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The Home Garden of North Gate Garrison

Posted on October 27, 2025 in Steel-Realms

Steel Realms

The Home Garden on The Autumn Wall. It is a place that has many rows of soil brought from all over the realms. To the each man may walk down a path and plunge their fingers into the soil of their Homeland. Where possible to survive in the northern climate, local Flora have been planted. Not far away sits Longhollow (the Ducal Manse).

This is on a small estate that is tended the priests of Gaia called the home garden Lodge. It contains a greenhouse as well for helping to grow replacement plants. It is one way those serving on the wall can be reminded of home. It is a large estate, about 2 hours. Walk back from the wall near the city of blank but outside every year. New soil is brought from each location, usually escorted minor noble of a family if they are serving on the wall or priest or minor noble if they are not. At the end of the each, it is a holy symbol of land that has a patron God or Spirit, though few have a universal one. A small pool in a covered area exists for people to wash their hands off with or face if they so choose to mark themselves or smell the Earth.

A Wall Behind the Wall: The site of Home Garden that faces The Autumn Wall is lined with massive fir trees that block the view of the wall. It is a stand about 100 ft thick and runs a kilometer in either direction. Completely obscuring the view of the wall as a reminder of what they are returning to fight to.

The beds of Earth are all made of stone and raised about 3 ft. The area has been attacked and assaulted multiple times when the undead have broken through. The scratches, scars and a few breaks in the walls have been repaired over time but are left visible as a reminder to what is being defended against.

Home Garden Marshals

Those who defile this place of refuge and peace for all are dealt with harshly. A local order known as The Home Garden Marshals are all local to Rhyl only. Although “All Must Serve!“, all Must leave as well. They track down deserters, AWOL troops, and veterans (the living have little cause fear in those that have faced the dead) that will not leave. They are all investigators and have the power of a deputy. They are typically led by minor nobility of Rhyl as part of their own service.

Some say the nobility uses this as a way to keep their own safe from the horrors of direct combat, but it counts ass service.

Offices of the Home Garden Marshals

The barony of Cunee has one main office, and the town of blank, as well as the town of blank on the plateau. Because it reduces instability and violence in their communities from those who have served but not gone through the deportation process and are trying to make a local home where they are not wanted.

  • The marshals can sense those with unfulfilled Oath of the Day Watch.
  • They are experts in assessing the validity of time in service marks for North Gate Garrison.
  • The Boar’s Lodge: The office of the Marshals in any town is always the “The Boar’s Lodge”. This is for holding awol, deserters, and veterans that have been broken and and are a danger to themselves and others.

Boar Lodge Locales


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.


Rhyl General Events

CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.

CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

North Peak Marble Quarry

Posted on October 25, 2025

Steel Realms

The North Peak Marble Quarry is a marble quarry of the Grand Duchy of Rhyl in the Barony of Cunee. When the Dragon of Rhyl once ruled, North Peak Marble Quarry and Dreamstone Mine were guarded from the forces at Dragon’s Promise.

It is half flooded most of the time now, and only operates during the warmest half of the year.


> Because of the The Rhylander Compromise, this is one of the shared resources that is either partially or in whole administered, taxed, and supported by one of the Old Rhylan Kingdom Lineages through the Council of Rhylan.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Chronicle of the Dragon of Rhyl

Posted on October 25, 2025 in Steel-Realms

Steel Realms

The Chronicle of the Dragon of Rhyl is the tale told of the powerful White Dragon that ruled the area of Rhyl from within the Great Forest of Rhyl before the coming of the Blood of Saemon over 9000 years ago. It is a tale of information commonly presented for those that wish to know.


Knowledge/Facts About/Chronicle of the Dragon of Rhyl

Item Powers (common and Attuned) can be found under Common Knowledge tab.

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Though its name is rarely spoken now, thousands of years after its demise, it was once known far and wide by the name it ruled under – Ssiluzra the White. That it was ancient? There is no doubt. It must have been there for a dozen millennium before it was encountered by the Blood of Saemon.

All places of Rhyl covered in the effect known as Frost-Melded are the result of the dragon’s fearsome Frost breath weapon.

The dragon had its own cult, with priest followers among the lizard folk in the forest and the Troglodytes or the marshes and caves in the low mountain hills to the north and east.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

It was, by record, killed, And unlike all other dragon dreams, it never haunted the dreams of its killers – leading scholars to believe it’s physical form was actually slain. It was confirmed to have manifested as a female at the time of her death.

