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Sorcerer Path ( Arcanist, Occultane, Visionist, etc.)

Posted on December 5, 2024

How to use this page: This is meant as a complete reference experience (other than i20 source materials). You should be able to return to this page which will link to all the relevant topics for playing this aspect of your character. When you are improving your character, it should provide clear information on their incentivized development. Using it as a reference during gaming should greatly assist with maintaining game flow.
Core Ideas of the Incarna Multiverse

The Incarna Multiverse ('iVerse™') is a structure of reality based on the Incarna Game Mechanics. This reality unfolds in the multitude of Setting as "The Pattern".

  • Your Game Group has chosen a specific Settings; It's Character page constrains what options you may have... it is from this point that you can realistically work with your Character Concept (though many Game Masters will allow just about anything with the right Character Story elements).
Sorcerer Path

Associated Character Concepts / Aspirations: {}; These characters typically use unique Features, {} Weapons, {} Armor, {} Shields & Braces, and {} Mystic powers in Combat Activity.

> Typical Behavior(s) for @Role-Play Impact:

Sorcerer Path Mechanics

i20™ Path Details

i20 assumes you are familiar with the 2014 DnD 5.0 SRD and the PHB it is based off of.

Starting i20 Characters have Zero Discretionary CP unless noted by the Game Master. These are all taken acquiring a Race/Species and a Pathway of Experience. A starting character is the moment of character creation (@Character Inception).

Multi-Classing: Required to meet the Accomplished Attribute Dispositions in all classes (replaces SRD req.). Does not gain the benefits marked as "@Character Inception".

This corresponds to the SORCERER (Class)
The following aspects deviate from or add to the base class, though may also vary by setting, back story, and/or cultural experience; 'Baseline' values are just average/defaults to be used * without specific reference checks. *

Making a Sorcerer Character @1st Level

Are you using Best Practice guidelines? (ask your Game Master)

Is your Game Master allowing a Committed Pathway?

Select your character's Race/Species and Background (and/or choose from a some other Character Experience) from those available in your Setting (ask your Game Master); Note that these may set or adjust all other aspects of Character Creation.


Pathway Character Creation Parameters

Default Aptitude Minimum Aptitude Optimal Aptitude
Kinetic 3, Occult 1 Kinetic 1, Occult 1
Baseline if Aptitude is not emphasized.
Kinetic 3, Occult 1
= Begin play with Chi Reservoir (If they are using the aptitude)
  1. Essence is by race/species @Character Inception (baseline = 7 for most).
  2. The standard 8 Character Attributes, generate them using the preferred method allowed by your Game Master.

    @Character Inception, Characters gain an Attribute Score Increase (ASI), limited in application by Attribute Group(s) or explicitly as defined either by their Background's Vocational ASI OR as a Pathway ASI:
    PATHWAY = In either Intellect or Emotion

    Accomplished Attribute Disposition = 13 in: Charisma, and either Reason or Sanity; Additionally, they gain:

  3. Health (Hit) Points: (HP) Average HP only at 1st; Health is Recovered at a standard rate ("Hit Dice" are not used).
    Wounds can temporarily reduce the character's normal maximum.
  4. Starting Skills @Character Inception: & +1 level in a Lore of choice if the character has an Accomplished Attribute Disposition.

    i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).

Further Developing a Sorcerer Character

Currently Supported Subclasses: (Others are at GM discretion/approval.)


LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.

iCore iCore™ Path Details



The Sorcerer in Your Game

Cultural/Literary/Historical Examples:

Primary Setting Types: Fantasy

An Archetype character can come from any experience, background, culture/social norms, gender, race, or regional issue unless prohibited by Settings or Game Master.

This Character Pathway is commonly found in associated Settings as a Class/Path option. A Setting may implement this with changes that align with the setting's flavor and properties - including the title by which it is known. GMs and Players may customize as needed. Knowledge of this Pathway as it appears in a Setting is covered under the Lore of the setting's World History and/or more specific Lores, if applicable.

Story Emphasis: It is strongly suggested that all Players have a full set of Stories for the important elements of their characters; These can explain any feature that deviates from normal rule/play limits. GMs often reward this.

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

Tags: ,

Aesthetic Path ( Monk, Contemplative, Astraline, etc.)

