Ssiluzra (‘frost-eye’)

Steel Realms
Ssiluzra ruled over Rhyl. She was an ancient and powerful dragon, having lived and hunted for 30,000 years before the coming of The Blood of Saemon. She was brought low in CY 1002 by powerful ‘adventurers’ (armed with ancient and powerful magics from the world the Blood of Saemon came from) seeking to tame the land of what would be Rhyl. Her nest in the Great Forest of Rhyl was named Rhylan, and the area took its name from it. She was in fact not actually killed, but her dream manifestation was so powerful, that her killers believed they had killed her material form. She decided it was time to take flight, and left Helca to fly the cosmic winds and evolve further. The Chronicle of the Dragon of Rhyl explains the presence of this entity as it is commonly understood.

She left a few more younger kin in the North, and at least three dreams were anchored to HElca and could not be gathered when she alighted on the cosmic path. It took another few hundred years for these to be hunted and killed as well.

A few thousand years before the Coming of the Blood of Saemon, she go into a battle with a Celestine of Helca. She is believed to have slain it, but it ruined her right eye, making it mily white and giving her the title “Frost Eye”. This is yet another reason the celestials stayed out of the North.

She was of the D’qua maJheen Draconic Clan.


Knowledge/Facts About/Chronicle of [Thing]

Item Powers (common and Attuned) can be found under Common Knowledge tab.

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Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Item Purpose:

Lesser Attunement (1 Essence total )

i20™ _ Details

iCore iCore™ _ Details


Estimated Value: ? (Silver Crowns)

Item Source: i20™ OR iCore™ #YYYY

Destroying the Item: As an item with inherent mystic nature, it is deeply bound to The Pattern – mere mundane efforts cannot destroy it. It must be melted, disintegrated, or shattered – not merely made Useless.

Rare Knowledge / Very Hard Difficulty


Warning
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DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


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