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Jumping

Posted on November 17, 2022 in D20 iCore Skill Trait

Jumping is a Mobility Expression reflects …

In addition to being a mode of locomotive movement AND a Skill – walk/run, climb (brachiate), jump (hop/spring), swim, flyeach one can be taken as a Accomplished Activity Trait for the Athletics Skill.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

[d20-check-note]

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Performance (Acting)

Posted on October 17, 2022 in D20 iCore Skill

Performance is… Those with the Performance feature automatically gain either Mimicry or Disguise as an Accomplished Activity.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

i20™ – This Feature has a corresponding d20 Skill/Kit expression.

  • Mod 1: Charisma – The most appropriate means of manifesting the activity.
  • Mod 2: Intelligence/Reason – A careful Study of the subject.

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Influence

Posted on September 21, 2022 in D20 iCore Skill

[ Feature Impact ] > Positive

Influence is the skillful use of Communication and Social faculties to achieve influence over a target to perform an Influence Activity using coercion, manipulation, inspiration, and reason. It represents a character’s general knowledge of cultural/social norms, values, and expected behaviors; Character lacking this may suffer penalties. Possessing specific Lores on culture and/or species may augment checks or at least offset any penalties. A good initial Reactions check can be very helpful with this. Target must be able to understand the attempt.

All the normal factors of apply, as well as such things as Menacing Bearing.

Bribery: This may be overt (“here’s $50 to look the other way”) or covert (“who wouldn’t like to make a share of the cut for doing nothing”), but it is a promise of some reward that will benefit the target and can (if they are known to be receptive by reputation, direct knowledge or Insight) adjust the attempt to Influence them.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

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Merovin Spark Shifting

Posted on September 1, 2022 in Skill

The merger of faeybrin and beast essence.

Latent Merovin Shifting

A latent Merovin spark has only 2 forms: Full Humanoid and Full Animal.


i20™ Skill Details

[d20-check-note]

Requires an Action > 3 rounds of Restrained Condition. Failure = reverts to form began in. Success = changes to the alternate form and Shifted Healing ( Proficiency Bonus in damage at the end; A character cannot gain more until more damage is taken after the last Shifted Healing).

Full Merovin Spark Shifting

DC 10

Latent Merovin Spark Shifting

DC 15

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Zoology

Posted on August 10, 2022 in Skill

[ Feature Impact ] > Positive

Type: Life Science (Ecology)
Focus: Beasts (wild), Ranching (domesticated) [choose 1 for +1; -1 all others]

Zoology: The character has studied prevalent natural creatures and knows where they live, what they eat, their breeding habits, social organization, and their physical properties (including rudimentary knowledge of toxins they use).

When a character wants to know the game statistics of a natural creature / natural fauna.

It takes a zoologist to safely identify and extract poisons from creatures. They understand the basics of animal behavior and the niche(s) they may fill. They have basic knowledge of physiology and anatomy, metabolic processes, and physical appearance, but not any cultural, historical, or locale specific knowledge. Competent knowledge may provide an opportunity and/or bonus in training and healing familiar creatures. Actions which call for a zoological component at a cost portion can be manufactured for half cost (on a successful check).

Lore: {Species} adds specificity to the basics of Zoology, improving chances to learning critical resistances, immunities, and vulnerabilities.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.

Elements of this may feed into or be leveraged by: Alchemy, Biology, Chemistry, and Physics. It is usually practiced with a kit of typical equipment in a lab of some sort (if available). A character may gain a Toolkits and Work Stations by purchasing them in-game (depending on availability) or at the time of Inception using Assets.

Specialties

Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

[d20-check-note]

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