Posted on October 27, 2025
The Boar’s Lodge of Tranmere is one of the few offices of the order for The Home Garden Marshals. It is an old place, and one of the larger edifices of the entire town of Tranmere. It has a walled compound, stables, dorm, front office, and jail. There are usually 1-2 knights of the order located here, with at least 2 squires and several pages each to assist in tracking down the wayward souls of their charge that have fled their duties on the Autumn Wall of North Gate Garrison.
Boars Head: This black boar head is a massive carving, looking out at the southern road spur.
Posted on October 27, 2025 in Steel-Realms
The Home Garden on The Autumn Wall. It is a place that has many rows of soil brought from all over the realms. To the each man may walk down a path and plunge their fingers into the soil of their Homeland. Where possible to survive in the northern climate, local Flora have been planted. Not far away sits Longhollow (the Ducal Manse).
This is on a small estate that is tended the priests of Gaia called the home garden Lodge. It contains a greenhouse as well for helping to grow replacement plants. It is one way those serving on the wall can be reminded of home. It is a large estate, about 2 hours. Walk back from the wall near the city of blank but outside every year. New soil is brought from each location, usually escorted minor noble of a family if they are serving on the wall or priest or minor noble if they are not. At the end of the each, it is a holy symbol of land that has a patron God or Spirit, though few have a universal one. A small pool in a covered area exists for people to wash their hands off with or face if they so choose to mark themselves or smell the Earth.
A Wall Behind the Wall: The site of Home Garden that faces The Autumn Wall is lined with massive fir trees that block the view of the wall. It is a stand about 100 ft thick and runs a kilometer in either direction. Completely obscuring the view of the wall as a reminder of what they are returning to fight to.
The beds of Earth are all made of stone and raised about 3 ft. The area has been attacked and assaulted multiple times when the undead have broken through. The scratches, scars and a few breaks in the walls have been repaired over time but are left visible as a reminder to what is being defended against.
Those who defile this place of refuge and peace for all are dealt with harshly. A local order known as The Home Garden Marshals are all local to Rhyl only. Although “All Must Serve!“, all Must leave as well. They track down deserters, AWOL troops, and veterans (the living have little cause fear in those that have faced the dead) that will not leave. They are all investigators and have the power of a deputy. They are typically led by minor nobility of Rhyl as part of their own service.
Some say the nobility uses this as a way to keep their own safe from the horrors of direct combat, but it counts ass service.
The barony of Cunee has one main office, and the town of blank, as well as the town of blank on the plateau. Because it reduces instability and violence in their communities from those who have served but not gone through the deportation process and are trying to make a local home where they are not wanted.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.
CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.