Posted on July 29, 2025 in Steel-Realms
The dwarven Settlement of Hurda Cheq on Sun Stone Top is both home and a working mine of the same name. There are small high valley fields with wild grains and mountain flowers planted and raised by the elves to be hardier (they bring fresh seeds every decade or so), in exchange for stone work done by the dwarves. The dwarves have found springs and created a series of cisterns and gates to keep the fields watered with even temperature water even in the coldest months. The town is not large, and almost everyone works in the mine industry.
The War Torches of Sun Stone Top are made by the dwarves in the enclave of Sun Stone Top (in Hurda Cheq) in the The Grand Duchy of Rhyl.
This locale trains characters in the practice of the Rhylian Undead Hunters.
The primary mining done nearby is iron, coal, and unique to the area high mountain sapphires. They employ and trade with the hill folk of Flat Peak Ridge.
This town represents the northern boundary of the dwarven Sun Stone Top enclave.
Initial Description:
This is…
Greater Sovereignty: {part of larger territory?}
Type: {type} (see Settlement Planning and Design in The Realms)
Governance: {model} (see Titles and Honors of The Realms)
Population: {total perm} / Transient:
Demographics:
Groups/Factions:
Primary Hospitality/Accommodations:
Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)
Barents Burning Harvest Trade Pipeline: Barents Burning Harvest is done by dwarves of Hurda Cheq & Mrallin Cheq on Sun Stone Top. They are sold in both places, though in alternating years.
Institutions: (see institutions of The Realms)
Founding: {approximate year/age and culture of origin}
Primary Surrounding Habitat and Weather:
Roads, Streets, & Thoroughfares:
Defenses: {defensive works, fortifications, garrisons, holdouts}
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Posted on July 29, 2025 in Steel-Realms
The dwarven Settlement of Mrallin Cheq on Sun Stone Top is both home and a working mine of the same name. There are small high valley fields with wild grains and mountain flowers planted and raised by the elves to be hardier (they bring fresh seeds every decade or so), in exchange for stone work done by the dwarves. The dwarves have found springs and created a series of cisterns and gates to keep the fields watered with even temperature water even in the coldest months. The town is not large, and almost everyone works in the mine industry.
The primary mining done nearby is iron, coal, and unique to the area high mountain topaz. They employ and trade with the hill folk of Flat Peak Ridge.
This town represents the southern boundary of the dwarven Sun Stone Top enclave.
Initial Description:
This is…
Greater Sovereignty: {part of larger territory?}
Type: {type} (see Settlement Planning and Design in The Realms)
Governance: {model} (see Titles and Honors of The Realms)
Population: {total perm} / Transient:
Demographics:
Groups/Factions:
Primary Hospitality/Accommodations:
Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)
Barents Burning Harvest Trade Pipeline: Barents Burning Harvest is done by dwarves of Hurda Cheq & Mrallin Cheq on Sun Stone Top. They are sold in both places, though in alternating years.
Institutions: (see institutions of The Realms)
Founding: {approximate year/age and culture of origin}
Primary Surrounding Habitat and Weather:
Roads, Streets, & Thoroughfares:
Defenses: {defensive works, fortifications, garrisons, holdouts}
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.