Posted on December 5, 2024

How to use this page: This is meant as a complete reference experience (other than i20 source materials). You should be able to return to this page which will link to all the relevant topics for playing this aspect of your character. When you are improving your character, it should provide clear information on their incentivized development. Using it as a reference during gaming should greatly assist with maintaining game flow.
Core Ideas of the Incarna Multiverse

The Incarna Multiverse ('iVerse™') is a structure of reality based on the Incarna Game Mechanics. This reality unfolds in the multitude of Setting as "The Pattern".

  • Your Game Group has chosen a specific Settings; It's Character page constrains what options you may have... it is from this point that you can realistically work with your Character Concept (though many Game Masters will allow just about anything with the right Character Story elements).
Aesthetic Path

Associated Character Concepts / Aspirations: {}; These characters typically use unique Features, {} Weapons, {} Armor, {} Shields & Braces, and {} Mystic powers in Combat Activity.

> Typical Behavior(s) for @Role-Play Impact:

Aesthetic Path Mechanics

i20™ Path Details

i20 assumes you are familiar with the 2014 DnD 5.0 SRD and the PHB it is based off of.

Starting i20 Characters have Zero Discretionary CP unless noted by the Game Master. These are all taken acquiring a Race/Species and a Pathway of Experience. A starting character is the moment of character creation (@Character Inception).

Multi-Classing: Required to meet the Accomplished Attribute Dispositions in all classes (replaces SRD req.). Does not gain the benefits marked as "@Character Inception".

This corresponds to the MONK (Class)
The following aspects deviate from or add to the base class, though may also vary by setting, back story, and/or cultural experience; 'Baseline' values are just average/defaults to be used * without specific reference checks. *

Making a Aesthetic Character @1st Level

Are you using Best Practice guidelines? (ask your Game Master)

Is your Game Master allowing a Committed Pathway?

Select your character's Race/Species and Background (and/or choose from a some other Character Experience) from those available in your Setting (ask your Game Master); Note that these may set or adjust all other aspects of Character Creation.


Pathway Character Creation Parameters

Default Aptitude Minimum Aptitude Optimal Aptitude
Kinetic 2, Divine 2 Kinetic 1, Divine 1
Baseline if Aptitude is not emphasized.
Kinetic 2, Divine 1, Psychic 1
= Begin play with Chi Reservoir (If they are using the aptitude)
  1. Essence is by race/species @Character Inception (baseline = 7 for most).
  2. The standard 8 Character Attributes, generate them using the preferred method allowed by your Game Master.

    @Character Inception, Characters gain an Attribute Score Increase (ASI), limited in application by Attribute Group(s) or explicitly as defined either by their Background's Vocational ASI OR as a Pathway ASI:
    PATHWAY = None

    Accomplished Attribute Disposition = 13 in: Intuition (Wisdom) and 1 from Body; Additionally, they gain:

  3. Health (Hit) Points: (HP) Average HP only at 1st; Health is Recovered at a standard rate ("Hit Dice" are not used).
    Wounds can temporarily reduce the character's normal maximum.
  4. : Starting Skills @Character Inception: 4 levels (Max. 2) to distribute among Mobility Expressions; Survival 2, Zoology 2, Botany 2 > Native Habitat @+2

    i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).

Bulwark of Intuition: While Unfettered, the character can add their Intuition (Wisdom) modifier to AC.
> This replaces “Unarmored Defense”.

Further Developing a Aesthetic Character

Currently Supported Subclasses: (Others are at GM discretion/approval.)


LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.

iCore iCore™ Path Details



The Aesthetic in Your Game

Cultural/Literary/Historical Examples:

Primary Setting Types: Fantasy

An Archetype character can come from any experience, background, culture/social norms, gender, race, or regional issue unless prohibited by Settings or Game Master.

This Character Pathway is commonly found in associated Settings as a Class/Path option. A Setting may implement this with changes that align with the setting's flavor and properties - including the title by which it is known. GMs and Players may customize as needed. Knowledge of this Pathway as it appears in a Setting is covered under the Lore of the setting's World History and/or more specific Lores, if applicable.

Story Emphasis: It is strongly suggested that all Players have a full set of Stories for the important elements of their characters; These can explain any feature that deviates from normal rule/play limits. GMs often reward this.

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

Tags: ,

Artificer Path ( Mechanist, Automatist, etc.)

Posted on November 24, 2024

How to use this page: This is meant as a complete reference experience (other than i20 source materials). You should be able to return to this page which will link to all the relevant topics for playing this aspect of your character. When you are improving your character, it should provide clear information on their incentivized development. Using it as a reference during gaming should greatly assist with maintaining game flow.
Core Ideas of the Incarna Multiverse

The Incarna Multiverse ('iVerse™') is a structure of reality based on the Incarna Game Mechanics. This reality unfolds in the multitude of Setting as "The Pattern".

