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Wellbelt (Rhylan Grant; Rhyl)

Posted on January 11, 2026 in Steel-Realms

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Rulership/Governance: Unique Peerage Title: Established Rulership of the Old Rhylan Kingdoms Lineages are: The honorable Grand Vicount/Countess through the The Rhylander Compromise.
> Administrative Center (“Capital”):

Population:

Cultural Overview & References for the Grand Duchy of Rhyl

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). Citizenship in The Grand Duchy of Rhyl requires both pledges of Rylan the Living + Oath of the Day Watch.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all have shared culture - languages used, Character Experience, institutions, Law, etc; Most Settlements includes the basic experience of Characters of the Steel Realms.

The Rhylan Grants are not divided into any further peerage hierarchy. There are no baronies, just sheriffs and knights now. The hamlets, village, town, and city Settlements are all ruled by locals. In many cases, there are one or more knighted families possessing large tracks of land and resources. A couple of these grants moved the administrative center to the lands of their personal manse, and not part of a city.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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The Rhylander Compromise (document/event; Rhyl)

Posted on January 11, 2026 in Steel-Realms

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The Rhylander Compromise was the actual document and event that marks the transition that was negotiated into the Kingdoms of old Rhylan to the eventual establishment of The Grand Duchy of Rhyl in CY 6514. The families that ruled these kingdoms were given the title of Grand Viscount – technically granting them equal or slightly more authority than a count in some

Grand Viscount Titles

All the previous “royal” families of the Kingdoms of old Rhylan were given this title. It is hereditary. The custom is the eldest, regardless of gender) of the “most noble and ancient family of”…

Legitimacy

The Kingdoms of old Rhylan were shrunk and re-apportioned as the The Rhylan Grantsin the Principality of Rhylan. Populations and “capitals” were moved and it was a time of much confusion, revolt, and negotiation. The tracts of the grants were granted self governance with the stipulation of alliance in the time of the consolidation Kingdom of Rhylan and then the Grand Duchy of Rhyl. Under The Rhylander Compromise, much of the old lands were freed to become new lands granted by the new Ducal authorities of the High King.

Old Kingdom Resources

The Kingdoms of old Rhylan were shrunk and became the The Rhylan Grants, and much of their old lands were freed to become new lands granted by the new Ducal authorities of the High King. Many resources, such as quarries, logging, and more became shared resources that the old families were allowed to administer. The administration was swapped and moved around after set time periods, to literally ‘spread the wealth’ as was required by The Rhylander Compromise.

List of Administered Shared Resources of Rhyl

This is far from complete. There are small resources and even just agreed upon % of profits administered by other new peerage or even institutional authorities granted by The Rhylander Compromise – such as the 1% of all profits from Klyben, for example.


Nominally, the Council of Rhylan is the body that tries to settle disputes in the clashes between the the ancient Old Rhylan Kingdoms Lineages on the council and the administration of the shared resources granted in The Rhylander Compromise doctrine.


Chronicle/Facts of the Event

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Event
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Darkstone Security Enclave

Posted on January 9, 2026

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The Darkstone Security enclave in The Town of Baratriae is their known headquarters. While Darkstone Security are not technically a mercenary band, they often act like one and hire them to supplement their own ranks.


Chronicle/Facts of Darkstone Security

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors & Knowledge About the Locale

Basic Facts about Darkstone Security

10 Darkstone Security has a large (dark) stone block building in the City of Rhylan, they are security experts;
10 They like to stay out of the headlines, using word of mouth for referrals.
15 They hire mercenaries to supplement their numbers and capabilities, and tend to leave no witnesses – rather leave a trail of bodies than a trail of clues.
15 Preferably they hire veterans off The Autumn Wall when they need excessive force or muscle.
20 The group is believed to have a series of fake companies that come and go and to hide their operations under.

Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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The ‘Children’ of Blacknail the Hag

Posted on January 6, 2026 in Steel-Realms

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The Children of Blacknail is a Steel Realms Timeline Tale; recorded knowledge.
THIS IS HIDDEN KNOWLEDGE >

There are several humunculi of Blacknail the Hag still alive. These special creatures can detect a hag by smell, at a distance of over 100 feet, probably even double that or more directly downwind.

The highly useful ‘children of Blacknail’ still have a connection to the Faeywyld, and can sense both its energies and creatures that dwell there by smell. Their small bodies have a human face of the child they replaced when stolen. They speak the faerie tongue of Feyloise in addition to Gladnorian. They can touch & wield a cursed item, sense that it is cursed (though not its details), and remain unaffected by it. All of these were once examined by the Rhylander Green Conjurists & Quizman’s magi, as well as priests of Darupet and Gaia in order to see if their connection to her could be revealed and tracked. Instead of killing them, they were ‘rescued’.

Hidden Knowledge > One of the Children of Blacknail is a helper to the pine tribes of The Wyldes at the Village of Wickern.

Hidden Knowledge > One of the Children of Blacknail is in The Schan-Karr of Haivelaugh.

Hidden Knowledge > One of the Children of Blacknail serves the Rhylander Green Conjurists at Ten Box Chemists in the city of Klyben.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Dungeons of Hollow Stump Butte (Rhyl)

Posted on January 5, 2026

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Dungeons of Hollow Stump Butte is a level of the Hollow Stump Butte in Oreshalk.

The Dungeons of Oreshalk are really more just catacombs that got the name dungeon because prisoners were held in its darkest depths. There is rumored to be an area of a natural maze in its depths, in addition to an entrance area that is worked and shaped.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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