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Thlunumbaros Lamaserai

Posted on January 5, 2024 in Steel-Realms

Steel Realms
Thlunumbaros Lamaserai; The institution maintains the Standard Occult Reliquary of the Steel Realms for members.

Prevelance

The order has 1 guild house and 3 towers of power (where blood cauldron ceremonies are practiced).

Stone Tree of the South

Stone Tree of the South

The symbol of the Sundered South is the symbol of the order.

This order has only been established for two centuries, about CY 8912. Many orders come and go, especially when their founder dies. This order has proven especially resilient – and has risen to power in the far fringes of Balletogue and the eastern borderlands. They make their home in the desolate Dotham Valley Basin – in a small side valley called the Valley of Stone Trees as some horrible event in the past caused many of the trees to turn to stone. Most have crumbled over time, but many remain, creating a bizarre backdrop to the Guild’s compound – at the center of which is a massive tower called simply, The Palace.

‘In the palace no one is safe; every passage and corridor holds a web of intrigue. Each room a gathering of hidden currents. A word spoken in confidence at sunrise may be common knowledge to all by night fall – and him that spoke may not live to see another day.’

They seem to focus heavily less on the formal instruction of magi, but more on banding together for common cause – whatever these are remain a mystery to outsiders.

Rumored to all be Set worshipers… also rumored to be monks and other things. They are also rumored to be steeped in the practice of employing Blood Spirits and the Cauldron of Blood.

Prominent Members

Eaton Sandhurst

Brown Brother

Path of Influence: Arapia – Magus to the Baron of Reigel (one time apprentice to Eaton; broke due to ethical differences)

Ranks (low to high):

  • Gold
  • Blue
  • Red
  • Brown (only 10)
  • Black (only 3)

Mode of Sorcery Teaching: The occult mode for
the organization is Dokiel.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Quizmans Magusterum > Arcane Mercantile

Posted on August 24, 2023 in Steel-Realms

Steel Realms
Quizmans Magusterum exists within many bazaars, apothecaries, and curio shops that cater to the occult in between the merchant cities of the north and south where Theurgi Emporium holds sway, you may find a stand or placard that offers the services of Quizmans Magusterum – “standardized occult formularies”. These are a series of ingredients that many a shop keeper will pay for to make several standard potions and elixirs and are made to order. There are terms of service from this mysterious outfit, and that it that certain limits be put on selling to a single group – as in don’t. They only sell to “licensed” franchises. Theft from one franchise can bar you from others. Messages can be sent to an address in Oerdney, capital of Gladnor. Like most traditions/orders of the occult, they share a common Occult Culture in the Steel Realms. The institution maintains the most common elements of the Standard Occult Reliquary of the Steel Realms for members.

Operating Principle(s): “Always on hand, to allow adventurers and glory hounds an equal chance at the aid they need to achieve great things.”

Competitors/Rivalries/Prohibitions/Decrees

The competition between the institutions of Quizmans Magusterum and Theurgi Emporium stays peaceful and this is closely monitored to prevent violence by the Guild of Solars.

Goods and Services

These are typically limited to , careful ledgers are kept and reported. The materials confound attempts to reverse engineer. Most goods are in sealed containers and last for a couple rounds only when exposed to air; they are guaranteed to last at least a decade if they are not jostled. A “perma-seal” can be affixed to containers to last indefinitely for 50sc.

  • There is no “buying in bulk” discount; there is a hard limit on an amount any individual group may purchase that is tracked.

Services

The standard Ryadian Oblis (Identification of Mystical Items and Effects) is provided; There is no limit on this service in terms of frequency/amount, per the occult accord of orders.

Goods

  • Fog in a Bottle: Produces a large cloud of fog to obscure the area.
    Value: 150sc
  • Feel Better: A normal healing Potion; this competes with Lily Healing items outside of the areas of western Dunstrand.
    Value: 250sc
  • Dust of Revealing: A dust cast over an area that glitters when it touches something magical.
    Value: 175sc
  • Spider’s Step: Allows the imbiber to climb, jump and scuttle/run like a spider.
    Value: 250sc
  • Liquid Courage: Imbiber gains Fear immunity for 10 minutes.
    Value: 250sc
  • Marching Powder: Increases the movement rate of the imbiber.
    Value: 250sc
  • Wizard Fire: Fragile bottle that shatters and self-ignites of fire that burns a single humanoid sized target and lasts 2 rounds.
    Value: 50sc
  • Compass of Evil Detection: A device that is reusable, a go that is poured onto it and fizzles and evaporates for 10 minutes, pointing in the direction of the evil.
    Value: 150sc device + 50sc per dose

i20™ Quizmans Magusterum Goods and Services

Common Elements

Made to order: 1 day to prepare. Cost: Common elements are around 100-300sc. A PC group can purchase a maximum of their 1 + the number of positive Reputation/Notoriety levels; negative levels increase the period by 1 month per.