  • Your Game Group has chosen a specific Settings; It's Character page constrains what options you may have... it is from this point that you can realistically work with your Character Concept (though many Game Masters will allow just about anything with the right Character Story elements).
Artificer Path

Associated Character Concepts / Aspirations: {}; These characters typically use unique Features, {} Weapons, {} Armor, {} Shields & Braces, and {} Mystic powers in Combat Activity.

> Typical Behavior(s) for @Role-Play Impact:

Artificer Path Mechanics

i20™ Path Details

i20 assumes you are familiar with the 2014 DnD 5.0 SRD and the PHB it is based off of.

Starting i20 Characters have Zero Discretionary CP unless noted by the Game Master. These are all taken acquiring a Race/Species and a Pathway of Experience. A starting character is the moment of character creation (@Character Inception).

Multi-Classing: Required to meet the Accomplished Attribute Dispositions in all classes (replaces SRD req.). Does not gain the benefits marked as "@Character Inception".

This corresponds to the ARTIFICER (Class)
The following aspects deviate from or add to the base class, though may also vary by setting, back story, and/or cultural experience; 'Baseline' values are just average/defaults to be used * without specific reference checks. *

Making a Artificer Character @1st Level

Are you using Best Practice guidelines? (ask your Game Master)

Is your Game Master allowing a Committed Pathway?

Select your character's Race/Species and Background (and/or choose from a some other Character Experience) from those available in your Setting (ask your Game Master); Note that these may set or adjust all other aspects of Character Creation.


Pathway Character Creation Parameters

Default Aptitude Minimum Aptitude Optimal Aptitude
Kinetic 3, Occult 1 Kinetic 1, Occult 1
Baseline if Aptitude is not emphasized.
Kinetic 3, Occult 1
= Begin play with Chi Reservoir (If they are using the aptitude)
  1. Essence is by race/species @Character Inception (baseline = 7 for most).
  2. The standard 8 Character Attributes, generate them using the preferred method allowed by your Game Master.

    @Character Inception, Characters gain an Attribute Score Increase (ASI), limited in application by Attribute Group(s) or explicitly as defined either by their Background's Vocational ASI OR as a Pathway ASI:
    PATHWAY = 1 in Intellect, 1 in Power

    Accomplished Attribute Disposition = 13 in: Reason and Perception; Additionally, they gain:

  3. Health (Hit) Points: (HP) Average HP only at 1st; Health is Recovered at a standard rate ("Hit Dice" are not used).
    Wounds can temporarily reduce the character's normal maximum.
  4. Starting Skills @Character Inception: & +1 level in a Lore of choice if the character has an Accomplished Attribute Disposition.

    i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).

Further Developing a Artificer Character

Currently Supported Subclasses: (Others are at GM discretion/approval.)


LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.

iCore iCore™ Path Details


Mechanist is artificer, is not a roboticist. Its a more …

True artificers are creating wondrous items based on engineering practices and methodologies. “Magical” artificing combines Chemistry and Physics knowledge with either Occult or Divine power to create repeatable output of minor magical items (see ‘Origins’ of base class description). Magical items are not made lightly, usually for financial gain or to equip others in order to advance shared goals and ideals.


The Artificer in Your Game

Cultural/Literary/Historical Examples:

Primary Setting Types: Fantasy

An Archetype character can come from any experience, background, culture/social norms, gender, race, or regional issue unless prohibited by Settings or Game Master.

This Character Pathway is commonly found in associated Settings as a Class/Path option. A Setting may implement this with changes that align with the setting's flavor and properties - including the title by which it is known. GMs and Players may customize as needed. Knowledge of this Pathway as it appears in a Setting is covered under the Lore of the setting's World History and/or more specific Lores, if applicable.

Story Emphasis: It is strongly suggested that all Players have a full set of Stories for the important elements of their characters; These can explain any feature that deviates from normal rule/play limits. GMs often reward this.

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

Tags: ,

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Paladin Path ( Divine Knight, Advocati, Upholder, etc.)

