The Weather in the Grand Duchy of Rhyl

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The Weather in the Grand Duchy of Rhyl is often cooler and wetter than the rest of the heartlands of The Noble East of the Steel Realms. The seasons in The Grand Duchy of Rhyl: summer is only about 2 and 1/2 months. Spring and winter are drawn out and fall is cold with slow winds.

The cold winds coming through North Gate Pass are fortunately broken up by the Bronze-Edge Tableland. All of the forests on the west side of the tablelands are super dense, filled with fog and very wet. The eastern forest are a little sparser and broken up by many small meadows and diverse wildlife.

Mountain Shadow in the East: The Tolkisson Mountains cast a shadow early in the day on the Eastern lands but they warm up And the Vinewood Forest there absorbs heat more and keeps the meadowlands east of it more dry. It snows regularly in the east and north areas bordering the mountains and winds move swiftly blowing mists on top of the tableland where weather systems gather and change.

The weather over North pines is different than the rest of The Weather in the Grand Duchy of Rhyl, obviously some mystical effect keeps North Pines warmer than the rest of the forest. It has less cloud cover.

Weather on the Autumn Wall: Along The Autumn Wall it is always Autumn unlike the rest of The Weather in the Grand Duchy of Rhyl. The snow doesn’t stick but it gets wet and slushy. It is never very warm but warm enough. Constant blasts of winter storms come raging through the North Gate pass, harbingers of assault by undead.


Chronicle/Facts of the Event

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Event
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
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Realm's Aptitude Powers: Divine, Occult, and Psychic