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Silverspear – The Northern Citadel (North Gate Garrison)

Posted on August 11, 2025 in Steel-Realms

Steel Realms
Silverspear is one of the many North Gate Garrison Locations and Areas, and a fortification on The Autumn Wall. It is always home to several of the Order of the Black Gorgon – mostly in leadership/command roles.

This is the Duty Stations for the High King’s Army and home to the High King’s Unit of The 7th Legion – “The Bastard Sons”.

Resources When Serving Here

The various faiths and the Rhylander Green Conjurists organize most of the Recovery Operations at North Gate Garrison to evacuate wounded, remove corpses, and ensure evil auras, curses, taints and corruptions don’t enter the ranks of those serving or the lands behind the wall.

This place has a standard Shrine for The Fire Within sect of Merkaine in her role as burner of the undead and defender of life.

Autumn Armories: Within each of the main fortifications on the wall is a smithy that can repair almost anything. All along The Autumn Wall, armories are proficient at making the basics of the Redbrand Armory of Redmark‘s Redbrand Doublet – though the crafting mark and specific refinements the source armory makes are not handled by the Autumn Armories.

Perils of Serving Here

The unrelenting pressure of the undead armies attacking the wall coming over from Rhylian Gap/Autumn’s End.

The Hoarblight is a terrifying death effect that targets places near and along The Autumn Wall and The Red March; Those in this place are warded from its worst effects and the power of the wall generally reduces or negates it when it does happen.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.


Rhyl General Events

CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.

CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic