Posted on July 31, 2026
Blackwater Bay is a shared resource of the Freelands of the North, and the inhabitants of The Wyldes on the south. It is a haven of pirates and privateers. The majority of the few major settlements of The Wyldes are on its shoreline.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
The last of the Green Dream Hydras of Rhyl driven into the west in CY 2499, into Blackwater Bay by the tribesmen shamans of The Wyldes.
The power of the Chapel of the Black Sun is part of what gives Blackwater Bay its name.
Posted on December 23, 2025
Many adventurers from this area that stay in the north take the Undead Hunter Background of the Steel Realms.
Posted on October 27, 2015 in Steel-Realms
Inhabitants of the Freelands of the North tend to follow the Freelander Way. The area is comprised of the old blood – immigrants from the north, and outcast wildling and pine tribesmen. It is said that some half breeds make their home here as well, those that can prove their worth. No good population totals exist, but the total population is likely between 10 and 25 thousand scattered, with no more than a dozen major centers of population.
The Altain Corridor: Kroith Passage was once the gateway between North Pines and the Grand Duchy of Rhyl and the Altair Pass to the west that granted access to the western Freelands of the North of the Northern Heartlands.
The edges and heavily logged interior of these forested areas have grown at an accelerated rate in different areas since around CY 8500 – believed to be part of the effects of The Odyssey of Elancil’s Wound. This has caused logging and conflicts over it to accelerate as well.
A few of the Walking Pinelings still stand vigil.
Driven by an unseen hand, the Plague of Hags from Rhyl prowls these lands more than those.