Posted on June 10, 2025 in Steel-Realms
The Rime Basin Peaks is the east boundary of the Barony of Cunee along the Tolkisson Mountain Range marking the NE boundary of the Grand Duchy of Rhyl in the northern heartlands. Other than some of the Ilbarsi Hill People traveling north from Orb Lake, the area has only one known ‘trail’ leading into it – The White Stairs. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.
Copper and Silver Mining: There are three operations for mining copper and silver in Rime Basin Peaks feeds smithies of the City of Fortun.
On the northern edge of the Crags of Ilbarsia are a stretch of peaks the run to North Gate Garrison called the Rime Basin Peaks – all part of the Tolkisson Mountain Range. Here is the sacred deep lake of Rime Cauldron of Kaerslein – Elemental Consort of Water, one of her most sacred places. A massive iced waterfall called Kaerslein’s Veil spills into it, in a roil of fog and mist that spill out into multiple low point basins generating an icy rain in the high hills – creating a mystical barrier against the minions of the Lich Lords from coming over the mountains from the Oderach Valley on the other side of the main Tolkisson Mountain peaks.
The Rime Cauldron is a deep high mountain lake that is a catch basin that feed many streams and other basins lower down. It is said that there is a creek path carved out that runs parallel to The White Stairs for animals and followers of the elemental goddess to travel – but this is only rumor.
The “Rimewyld of Kaerslein” is a Briarwood of singular power. It is warmed by the sun’s reflection off Kaerslein’s Veil. It is surrounded in fog and mist. It is not a place of sanctuary for travelers – only a place of power for priests and druids of the Green Church and Wyld Faith. It is a place of hard testing and harsh conditions.
Posted on June 9, 2025
Mizras Temple of the Bone Breakers is here at the start of The Red March, in the City of Redmark.
Heroic Weapons: The temple purchases Ducateon Weathering armaments for their followers and adherents to purchase on their journey or perhaps even as a reward for heroic deeds in the north. Duxamet can be purchased here for triggering the effects – at a discount to followers of course.
Forge Wax: The warmth of the forges of the Mizras Temple of the Bone Breakers and Redbrand Armory of Redmark supply year round warmth and inspiration for the Forgewax Apiary of Mizras maintained by clergy of Mizras; It is made for the special Redbrand Doublet. Additionally, the Mizras Temple of the Bone Breakers produces more Forge Sweat than any other place in the realms for the defense of North Gate Garrison.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
It is said Sir General Hadmiren‘s bones are buried in the blessed soil of his homeland of Rhyl at Home Garden at North Gate Garrison – an honor afforded a rare few in thousands of years.
One of the minor Orbs of War was drained into the apiary of the bees which create Forge Wax. It is whispered that there is a special Redbrand Doublet made ONLY for special followers of Mizras.
Posted on June 2, 2025
This is in a basin where a meteorite struck tens of thousands of years ago in The Bromarre Stretch. The basin has become a pond at the bottom of a 25m deep hole. The broken walls drain any other water than the 3m at the bottom. There is a piece of rift rock sticking out of the southern side called the Rock of Declymor (deck-li-mor). Once there was a lot of blue-green meteorite glass, but its all been removed from the area. Every now and then, a piece can be found after an earthquake or surface shift. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
Posted on May 28, 2025
Town of Town of Swinone (Rhyl)Swinone is a busy Settlement that primary deals in sheep and wool.
Initial Description:
This is…
Greater Sovereignty: {part of larger territory?}
Type: {type} (see Settlement Planning and Design in The Realms)
Governance: {model} (see Titles and Honors of The Realms)
Population: {total perm} / Transient:
Demographics:
Groups/Factions:
Primary Hospitality/Accommodations:
Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)
Institutions: (see institutions of The Realms)
Founding: {approximate year/age and culture of origin}
Primary Surrounding Habitat and Weather:
Roads, Streets, & Thoroughfares:
Defenses: {defensive works, fortifications, garrisons, holdouts}
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.
CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on May 28, 2025 in Steel-Realms
Sheffet is the Settlement capital of the Barony of Kopriane in the County of Dunaine. Sheffet is a compact city that is constantly bustling, located on primary roads and trade routes with several goods coming from mines and camps and goods being brought to its central “Colban Market” – known locally for its ‘frost pickles’, winter rye, yellow wool wide sashes, and the outfitter camp, ‘Camp Topaz’ which handles some mining supplies and tourism for hikes. The people of Sheffet are hardy and accept outsides more than most nearby – because of their position as a trade hub. Sometimes, rarely, elves or dwarves are seen in town, though it is mostly human and a large extended family of halflings that moved from the Barony of Elik-Sa a couple hundred years ago.
Initial Description:
This is…
Greater Sovereignty: {part of larger territory?}
Type: {type} (see Settlement Planning and Design in The Realms)
Governance: {model} (see Titles and Honors of The Realms)
Population: {total perm} / Transient:
Demographics:
Groups/Factions:
Primary Hospitality/Accommodations:
Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)
Institutions: (see institutions of The Realms)
This locale trains characters in the practice of the Rhylian Undead Hunters.
Beastwood Presence: This location has the presence of a typical Rhylian Beastwood.
Founding: {approximate year/age and culture of origin}
Primary Surrounding Habitat and Weather:
Roads, Streets, & Thoroughfares:
Defenses: {defensive works, fortifications, garrisons, holdouts}
This Locale has a Office of the Herald representing the local Lord/Lady; Rhylan heralds all follow the Heraldic Boreal Tradition.
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Known For: It supplies The Hornguard of Rhyl. There is also an Office for Reclamation of the Wyld projects here, mostly involving the Hoarblight.
Rulership: Mayor Sira honorable Claude Tovil (family granted mayoral control for 100 years in CY 9130 for heroic deeds).
Faith Services: The following faiths are represented by at least a Shrine and some clergy offering succor to followers in this location:
Occult/Magi Services: General Occult Services is provided here mostly by Quizmans Magusterum in Rhyl. The other Orders of Magi generally focus their efforts on supplying and defending The Red March and North Gate Garrison against the forces of The Lich Lords.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.
CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.