Posted on October 28, 2025 in Steel-Realms
The Lodge Tradition in Rhyl is still somewhat strong in The Grand Duchy of Rhyl. It carries on the ancient traditions in the The Cunning Lodge Tradition.
Egalitarianism in Rhyl: The blending of so many influences has created a decent level of egalitarianism in Rhyl, maintaining the ancient Lodge Tradition in Rhyl. While political power has gradually slipped from its more gender-balanced days of dominion times that refugees brought, Gladnorian cultural influence is slowly pushing patrilineal succession as a standard, but general human rights have not suffered too much patriarchal obstruction.
The Muncaster Family of Rhyl have a strong presence in the Lodge Tradition in Rhyl, and contribute a majority to the upkeep of Tea Lodge of Rhylan – maintaining its own secured room there still.
East vs. West Culture: The east is more matrilineal – inherited directly from the Dominion Age refugees. Emphasis on the tea houses. Even though Rhyl is going more towards patriarchy in the west, the women still control the purse strings of all the great peerage family titles. Tradition is on both sides. The tea houses are where business deals and often marriages are arranged.
Hunting Lodges have become more of a status symbol than anything else. The formal lodge tradition left over from the fallen East and the migrants that moved into Rhyl can still be found in eastern Rhyl. They are often used for anything but hunting, despite the abundance of game in the forests of Rhyl. Even those not near the forest often have old actual hunting lodges. The lodge tradition makes them a point of gathering for men. Much like the Tea Lodges for females. They exist independent of a manner or Villa where privacy can be better maintained and assured.
Posted on October 27, 2025 in Steel-Realms
Tranmere (often referred to as “The Crossroads of Cunee”) is really, by itself, a village and not a town. Were it not for its geographical position on multiple trade and travel routes, it would be little more than a village, not a town. The town is busy from sun up to sun down normally. It is unwalled and sprawling, obviously grown without a central plan.
Rulership: Mayor (non hereditary; 2 year position); local merchants and land owning families “advise” the mayor
Population: 350 permanent residents – 99% human; 100 in nearby farms; Another 1000 transient residents working goods transfer for local trade and The Red March supplies going north to North Gate Garrison from the eastern side of the Grand Duchy of Rhyl.
The town is bustling. The eastern edge is a crossroads of a main road running east to Fortun, a north-south route, and another road goes west towards the Bronzed-Edge Tableland out the west side of town. The large Farbright Caravanserai on the east side handles mounts, repairs, and transport for merchants. The tall tree spire of an old northern Briarwood is visible on the north edge. On the southeast edge is the Boar’s Lodge – its distinct black head looking out onto the road going south for those running from The Autumn Wall at North Gate Garrison a hundred miles north.
The Tranmere Crossroads has the Tranmere Road (north spur) that runs north – eventually to North Gate Garrison, the Fortun Road running east to the barony’s capital, the Tranmere Road (south spur) running south. The Donnet-Tranmere Road runs west out of town leading to the road up to the Bronze-Edge Tableland and the mining interests there. All goods going to North Gate Garrison from the Barony’s agricultural meadowlands come through here.
Community Well & Troughs: These exist for the town and all mounts at the caravanserai.
> There are always at least 2 watchmen on duty here, day and night to ensure no tampering is done.
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
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Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.
CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King‘s domain.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 8600 On one of the Transit of Western Fire quests, a vampire blood knight of the Lich Lords sought to take in the blood of the World-Daughter. Trishin, the daughter of Merkaine, was killed by the vampire spilling the blood-fire on the ground; This is the eternal fire at Trishin’s Withering in the town of Tranmere.
Afterward the Killing: The World-Daughter of Merkaine was killed by the vampire minion of the Lich Lords, with some of the blood of Merkaine held captive and bent to the will of the Lich Lords, her fire-within sect power was lessened. Aerna gained in popularity and influence in the north.
The Hunt for Revenge: For six years, the new World-Daughter of Kaerslein – Elemental Consort of Water hunted the vampire known as “Flame-Ender” in the north – using all her power to bend the elements to shield her. She fought and slew it near Ara-Luu, leading a force of vampires they turned with their corrupted power trying to cross the mountains. She drew on her elemental power, freezing the vampires in place. Each one fought her individually as she freed them, until her sister’s killer was revealed. She pierced him with an ice spike, and drank all the blood that came out, finishing the vampire. She used her elemental power to grind the corpse into pulp, and its bones to dust. She melded with the snow once her sister’s blood had been freed and cleansed of corruption through her taking it in. She sacrificed herself to keep the flame alive and finish her journey. She returned to the site where her sister was killed, burning on the inside the whole way. She finally succumbed at the site of her sister’s death. Her burned bones are as a saint in a local church at Tranmere..
