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Himmeldin Farm (Ferrywood Leg; Rhyl)

Posted on August 18, 2026

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Himmeldin Farm is part of the Ferrywood Leg; It is a self-sustaining community contributing to the maintenance of the shared resource of Ferrywood Hitch that supports all of them. It has 3 smaller land grants. Though called a farm, it is more.

Location: The settlement of Himmeldin Farm of the area known as Ferrywood Leg is the closest to the Ferrywood Logging Camp – just a half mile southeast of the Ferrywood Road when entering the forest to the camp. It is slightly hidden from the road, over a rise.

Himmeldin Family

In one form or another, the Himmeldin family has laid claim to this area. It has expanded to three large parcels as the family grew over time. The main parcel is 130 acres, the others are 50 each.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Ferrywood Hitch

Posted on August 18, 2026

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Ferrywood Hitch is part of the Ferrywood Leg, this is a hitching post and a common room for sleeping, a tavern, a stables, and a smithy.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Ferrywood Leg (support settlements)

Posted on August 18, 2026

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Ferrywood Leg is a set of three settlements just outside the entrance to the logging lands of the Ferrywood Logging Camp. The Ferrywood Road does not connect them, they are small personal settlements that support the camp in some way, bu tare mostly self-sustaining farmsteads. The three settlements form a “L” and hence the name ‘leg’ is applied. The constant small but sustained business with the logging camp has kept these three settlements around for a thousand years. The three settlements also support the Ferrywood Hitch – a quasi inn and stables that they all contribute to to keep costs down on their individual settlements by having a smithy they all support.

The settlement of Himmeldin Farm of the area known as Ferrywood Leg is the closest to the Ferrywood Logging Camp – just southeast of the Ferrywood Road when entering the forest to the camp.

Ferrywood Leg Settlments

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Approved/Common Spell Knowledge of the Orders of the Steel Realms

Posted on August 18, 2026

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Part of the common practice in Occult Culture is the controlling the codifying and safe availability of the Dus’irae – Common Spell Formulae which is easily replicated through research or by scriveners within the various Occult Orders. These formulae are known to use common and accepted practices to acquire.

Dus’irae: A collection of accepted common formulae that is constantly reviewed and curated by a group of magi.


i20™ Formulae Details

Wizard Spells – ALL CANTRIPS

1st Wizard Spells for Occult Orders

Common Spell List
  • Absorb Elements

2nd Wizard Spells for Occult Orders

Common Spell List

3rd Wizard Spells for Occult Orders

Common Spell List

4th Wizard Spells for Occult Orders

Common Spell List

5th Wizard Spells for Occult Orders

Common Spell List

6th Wizard Spells for Occult Orders

Common Spell List

7th Wizard Spells for Occult Orders

Common Spell List

8th Wizard Spells for Occult Orders

Common Spell List

9th Wizard Spells for Occult Orders

Common Spell List

iCore iCore™ Formulae Details

Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Hearth Crystal (Amarata, Hearth; Umbak)

Posted on August 17, 2026

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The Hearth Crystal bound to a Amarata Hearth is something many Umbakians carry with them during life now. It has taken on some of their aura, and allows for them to personalize it and be buried or burned with it wherever they may fall and whoever oversees that. It is not considered a requirement for the afterlife, but it is considered expedient to return to the family hearth there – adding their energy to that of the living family hearth for those that come after them to draw upon.

The Hearth Crystals are the key to channeling the power of the hearth, and they must be attuned by being in the presence of the Amarata Hearth for a day’s fire duration. It used to be only nobles and those questing used the crystals and benefited from their protection, but now any of the larger extended family can – this came with the burial custom change in CY 8200 becoming a norm for Death, Burial, and Cultural Observances.

Opposition: The Hearth Crystal has always bothered some purist Umbakians, as it borders on Blood Magic rather than strictly religious bonds.The bonds of Conviction are what the purist believe should be used – it requires greater commitment (though less money) to achieve something similar.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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