerna‘s do not use their real name, instead adopting one of the names of the original attendants of the High Priestess when the su_permalink id=”34176″]High Temple of Aerna[/su_permalink] in the City of Rhylan was built. It is a tradition that makes addressing them easier, and hiding their real identity and those of their family, easier.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Naila, Peace Speaker of Aerna

Posted on December 2, 2025 in Steel-Realms

Steel Realms
Naila, Attendant to the High Priestess of Aerna and one of the Peace Speakers of the High Temple. Although not directly part of the Herald’s Culture of the Steel Realms, they function effectively the same and are seen as such.


Chronicle/Facts of the Role

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

All Peace Speakers of the High Temple are trained in the Heraldic Boreal Tradition.

Uncommon Knowledge / Average Difficulty

Traditional Names: The Peace Speaker attendants of the High Priestess of Aerna‘s do not use their real name, instead adopting one of the names of the original attendants of the High Priestess when the su_permalink id=”34176″]High Temple of Aerna[/su_permalink] in the City of Rhylan was built. It is a tradition that makes addressing them easier, and hiding their real identity and those of their family, easier.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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