Posted on April 17, 2024

How to use this page: This is meant as a complete reference experience (other than i20 source materials). You should be able to return to this page which will link to all the relevant topics for playing this aspect of your character. When you are improving your character, it should provide clear information on their incentivized development. Using it as a reference during gaming should greatly assist with maintaining game flow.
Core Ideas of the Incarna Multiverse

The Incarna Multiverse ('iVerse™') is a structure of reality based on the Incarna Game Mechanics. This reality unfolds in the multitude of Setting as "The Pattern".

  • Your Game Group has chosen a specific Settings; It's Character page constrains what options you may have... it is from this point that you can realistically work with your Character Concept (though many Game Masters will allow just about anything with the right Character Story elements).

The paladin is the icon, the warrior champion, the sword. The ax The shield the opener of ways. A blazing effigy of power that strikes aside damage, poison, disease. All the things that will pull a body down the paladin bolsters with their faith as a shield or deterrent. They can be either the anvil upon which their foes batter themselves, or the hammer that breaks the malaise and malingering wounds of the faith and presence of their foes.
The representation of all that ails is manifested in the foe. The paladin is the armor against this. Paladin is the ultimate in remedies. Whereas the priest relies on worship and being a representative within the community, the paladin is the Lansing of the Boyle, the surgical , unflinching strike into the heart of the foe.

Associated Character Concepts / Aspirations: {}; These characters typically use unique Features, {} Weapons, {} Armor, {} Shields & Braces, and {} Mystic powers in Combat Activity.

> Typical Behavior(s) for @Role-Play Impact:

Paladin Path Mechanics

i20™ Path Details

i20 assumes you are familiar with the 2014 DnD 5.0 SRD and the PHB it is based off of.

Starting i20 Characters have Zero Discretionary CP unless noted by the Game Master. These are all taken acquiring a Race/Species and a Pathway of Experience. A starting character is the moment of character creation (@Character Inception).

Multi-Classing: Required to meet the Accomplished Attribute Dispositions in all classes (replaces SRD req.). Does not gain the benefits marked as "@Character Inception".

This corresponds to the PALADIN (Class)
The following aspects deviate from or add to the base class, though may also vary by setting, back story, and/or cultural experience; 'Baseline' values are just average/defaults to be used * without specific reference checks. *

Making a Paladin Character @1st Level

Are you using Best Practice guidelines? (ask your Game Master)

Is your Game Master allowing a Committed Pathway?

Select your character's Race/Species and Background (and/or choose from a some other Character Experience) from those available in your Setting (ask your Game Master); Note that these may set or adjust all other aspects of Character Creation.


Pathway Character Creation Parameters

Default Aptitude Minimum Aptitude Optimal Aptitude
Kinetic 3, Occult 1 Kinetic 1, Occult 1
Baseline if Aptitude is not emphasized.
Kinetic 3, Occult 1
= Begin play with Chi Reservoir (If they are using the aptitude)
  1. Essence is by race/species @Character Inception (baseline = 7 for most).
  2. The standard 8 Character Attributes, generate them using the preferred method allowed by your Game Master.

    @Character Inception, Characters gain an Attribute Score Increase (ASI), limited in application by Attribute Group(s) or explicitly as defined either by their Background's Vocational ASI OR as a Pathway ASI:
    PATHWAY = Any except Intellect

    Accomplished Attribute Disposition = 14: in Intuition (Wisdom) OR Charisma (Will); Additionally, they gain:

  3. Health (Hit) Points: (HP) Average HP only at 1st; Health is Recovered at a standard rate ("Hit Dice" are not used).
    Wounds can temporarily reduce the character's normal maximum.
  4. Starting Skills @Character Inception: & +1 level in a Lore of choice if the character has an Accomplished Attribute Disposition.

    i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).

  5. All core Fighting styles are approved, all others (UA, etc.) by GM approval.

Further Developing a Paladin Character

Currently Supported Subclasses: (Others are at GM discretion/approval.)


LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.

iCore iCore™ Path Details



The Paladin in Your Game

Cultural/Literary/Historical Examples:

Primary Setting Types: Fantasy

An Archetype character can come from any experience, background, culture/social norms, gender, race, or regional issue unless prohibited by Settings or Game Master.

This Character Pathway is commonly found in associated Settings as a Class/Path option. A Setting may implement this with changes that align with the setting's flavor and properties - including the title by which it is known. GMs and Players may customize as needed. Knowledge of this Pathway as it appears in a Setting is covered under the Lore of the setting's World History and/or more specific Lores, if applicable.