Posted on October 27, 2025 in Steel-Realms
Godric Hammerhand the Exile is a unique character, singular, and powerful who seeks nothing more than silence. He is “Lord” of the Tower of the Exiles. For the last He has used his power to hunt powerful creatures, folk have sought him out to settle disputes, he has caught and turned over deserters from the Autumn Wall – helping the Home Garden Marshals. He has a reputation for seeing the truth – almost like a justiciar. Many petition him for aid, few get answers. And some few, regret drawing his attention. He is a heavily scarred man of 70 years of age.
There is only one truth – Victory; He knows the truth of when undead, bandits, or raiders come through the area – and leads the way now to keep the cut clear for all travelers.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CAMPAIGN CHRONICLE >> Dunstrand Rising is a Living World campaign set in Grand Duchy of Dunstrand in the Steel Realms of the [Fantasy] Steel Realms.
The Tower of the Exiles was constructed with the blessing of the Duke of Rhyl around CY 9170? It is not known exactly – it appeared and no one really noticed until one night in CY 9175 when a storm flooded the area and the inhabitants sallied for to help the survivors of a large merchant train.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
He has seen time against the Lich Lords and Dark Lands before he was 30. He has all the service marks to prove it. Rumors circulated about all manner powerful foes he has taken down with other names in other places. Rumors say he fought a Justicar to a stand still, both of them on the verge of death.
Once, he lay in the open for 30 days, taking all challengers. He broke the arm of everyone who came against him.
When the fighting in Dunstrand came to an end, and he was forced to leave for his many “crimes”, he fled north with his disciples. They found Refuge on The Red March, and they all sought penance and a new purpose. They all became “forge hearted” – their penance has beaten out all emotions; Free of anything but pure focus, like a justicar.
Anwin’s Replacement – Godric Hammerhand: Speaking of which, the council authority of Cerran’s Grant has issued a statement announcing that Sira Godric Hammerhand, priest of Miras has taken residence in Anwins old abode and re-named it Hammer Hall. He is the new agent of the Twin River powers.
Cerrans Grant – The locals by holding an open combat to all comers in a “brawling field” outside the manse. He remains undefeated in unarmed combat. He permanently crippled several men that fought against him – most believe as a lesson to fear him. Attempts were made over the years to try and sue him for his repeated brawls in which he promised not to wound opponents and always broke it. The Twin River Council always protected him and his heavy handed police from legal repercussion.
It seems that the Twin River powers are going for a more overt show of force. And they could not have found someone better – less interested in money than in fame and glory, the followers of Mizras care not for politics, only battle and victory.
Posted on October 27, 2025 in Steel-Realms
The Tower of the Exiles was only recently built. The tower is home to a shrine of Mizras that is located in the far north edge of the Enicio Hills. It is a series of chambers carved into the side of a cliff about 40 feet up off the plane between the hills forest and that marks the Vinewood Cut. The tower portion rises about 30 feet and has a commanding view of the open plan of the cut, and is slightly off to the west of where to the road that ramps up to the entrance. The entrance is guarded by a massive portcullis. Inside of it, is a small stable. The whole compound is made for simple living, and lacks much in the way of decor or style.
The tower was built to house Godric Hammerhand and his 40 or so followers of Mizras – all of them grey in the beard and presumably too old for whatever order he served. He is a unique character, singular, and powerful who seemingly seeks nothing more than order and contemplative silence for him and his followers. He has used his power to hunt powerful creatures, folk have sought him out to settle disputes, he has caught and turned over deserters from the Autumn Wall – helping the Home Garden Marshals. He has a reputation for seeing the truth.
The bones, banners, broken weapons, sundered shields and dented helmets of the knights and soldiers of reknown he has fought sit here, on shelves. These include a few knights of Umbak, Orrish banners, a Hill Giant skull (kept out of the sun), and an set of elven ful armor and skull.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CAMPAIGN CHRONICLE >> Dunstrand Rising is a Living World campaign set in Grand Duchy of Dunstrand in the Steel Realms of the [Fantasy] Steel Realms.
The Tower of the Exiles was constructed with the blessing of the Duke of Rhyl around CY 9170? It is not known exactly – it appeared and no one really noticed until one night in CY 9175 when a storm flooded the area and the inhabitants sallied for to help the survivors of a large merchant train.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on October 27, 2025 in Steel-Realms
Call Stones of the Realms are stones (statuettes, icons.) that are typically found in important locations, that call to those who are bound by a Sworn World Oath to service of some institution, order, or organization.
A Call Stone sends out a signal. It is triggered by a ritual and used for emergencies. Its mere presence indicates something terrible has happened and all those who can respond, MUST. Those sensing the call will know exactly from which Stone the distress call is coming from. Many have a range, though a few (like those for the Order of the Black Gorgon) operate across the entire planet of Helca.
The Order of the Black Gorgon has a Call Stone in all of the Ducal estates.