Where the Lich Lords themselves control the power of the Frostfang directly on the front lines at North Gate Garrison, the disembodied Hand of Blood Eye grasps for targets that fall on their side. Darting out of the icy mists, it reconstitutes the Frost Shroud on their minions, and attempts to stop those few making a rare sortie on the north side of The Autumn Walll against their undead minions.
Skeletons: Stripped of flesh, their bones are their weapons when weapons are not in their hands. They are the least of the minions, but most plentiful. Their Winter Host Armaments are clumsily grasped by them, some even wired or pinned through their remains to ensure their use. The Frost Shroud covers their bones, providing only a minor layer of reinforcement. Skeletons strike with their knife-like fingers, or are armed with stone or obsidian daggers or spears and may carry leather shields – made from the hides of their fallen enemies.
Zombies: The corrupted flesh still clings, and a slavering hunger to feed upon the flesh of the living in order to preserve their own drives them. Their Winter Host Armaments are grasped by them, some armor even wired or pinned through their remains to ensure their use. The Frost Shroud covers them, providing a major layer of reinforcement over every surface. Zombies pummel with their club-like fists, or are armed with stone or obsidian daggers or spears.
Cold Brutes: Skeletons and Zombies are sometimes seen with “Cold Brutes” of their kind – twice the bone and viscera animated together to make a large, ponderous version of them. Armed with Bone Burrow spears made of animated material that burrow into flesh, or Ice Fang weapons normally only wielded by the Ghouls or Wights.
Ghouls: Consumers of flesh for sustenance, capable of great physical feats from the strength gained from it, they prowl for victims and seek to regain the flush and healthy countenance only the living can possess. They are used as shock troops and in the place of beasts of burden. Their rapid movements and shifting physical form cause the Frost Shroud to provide only a minor reinforcement to their bodies. Ghouls typically use improvised weapons or particularly strong one may be armed with Bone Burrow or Ice Fang weapons.
Wights: Once great warriors, their bodies preserved by their hatred and desire for revenge upon all the living and the civilization they still enjoy, that they once built. Their eyes burn with malice and intelligence, their skills undiminished in undeath. These undead focus their rage on the living, but if there are none within reach, they will destroy others of their nature to slake their thirst for vengeance. More than any other creature does the deliberate and tactical Wight benefit from the Frost Shroud, feeding its cold nature with their cold calculating malevolence to produce a covering fog around them. Wights are typically armed with the armaments they were buried with, or Ice Fang weapons.
Vampires: Consumers of blood for sustenance, their normally independent wills that pursue power over the living are bent to physical killing to make more corpses for the murderous horde. Their will and intelligence are used on the battlefield to coordinate their host and as special agents. The Frost Shroud provides only the most minimal of benefits to these dynamic roamers of the battlefield. Vampires are typically armed with the armaments they had when they passed into undeath.
Before an assault, they ensure all the ghouls and vampires are fed. There is a coordinated effort by vampires and wights to organize supplies beforehand. They use scavenged and saved weapons and gear as they can. Sleds, manlets, ropes, ladders, and harnesses for pulling and dragging. The assault is always preceded by the Frostfang, the sorcerous frozen wind that brings cold death and a constant cover of mist and fog, rolling over the landscape, obscuring their troop movements.
Where the Frostfang meets The Autumn Wall is a strange place. Tendrils of mist that seem like they are probing the wall itself are dissipated by the warmth of the wall. A hiss of steam and ice getting turned to water and running down the wall – front and back – is ever present at the top of the wall, mingled in with the screams of battle. Fire and light cover the wall, driving back the cold. Bodies fall, water drains into channels behind the wall, filled with rivulets of blood. Soldiers reinforcing the fallen, priests and druids ensuring wounded and dead get taken off the line and protected from rising to attack their friends. Bodies are flung from the battlements by the undead, back down their side of the wall, for their gear and to be swiftly made into animations that can be used to attack those they once stood side by side with.
The icy, ghostly hand of Blood Eye is 20′ long and 10′ high; It can sweep multiple targets it moves through all targets along a 30′ movement path… causing those affected damage and a slowing of their movement. It can only manifest on the Lich Lord’s side of The Autumn Wall. If one looks closely, it has an eye on the palm that will flick open and stare back at anyone who tries to gain a good look at it.
Each 3-5 rounds (maximum 3/Short Rest in any given area); Attack +9, 2 types of damage:
Damage = d10/5 cold & d10/5 necrotic; Constitution DC 18 save or -5’ movement for encounter. For any the eye stares at, they must make a DC 18 Sanity check or will flee in terror for 10 rounds.
Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.