Her nest in the Great Forest of Rhyl was named Rhylan, and the area took its name from it.

Early Rhyl Settlements: For a thousand years, settlers slowly trickled in, most choosing to acknowledge the dragon’s control and pay tribute to it. It. Occasionally they would be reminded who had the real power. Few foolhardy souls would go against it and would be made an example of. It accepted powerful items from the Noble East lands of Dominion that would eventually fall. Tribute in the form of antiques, ancient coins, ancient tomes, and mystical accouterments. Sometimes it would trade safety for the tribute of knowledge, even exchanging some of its own knowledge to powerful wizards, sorcerers and priests & druids who sought to understand the fantastic power that dwelled in the forest of Rhyl or the heartlands. Little is known of these bargains, only that they happened. And those who had sought audience with the dragon and survived would simply say that knowledge was traded or powerful items were gifted in tribute for an exchange of knowledge and safety for the region. For then, the area was wild and vastly unsettled.

Uncommon Knowledge / Average Difficulty

The lizard folk once settled all around lake Vhym in tens of thousands. They were in swamps and rivers and lakes all through the Rhyl forest in even greater numbers – a hundred thousand under the dragon’s protection. They were driven to extinction in the conquest of Rhyl by the Blood of Saemon from around CY 700-1000. The conquest was gruesome, the last of them hunted or driven out after the dragon’s death.

What made the dragon fiefdom of Rhyl so powerful? There were once 5 dragons of Rhyl (according to the best records that could be pieced together) – they were aggressive and conquered the large territory over ten thousand years – killing and/or culling all other competitors but the dreams all dying in the process. By the time the Blood of Saemon came around CY 300, there was only the awakened, live dragon named Ssiluzra. There was never another dragon on Helca with such a large territory ever recorded.

The Heart of Rhyl Discovery: Slowly, and then with a sustained effort over hundreds of years, hints turned into discovery of a massive natural Anima fount in the Great Forest of Rhyl. A key to the dragon’s power and an explanation of the verdant and bountiful land that was Rhyl.

Killing the Dragon The expansion of the Blood of Saemon was unkind as they sought to settle and spread by force of arms. When the final movement to wage war came, the fighting was fierce and no quarter was given from either side. The powerful magics wielded by elves and humans seeking to remove the chaos and violence that a dragon were of an origin that seemed the dragon was more vulnerable to. It was cornered in its nest and slain in CY 1002. It is thought that little remains of a record of this endeavor because of its savagery and brutality and the devastation wrought that took thousands of years to recover from before living creatures would return to the area. Many powerful priests and wizards died.

Scarce Knowledge / Hard Difficulty

Though it is not well known and mostly forgotten, the Mushrooms of Rhyl in the Great Forest of Rhyl have a higher tendency to grow in the areas once Frost Melded; The Wylden of Rhyl somehow influences the areas of the Dragon of Rhyl’s breath was used – sites for hunting or fighting.

Uniquely, it never slept, always on the prowl. It was possessed of a fearsome breath weapon like never seen before or since; It never manifested like other dragons’ and had its own properties. It’s physical form shook the great forest of Rhyl with its anger of being disturbed with tribute. It seemed to seek dominion over the entire area, like that of some ego-driven young dragon or dragon-dream rather than one ready to evolve and move on in their cycle.

The northern hemisphere once held many sleeping dragons, and their dreams predated the lands around them – sometimes savaging neighbors and demanding tribute. Like all dreams, their experiences become those of their source – all that they learned, so did it. These dreams seemed real and solid to all others upon the world, so powerful were they. By the time of the arrival of the Blood of Saemon, there were several dragon territories that had clashed with each others, the southern humans led by the Celestine, elves & faeries and beasts of the Steel Realms. The territory of Rhyl was one of the largest dragon fiefdoms.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Frost-Melded (patches of dragon breath; Rhyl)

Posted on October 25, 2025

Steel Realms
Frost-Melded is a remnant of when the Dragon of Rhyl controlled the area with utter contempt. The frost melded spots mark places where it ended the lives and efforts of those who tried to take land or would stand against it. There are several places in the forests, on the table land, on the open lands, especially the shore City of blank, that still show this effect. Most of these are recent, the ones from the time before the Blood of Saemon have long since faded (though a few remain).

