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Klaurian Crafting & Artistry in the Steel Realms

Posted on November 16, 2025 in Steel-Realms

Steel Realms
Kalurian Craft & Artistry in the Steel Realms has a few unique elements to it, but they are just as capable as any other highly sentient Species in making items and equipment. Of course their places of crafting.making and the gear they make are all sized for them. Only smaller, more specialized crafts create items to sell to other species.

Klaurian Horse Hair Pottery Art

The Klaurians practice horse hair pottery art, burning patterns into ceramics. Theirs in particular, using their own hair and other elements found in the lands of and surrounding their home in North Pines, make for some very unique effects, scents, and colors. Their pottery flasks are well known to be conducive to handling the transport and storage of natural/botanical medicinal supplies for longer before spoiling. The crafters at 10 stacks are the only ones to compete with the Klaurian horse hair flasks for medical materials storage efficacy. Both also make cups and flasks that give off a scent (Scent-Release Pottery) when they are heated (this effect lasts about a year of regular use).

Klaurian Silverpoint Drawings/Art

Kalurian have adapted the art of Silverpoint, similar to the Faerie Silverpoint Drawing, using paper coated with bone powder and glue (of their own kind). They mix their own horse lather to get normal effect, but a vivid violet color pops out instead of browns and yellow as it ages. Kalurian Silverpoint Artists also use bone pieces and powder from The Bone Field to create a textured effect, coating finalized artwork in pine resin from their home of North Pines to seal and stiffen it.

All Ducal Estate(s) of Rhylan have artwork from Kalurian Silverpoint Artists and Elven Silverpoint Artisans.

Klaurian Items in the Steel Realms

Realm's Aptitude Powers: Divine, Occult, and Psychic

Cobalt Pollen Harvest (Rhyl)

Posted on October 15, 2025 in Steel-Realms

Steel Realms

The Cobalt Pollen Harvest is all brought to Willfordshire of North Pines Forest and of the Montwold Pass Protectorate – a home of the halflings.

Cobalt “Dust”

This exotic dust is made from a cobalt colored plant that a special group of halflings sing to and harvest with blessed water from Gaia. It is cobalt colored – same as the stamen of the flowers.

The Cobalt Dust Trade Pipeline: Cobalt Pollen Harvest is done by the Halfling of Montwold Pass Protectorate and sold in Willfordshire – where the processing and derivatives are handled.

Effect(s) of Cobalt Dust: Primarily the dust is used as a drug to experience a massive head high.

  • Normal product causes laughter and hallucinations. It can cause slight bleeding from the eyes of the imbiber laughs too long and too hard – but this effect tickles.

  • If prepared right it will allow the imbiber to see and basic aura of life around those within 120′ – effectively being able to sense undead.
Realm's Aptitude Powers: Divine, Occult, and Psychic

Willfordshire (Montwold Pass Protectorate)

Posted on September 23, 2025 in Steel-Realms

Steel Realms
Willfordshire is sometimes considered part of North Pines Forest and of the Montwold Pass Protectorate – a home of the halflings. While there is no capital of the protectorate, Willfordshire serves as a gathering place – especially when meeting with outsiders is necessary.

Its primary facilities are located on the west side of a fording of the _ River, though the East side is much smaller and a bit off limits to outsiders and for locals only.

The Cobalt Dust Trade Pipeline: Cobalt Pollen Harvest is done by the Halfling of Montwold Pass Protectorate and sold in Willfordshire.

SALE

Crime: Crime” in Halfling settlements is infrequent, mischievous, and mostly petty. There may be a couple dissatisfied locals, but there is no organized crime. The Rhylian Criminal Presence has only the presence of The Dead Hand – they have spent a long time trying to match the culture and never bringing trouble to the region to be allowed to operate on the small scale they do.

Places & things of Note

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Claybottom Meadows

Posted on September 11, 2024 in Steel-Realms

Steel Realms
Claybottom Meadows is the eastern edge of the Montwold Pass Protectorate.

Crime: Crime in Halfling settlements is infrequent, mischievous, and mostly petty. There may be a couple dissatisfied locals, but there is no organized crime.

Chronicle of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Crippin’s Thumb (Montwold Protectorate)

Posted on September 11, 2024 in Steel-Realms

Steel Realms
Crippin’s Thumb is a spur in the NE of the North Pines Forest and part of the Montwold Pass Protectorate.

Crime: Crime in Halfling settlements is infrequent, mischievous, and mostly petty. There may be a couple dissatisfied locals, but there is no organized crime.

Places & things of Note

Realm's Aptitude Powers: Divine, Occult, and Psychic

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