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Bron-Yr-Aur (North Pines)

Posted on February 3, 2026 in Steel-Realms

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Bron-Yr-Aur is the lands of the golden hills. Rolling lands of natural yellow wheat grains and grasses. The lands of Bron-Yr-Aur are ‘cupped’ by a low rise of jagged hills called the Giant’s Thumb. This area of North Pines has long been a thorn in the side of the Duke of Rhyl. It has been the scene of rebellion, a harboring of bandits, and a place of black market trade for centuries. When push comes to shove though, the controlling families of Tree Stones have come to the aid and supported the Klaurians against the Duke of Rhyl, the barbarians of The Wyldes, giants, and Orrish whenever they have called.

The edges and heavily logged interior of these forested areas have grown at an accelerated rate in different areas since around CY 8500 – believed to be part of the effects of The Odyssey of Elancil’s Wound.

Rulership/Governance: {Integrity *}

Population: It is unknown what the total population of the area is, but currently about 4,000 inhabitants scattered around a dozen known major locations.
> Note: There is no official census provided.

Antagonistic by Nature

The inhabitants are known to raid against the wildlings and bring reprisal raids on themselves and others in the north (for which they are looked down upon by all in the northern hinterlands). They have even antagonized the Klaurian peoples in its insistent and prolonged forays through and over-logging of the northern Rhyl forest. They are also rumored to consort with and protect wyldling raiders when it suits them.

Military: The people are fiercely protective of their territory and travelers are sped through and watched closely. They are not known to maintain any formal military force, although the rangers and caravan guards for travel form a readily available force which may be drawn upon to serve quickly.


Chronicle of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors

Not much is known of these peoples, other than they seem to have descended from one of the wyldling tribes of the north. Their close proximity to the settled territories of the north brought an organized culture which soon put them at odds with the traditional wyldling tribes. It is suspected by some, that the wyldling shamans ostracized them and called upon the tribes to drive them out.

The Golden Folk: The are was originally home to a small tribe of humans that had separated from The Wyldes and was in service to the Klaurians of North Pines as intermediaries. They had a developed affectation and knowledge of the Klaurians that allowed them to be tolerated.

The New Folk: Not much is known of the origins of the New Folk, as they displaced the pine tribesmen about 800 years ago. By most accounts, they appear to have descended from wildling tribes of the far north, but many traces of Kaaldian culture can be found in their society. They integrated into the the population of the golden folk, nearly tripling it in size.

Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Their close proximity to the settled territories of the north has gradually brought a settling of the people – who at once seek to embody the principles of the ‘free folk’ but maintain a distinct cultural island amidst their diverse neighbors. They view the free tribes, the pine tribes, as inferior; they themselves have worked hundreds of years to shed the stigma of wlydling or pine tribe association. Their desire to distinguish themselves from their more primitive neighbors often leads them into direct contact, as their wild history is treated by them as a shame and they seek to eradicate all traces of it – to the detriment of those living around them.

Minor Outcome / Average Difficulty & Uncommon Knowledge

It is suspected by some that they were driven out of their home in the north; that the shamans cast them out for some unspeakable crime – perhaps this goes to explain the animosity between the pine tribesmen and wildlings and the North Pines.

Bron-Yr-Aur is comprised of an immigrant population from the north, driven south by the wyldlings 400 years ago. They are rumored to have a large degree of wyldling blood mingled amongst their own,. They displaced the small population, which had existed there for over 500 years. It is unknown what the total population of the area is, but currently about 18,000 inhabitants scattered around a dozen known major locations.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Scent-Release Pottery (Klaurian)

Posted on January 5, 2026

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The Scent-Release Pottery are one of the Klaurian Items of the Steel Realms – output of the unique Klaurian Craft & Artistry in the Steel Realms. All the scent-release items are triggered with heat – either hot liquid or a heating of the item itself. A few of these items make their way to

Tea-Mugs

Tea Sets

These are more high end, often combining a more finely polished and sculpted and glazed product along with Kalurian Horse Hair Artistry. These are individualized and can be done in sets as well.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Klaurian Crafting & Artistry in the Steel Realms

Posted on November 16, 2025 in Steel-Realms

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Kalurian Craft & Artistry in the Steel Realms has a few unique elements to it, but they are just as capable as any other highly sentient Species in making items and equipment. Of course their places of crafting.making and the gear they make are all sized for them. Only smaller, more specialized crafts create items to sell to other species.

Klaurian Horse Hair Pottery Art

The Klaurians practice horse hair pottery art, burning patterns into ceramics. Theirs in particular, using their own hair and other elements found in the lands of and surrounding their home in North Pines, make for some very unique effects, scents, and colors. Their pottery flasks are well known to be conducive to handling the transport and storage of natural/botanical medicinal supplies for longer before spoiling. The crafters at 10 stacks are the only ones to compete with the Klaurian horse hair flasks for medical materials storage efficacy. Both also make cups and flasks that give off a scent (Scent-Release Pottery) when they are heated (this effect lasts about a year of regular use).

Klaurian Silverpoint Drawings/Art

Kalurian have adapted the art of Silverpoint, similar to the Faerie Silverpoint Drawing, using paper coated with bone powder and glue (of their own kind). They mix their own horse lather to get normal effect, but a vivid violet color pops out instead of browns and yellow as it ages. Kalurian Silverpoint Artists also use bone pieces and powder from The Bone Field to create a textured effect, coating finalized artwork in pine resin from their home of North Pines to seal and stiffen it.

All Ducal Estate(s) of Rhylan have artwork from Kalurian Silverpoint Artists and Elven Silverpoint Artisans.

Klaurian Items in the Steel Realms

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Defenses of Kulim’s Expanse

Posted on October 31, 2025 in Steel-Realms

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Defenses of Kulim’s Expanse covers the coordinated defenses by the Kalurians for Kulim’s Expanse. They typically use a lance and the Thunder Bow. The Kalurian armaments and tactics vary from place to place depending on terrain and environment, but there are some well known militant groups that operate within North Pines in general and consider the entire territory as a place in which they decide what it is best for defense.

At one time the Duke of Rhyl protects them in return they serve as an elite force guarding and patrolling the north approaches to Rhyl.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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The Bone Field (Klaurian Sanctuary; North Pines)

Posted on October 31, 2025 in Steel-Realms

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The Bone Field is one of the Klaurian exclusive territories of Kulim’s Expanse in North Pines. Technically, it is protected through the acts of Historical Designation and Exploration in the Steel Realms to provide maximum protection of its purpose and remains found here..

Rulership/Governance: {Integrity *}

Population: Approx. race (%, total)
> Note: There is no official census provided.

This place is a holy place where many of their kind go to die. This location bears the Frost-Melded mark an ancient battle with the Dragon of Rhyl, where they drove it away and came to an accord with it around CY 611. Kalurian Silverpoint Artists also use bone pieces and powder from The Bone Field to create a textured effect, coating finalized artwork in pine resin from their home of North Pines to seal and stiffen it.

Beastwood Presence: This location has the presence of a typical Rhylian Beastwood; Always the presence of Epona the HORSE (“The Mother”) is venerated & the wider community may worship other deities.


This locale trains characters in the practice of the Rhylian Undead Hunters.

This locale has a Chapter House of the Narcosan Order of Necromancers in Saltmarch. This is a well kept secret, but the necromancers have ensured that the Dead stay at rest for the Klaurians. They have also mummified some of the great warriors laid to rest that requested the eternal vigil as The Risen for their people.

It has been reported that the Order of the Black Gorgon has some association with this place.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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