Its breath was so powerful as to pull all of the moisture out of every surface that it touched and freeze it so that the surface materials melded together and appeared seamless. Everything is preserved, though nothing lives. It radiates cold, and the ice never melts. It does get opaque in the heat, releasing fog, but restores itself at night and in colder times.

Removing

Tools used to try and break it become covered in the effect themselves after a few points of contact, as do fingers and hands working or directing them. Magical fire works to destroy it, but the toxic fumes it produces from any organic matter exposed through flames creates problems of its own.

Lifecycle

Despite the thought that it is permanent, it would be present in a lot more places. It is believed by occult and dive scholars to last longer, the older the Dragon. Some in the Great Forest of Rhyl have been observed to melt in the last few thousand years.

Known Frost-Melded Locations in Rhyl


i20™ Effect Details

i20 Text

iCore iCore™ Effect Details

Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.


Chronicle/Facts of The Effect

Item Powers (common and Attuned) can be found under Common Knowledge tab.

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Scarce Knowledge / Hard Difficulty

Though it is not well known and mostly forgotten, the Mushrooms of Rhyl in the Great Forest of Rhyl have a higher tendency to grow in the areas once Frost Melded; The Wylden of Rhyl somehow influences the areas of the Dragon of Rhyl’s breath was used – sites for hunting or fighting.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Ssiluzra’s Egg Cycle

Posted on October 19, 2025

Steel Realms

This information is recorded elsewhere in piecemeal format. The entire ‘cycle’ of this History and Events of Rhyl is presented here for clarity. It is NOT part of any Pervasive history, and PCs will not necessarily know of its existence.

Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.

Ssiluzra’s Egg Cycle is…

The Source of the Eggs

  1. The Finding of the Eggs -. Once the dragon Ssiluzra Frost-Eye was “killed” the sorcerers of Scalebane repeated a spell that conjured a cloud of death to ensure it – this killed the dragon eggs deep in the lair. Many died, lost in a dream cloud, as a backlash to this.
  2. The elves of the region around Rhyl banded together from each clan and took a hundred years of exploring and many died trying to solve the last puzzle to unlock the room they sensed was there. There was a research room in the Nest of Rhylan-d’Roque with mostly dead and preserved creatures and plants in it – the seed of the Fremlie Fold was found there, and the eggs.
  3. Returned with them to the Gaur Dinuae (before it was the Enthavelaugh Weald with the job of finally sterilizing the dead and potentially corrupted eggs.

The Faerie Promise of Dragon Eggs

  1. The elves of the Enthavelaugh Weald foster the belief of the troglodytes that the 2 dead dragon eggs are still alive and will hatch some day. The elves gave the troglodytes of Tar-Utsuo the eggs. They will not hatch, but the hope cemented an alliance with the troglodytes to serve as warning and buffer with undead raiders.
  2. The elves facilitate the growth of slime and fungus to feed troglodytes. They helped them carve out pools of stagnant water that feed into the lake. Mushrooms are grown in the cracks and shadows of the same area. Over thousands of years they found equilibrium with their population.

Return of Ssiluzra Frost-Eye?

  1. Rafaquol and his twin sister Temoxidraeth of the ancient D’qua maJheen Draconic Clan have sensed the lifeforce of their sister in the eggs. They lie in a dream sleep in southern Dundaria. They are in torpor and afraid of truly waking and being life-sensed and hunted by the Lich Lords.
  2. A white dragon prowls the hills above the lake, high in the peaks, ensuring its people of the Troglodytes are warned of undead and any other dangers moving through the area. It speaks from a cave with its cold vapors billowing forth and voice hissing to select members of the Troglodytes followers. The truth of this white vaporous dragon is that it is small as it is a dream that is far away from its host – the sleeping younger dragons.
  3. The Troglodytes have never told the elves of the Enthavelaugh Weald that a dragon has appeared to them – the dragon asked that they not share this. The dragon knows the eggs will never hatch; Given the ceremony the elves performed on them to preserve them, the white dragons keep searching for a way to re-awaken the draconic spark and encourage the troglodytes to protect them. They are past their own egg-laying days other than to hatch lesser kin.
Realm's Aptitude Powers: Divine, Occult, and Psychic

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