  • Fog in a Bottle: Fog Cloud x2
  • Feel Better: Healing Potion
  • Dust of Revealing: Detect Magic over a 10×20 area 10’ high
  • Spider’s Step: Potion of Climbing and Jumping
  • Liquid Courage: Fear immunity for 10 minutes
  • Marching Powder: Longstrider for 1 hour
  • Wizard Fire: d6+1 fire damage
  • Compass of Evil Detection: Detect Evil spell

iCore iCore™ Quizmans Magusterum Goods and Services

Attribute 1: None | Attribute 2: None

iCore Text


Knowledge/Facts About Quizmans Magusterum

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

It is a highly secretive “service” and source. It is thought to be a venture of criminal minds, of the Sisterhood of Dohar Jaideen, and many a conspiracy theory abounds. In times of war and civil strife, the shipments generally stop coming.

Rare Knowledge / Very Hard Difficulty

The reality of the operation of the mercantile organization is that it is backed by the Guild of Solars and the Salamanders Guild.

More…

Do not read beyond this point unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will provide relevant information by check or story.

Hidden Knowledge is not available in known references; It is not necessarily Forbidden.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Theurgi Emporium > Arcane Mercantile

Posted on August 9, 2023 in Steel-Realms

Steel Realms

The Theurgi Emporium is a network of arcane merchants mostly in The Merchant Cities of the South with connections in the Vale Evander and some in the Guild of Solars. They have offices in many places in the south, and some even in the largest of the Merchant Cities of the North. It has rumored connections to the elven kingdom of Ynth and mages there. Like most traditions/orders of the occult, they share a common Occult Culture in the Steel Realms. The institution maintains the most common elements of Standard Occult Reliquary of the Steel Realms for members.

Operating Principle(s): “Purveyors of the Mystical for All.”

Competitors/Rivalries/Prohibitions/Decrees

The competition between the institutions of Quizmans Magusterum and Theurgi Emporium stays peaceful and this is closely monitored to prevent violence by the Guild of Solars.

Goods and Services

These are typically limited to , careful ledgers are kept and reported. The materials confound attempts to reverse engineer. Most goods are in sealed containers and last for a couple rounds only when exposed to air; they are guaranteed to last at least a decade if they are not jostled. A “perma-seal” can be affixed to containers to last indefinitely for 40sc.

  • There is no standard policy for “buying in bulk” discount; individual franchises have discretion.

Services

The standard Ryadian Oblis (Identification of Mystical Items and Effects) is provided; There is no limit on this service in terms of frequency/amount, per the occult accord of orders.

Goods


Knowledge/Facts About Theurgi Emporium

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Rare Knowledge / Very Hard Difficulty

The reality of the operation of the mercantile organization is that it is backed by the Guild of Solars and the Salamanders Guild.

More…

Do not read beyond this point unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will provide relevant information by check or story.

Hidden Knowledge is not available in known references; It is not necessarily Forbidden.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Order of the Broken Sun

Posted on July 16, 2022 in Steel-Realms

Steel Realms

The Magi of the Broken Sun are a mysterious and closed sect of occult practitioners. Membership is by sponsorship of an existing member only. It is a small and obscure order with its only chapter house in Karolak, they are an order of magi that seek to walk between light and dark, good and evil. They are known to seek to understand the Unholy Trio in order to fight it better – though rumors about of dark worshippers abound (nothing has ever been proven of any accusations). Members give up their past identity. They take a new name “Nox-___”. The institution maintains the Standard Occult Reliquary of the Steel Realms for members.

Motto: “I seek to lay bare the shadow and bathe in its mystery.” This is the answer they give to all questions, as they are ‘sworn to secrecy’.

Symbol The symbol of the order is usually a black sun rising above a sea of yellow.

About/Chronicle of The Order of the Broken Sun

Knowledge is broken down by ease of discovery/availability. If nothing is indicated, assume Common Knowledge.

Obscure Knowledge / Near-Impossible Difficulty

Note: Secret Knowledge is information not available in any known references; It is not necessarily Forbidden Knowledge.

The order is actually a front for Gloomfader (cult of Gloombringer) – the agents of which are the Acolyte (Magi) of Gloom.

Items of Focus: The Acolyte (Magi) of Gloom use a Item of Focus, created/crafted and imbued by the Order of the Broken Sun.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Sable Magi (Dark Order)

Posted on November 23, 2021 in Steel-Realms

Steel Realms

The institution maintains the Standard Occult Reliquary of the Steel Realms for members.

In exchange for unscrupulous service to the powers of darkness and evil, these magi gain occult knowledge and power. This is not a true “order” of wizards, just a label for a group that leverages the Unholy Trio’s desire for personal power. Many rationalize their choice as having no impact overall – the balance between light and dark is actually what is being served. A full 10 years of pledged service during which time they may say no only twice. After that, they are hunted and killed. The Sable mark makes them vulnerable to the powers of darkness. It is obscured and removed after 10 years of service. There are three to five sable “towers”; Some are caves, only 2 are actual towers in ruins of fallen cities in the east.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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