Posted on December 28, 2017 in D20 iCore Skill
In addition to being a mode of locomotive movement AND a Skill – walk/run, climb (brachiate), jump (hop/spring), swim, fly – each one can be taken as a Accomplished Activity Trait for the Athletics Skill.
Posted on December 28, 2017 in D20 iCore Trait
Summary: The character’s healing rate is increased.
With Accelerated Healing, the natural processes of the body more rapidly heal damage. The character will heal a greater amount per healing cycle – dependent on species, setting, and circumstances. This increased healing applies to damage only, not secondary conditions or effects which may be ongoing – unless the source of such indicates that this feature also applies. It is assessed in Measures; Unless noted, these measures are not cumulative. Measures of Accelerated Healing and Inhibited Healing offset each other.
Time to Acquire: None – Character Inception Cost to Acquire: None – Character InceptionThe character increases their normal healing rate per Short Rest by the measure of increase. Example: Accelerated Healing 1 = +1 per Short Rest.
The character’s healing rate is increased by 1. Their CON is doubled for determining chance of stabilizing aggravated wounds and for calculating Endurance Thresholds.
Posted on November 20, 2017 in D20 iCore Skill Trait
Climbing is a Mobility Expression reflects climbing up or over difficult surfaces or terrain. Free climbing has no inherent bonuses, but professional climbers gear (harness, carabiners, pitons, rope systems) will grant some adjustments depending on how much of the common gear and if it can be used effectively. Climbing vertical surfaces is especially difficult and may impose penalties. A climber may make a check to discover the best route for ascent or descent of a long route – granting a bonus if successful. Characters who are non-encumbered have no penalties, while encumbered characters suffer penalties.
In addition to being a mode of locomotive movement AND a Skill – walk/run, climb (brachiate), jump (hop/spring), swim, fly – each one can be taken as a Accomplished Activity Trait for the Athletics Skill.
BOUNDED: All Skills and Traits are limited indirectly by a character's Frame of Reference & direct experience; A character with Proficiency may Appraise objects, tools, and processes related to this Feature.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map
+1 to +4 bonus; Encumbered = -1 per AM impairement and any hamper penalties.
Posted on August 15, 2017 in D20 iCore Skill
( ALCHEMY)
BOUNDED: All Skills and Traits are limited indirectly by a character's Frame of Reference & direct experience; A character with Proficiency may Appraise objects, tools, and processes related to this Feature.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map
The practice of this may combine elements of: Biology, Chemistry, Physics. A character may gain a Toolkits and Work Stations by purchasing them in-game (depending on availability) or at the time of Inception using Assets.
There are many Occult Models to serve as an example.
Requirements: This requires an Intelligence of 14+ and a Wizard class of 2nd level ability or higher.
In addition to the normal Alchemy skills and artisan tools, the alchemist is proficient with advanced, more volatile and rarer processes and materials. These are used to augment the effects of certain spells. To augment a wizard spell, the alchemist must possess the following: The Wizard version of the spell in their spell book, 2) the normal material components for the spell, 3) the matching Occult Formulae for the same spell.
The alchemist takes a number of days equal to the spell level to produce the enhanced alchemal version of the spell, costing 25 coins per day. They make a DC 10 (+ the level of the spell) check with their tools and see if the process results in the correct outcome – transforming the mundane material components into an enhanced one which changes the outcome of the spell when cast. The specific outcome is based on the formulae. [Minor Alchemy (2nd level Transmuter Arcane Tradition power) allows the alchemist to add their proficiency bonus (doubling it) again to the outcome of the formulae.]
Multiple effects can be combined, each one has the effect of doubling the cost and adding an additional day as well as +1 to the difficulty check.
Posted on September 6, 2015 in D20 iCore Skill
Meditation attempts to harmonize the mind and body with its position in the time-space of The Pattern around it, in order to unlock, clear, rejuvenate or impress some notion or feature. A Character suffering from Nightmares cannot Meditate. Meditation is also the foundation for species and creatures that do not take material sleep or rest to gain an equivalent experience – such as those connected to The World Beyond (ex: The Body Beyond, The Mind Beyond, etc.). Mystic Reservoirs also rely on Meditation to affix elements in them.
BOUNDED: All Skills and Traits are limited indirectly by a character's Frame of Reference & direct experience; A character with Proficiency may Appraise objects, tools, and processes related to this Feature.
Meditative Regeneration:
Upright Mind: The Upright Mind can restore measures of disorientation taken from psychic attacks.
Silent Mind: Sequesters the ego and provides a limited or no target for psychic powers. This prevents the user from using any psychic powers of their own in while this is in effect.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map
Impacted by Attribute: None | Lore(s): None
i20 [specific] Requirements: / Cost _ CP/_ Essence
Check: Simple DC 10 + skill level + ability bonus of either Sanity or Constitution (whichever is lower)
Success: During the next Short Rest (within 24 hours), an additional 1 point is added to the Recovery Rate for the following:
Chi Pool
Mana Pool
Occult Pool
Synergy Pool
Can meditate to regenerate multiple pools, adding an hour for each pool beyond the first.
Materials to help with the mind set and facilitate the state of mindfulness.