Posted on October 15, 2025 in Steel-Realms
The massive Bleak Swamp has many names, but everyone at least knows this Natural Feature of the Steel Realms by this. It is on a strange uplift, same as that of The Grey Woods. It was not always there, it seemed to form like a wound over hundreds of years. It has persisted ever since.
Efforts of the Reclamation of the Wyld have availed nothing, so it is thought to be some naturally occurring calamitous source – but the devastation has relentlessly persisted beyond what is normal. To this extent, it is a significant part of The Calamitous History of The Steel Realms.
To its SW is the Grand Duchy of Fhayl.
A few who know the secret of The Blood Bleaking believe that the preservation of the Fhayl Forest from its corruption was the source that made The Bleak Swamp – or at least channeled some of its terrifying effects there, making it worse.
Posted on October 15, 2025 in Steel-Realms
In the trade City of Klyben in the North District of Klyben they sell Klyben Mules. Short and stocky, smart and robust they are the best mounts and carriers for the low hills and mountain areas. They live double the age and have a hearty constitution. They are rumored to be from ancient klaurian descent – though no one knows the story behind it. Now they breed true. Though not technically mules, they look like them.
Also called the Mulen of Rhylan by outsiders. Reduce they cost of a baggage train by 10% over time.
Advantage on Constitution checks/saves.
Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.
Posted on October 15, 2025 in Steel-Realms
The Barents Burning Harvest is a specialty item; It causes an jump in the temperature of the imbiber to increase as well as their movement. Hard to get outside of the dwarven enclave of Sun Stone Top.
Barents Burning Harvest Trade Pipeline: Barents Burning Harvest is done by dwarves of Hurda Cheq & Mrallin Cheq on Sun Stone Top. They are sold in both places, though in alternating years.
Posted on October 15, 2025 in Steel-Realms
The Cobalt Pollen Harvest is all brought to Willfordshire of North Pines Forest and of the Montwold Pass Protectorate – a home of the halflings.
This exotic dust is made from a cobalt colored plant that a special group of halflings sing to and harvest with blessed water from Gaia. It is cobalt colored – same as the stamen of the flowers.
The Cobalt Dust Trade Pipeline: Cobalt Pollen Harvest is done by the Halfling of Montwold Pass Protectorate and sold in Willfordshire – where the processing and derivatives are handled.
Effect(s) of Cobalt Dust: Primarily the dust is used as a drug to experience a massive head high.
Posted on October 15, 2025 in Steel-Realms
The city of Solavia’s Landing is a civilian port only – no military goods and or anything heading towards The Red March go through here. It is located on the Salt Shore of the Reedbed Principality in the Grand Duchy of Rhyl. Solavia’s Landing is the primary port on the Salt Shore, and Saltmarch the secondary. It has become a minor hub for Commerce, Trade, and Items of Note in Rhyl. The The Kalizmin Quarry has a road to the port city of Solavia’s Landing. It would only handle non-civilian goods in emergencies – ships are not even allowed to make port that carry military goods. The Salt Shore does not have many large, protected ports. This city has been a constant point of conflict and competition with Rhyl and the North Merchant Cities.
Rulership/Governance: {Integrity *}
Population: Approximately 12,000
The breakwater for Soliva’s Landing was made up over thousands of years of slow accumulation and dredging, its operation and ownership changing multiple times in the long history of Rhyl.
This locale has a Chapter House of the Narcosan Order of Necromancers in Saltmarch.
Quality items from the Inderood Bronzeworks in the City of Fortun are made for ships built and repaired on the Rhylian ports on Lake Caolite.
Because of its location on Lake Caolite, and access to the waterways of the Kingdom of Gladnor, the High King possesses a naval station here – though only a single war sloop is kept here at all times. There is a maintained, but empty, supplemental barracks for Royal Marines.
Crime: Though this place may have a couple local gangs, the predominant Rhylian Criminal Presence is The Dead Hand.
Rhylian Navy: The city of Solavia’s Landing is the home of the several military ships that Rhyl has for civilian assistance only operations. Make no mistake though, the Ducal Navy of Rhyl take great pride in their dragon prowed ships and how integrated they are. Of all the powers on the lake, they are the one those in trouble are most grateful to see. The Port City of Alacaster is a smaller backup port for the navy. The ship building facilities are located at Arbenants Port.
Initial Description:
This is…
Greater Sovereignty: {part of larger territory?}
Type: {type} (see Settlement Planning and Design in The Realms)
Governance: {model} (see Titles and Honors of The Realms)
Population: {total perm} / Transient:
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Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)
Institutions: (see institutions of The Realms)
Founding: {approximate year/age and culture of origin}
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Defenses: {defensive works, fortifications, garrisons, holdouts}
Office of the Harbor Master:
> Launches x | Tenders x | Pinnace (armed) x | Cutters (armed) x
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.