Story Emphasis: It is strongly suggested that all Players have a full set of Stories for the important elements of their characters; These can explain any feature that deviates from normal rule/play limits. GMs often reward this.

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

Tags: ,

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Rogue Path ( Thief, Assassin, etc.)

Posted on September 12, 2023

How to use this page: This is meant as a complete reference experience (other than i20 source materials). You should be able to return to this page which will link to all the relevant topics for playing this aspect of your character. When you are improving your character, it should provide clear information on their incentivized development. Using it as a reference during gaming should greatly assist with maintaining game flow.
Core Ideas of the Incarna Multiverse

The Incarna Multiverse ('iVerse™') is a structure of reality based on the Incarna Game Mechanics. This reality unfolds in the multitude of Setting as "The Pattern".

  • Your Game Group has chosen a specific Settings; It's Character page constrains what options you may have... it is from this point that you can realistically work with your Character Concept (though many Game Masters will allow just about anything with the right Character Story elements).

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Associated Character Concepts / Aspirations: Stealth, scouting, thieving, assassination, thug, scoundrel, confidence artist, Deadly Precision (as opposed to raw power); These characters typically use unique Features, {} Weapons, {} Armor, {} Shields & Braces, and {} Mystic powers in Combat Activity.

> Typical Behavior(s) for @Role-Play Impact:

Rogue Path Mechanics

i20™ Path Details

i20 assumes you are familiar with the 2014 DnD 5.0 SRD and the PHB it is based off of.

Starting i20 Characters have Zero Discretionary CP unless noted by the Game Master. These are all taken acquiring a Race/Species and a Pathway of Experience. A starting character is the moment of character creation (@Character Inception).

Multi-Classing: Required to meet the Accomplished Attribute Dispositions in all classes (replaces SRD req.). Does not gain the benefits marked as "@Character Inception".

This corresponds to the ROGUE (Class)
The following aspects deviate from or add to the base class, though may also vary by setting, back story, and/or cultural experience; 'Baseline' values are just average/defaults to be used * without specific reference checks. *

Making a Rogue Character @1st Level

Are you using Best Practice guidelines? (ask your Game Master)

Is your Game Master allowing a Committed Pathway?

Select your character's Race/Species and Background (and/or choose from a some other Character Experience) from those available in your Setting (ask your Game Master); Note that these may set or adjust all other aspects of Character Creation.


Pathway Character Creation Parameters

Default Aptitude Minimum Aptitude Optimal Aptitude
Kinetic 3, Occult 1 Kinetic 1, Occult 1
Baseline if Aptitude is not emphasized.
Kinetic 3, Occult 1
= Begin play with Chi Reservoir (If they are using the aptitude)
  1. Essence is by race/species @Character Inception (baseline = 7 for most).
  2. The standard 8 Character Attributes, generate them using the preferred method allowed by your Game Master.

    @Character Inception, Characters gain an Attribute Score Increase (ASI), limited in application by Attribute Group(s) or explicitly as defined either by their Background's Vocational ASI OR as a Pathway ASI:
    PATHWAY = None

    Accomplished Attribute Disposition = 13 in: Reactions (Dexterity), and either Perception or Charisma; Additionally, they gain:

  3. Health (Hit) Points: (HP) Average HP only at 1st; Health is Recovered at a standard rate ("Hit Dice" are not used).
    Wounds can temporarily reduce the character's normal maximum.
  4. Starting Skills @Character Inception: & +1 level in a Lore of choice if the character has an Accomplished Attribute Disposition.

    i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).

Further Developing a Rogue Character

Currently Supported Subclasses: (Others are at GM discretion/approval.)


LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.

iCore iCore™ Path Details


Becoming a Rogue

Continuing as a Rogue

A Rogue’s Roles:


The Rogue in Your Game

Cultural/Literary/Historical Examples:

Primary Setting Types: Fantasy

An Archetype character can come from any experience, background, culture/social norms, gender, race, or regional issue unless prohibited by Settings or Game Master.

This Character Pathway is commonly found in associated Settings as a Class/Path option. A Setting may implement this with changes that align with the setting's flavor and properties - including the title by which it is known. GMs and Players may customize as needed. Knowledge of this Pathway as it appears in a Setting is covered under the Lore of the setting's World History and/or more specific Lores, if applicable.

Story Emphasis: It is strongly suggested that all Players have a full set of Stories for the important elements of their characters; These can explain any feature that deviates from normal rule/play limits. GMs often reward this.

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

Tags: ,

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