Posted on August 27, 2025
Spider Top is an area in the Enthavelaugh Weald that is kept fairly dry and the spiders of the area are both its guardians and spin silk for some of their magic items. This is a tree-home of trees woven together at the top by a thousand years of silk from the giant spiders that have been bred and live in the copse. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.
Enthavelaugh Spiderin: Spider Top is a large area on top of a knoll with a 1km diameter top that rises about 400 feet and a stream at its eastern base. The woods outside of the knoll are also home to the Enthavelaugh Spiderin. These feed on rabbits bred by the elves and leave other creatures of the Forest alone.
Doget’s Petal: The Doget’s Petal/Doget’s Petal is a thin leather and cloth suit of armor with a hood that is shaped to the body of the wearer. Its composition is unique silks, waxes, and treatments from the area. It appears as a suit of light leather with a vertical set of skirt plates. It is never sold to outsiders, and only gifted to those who perform a high deed for the region or specifically the elves of Rhyl.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on August 27, 2025
The Redbrand Armory of Redmark is a long famous Prestigious Armament Crafter in Barony of Redmark of the Grand Duchy of Rhyl. They have been operating in the same place since CY 8157. The armory is known for its defenses against undead and spirits (specifically by the clergy of Ikribu and the green Church of Darupet (animals working bellows, wheels, etc.), and its non stop production, day and night, all year round. Although the armories at
Crafter’s Mark: This armament tradition has their own identifiable Prestige Mark.
Redbrand Doublet: The signature armor of The Redbrand Armory is the Redbrand Doublet. It is a tightly sewn padded doublet with a leather breastplate and tassets protecting the hip and thigh; Iti is ONLY supplied to those along the Red March, or given to those who earned it as a reward.
It is considered Leather with +1 Resilience.
> Prestige Mark Coldmarked Doublet. Leather armor, +2 Resilience, “forge wax” from the apiary of Mizras Temple of the Bone Breakers reduced cold damage by 1 per strike.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on August 24, 2025 in Steel-Realms
Hothwillow’s Wound is a place in the Forest of Rhyl where the Orrish continue to attack from. It is somehow hidden from the druids and other gods, it is thought through some magic of The Deeping and the shamans of the Formorian Giants. The hills and mountains of The Giants Steps that run through the western edge of the Forest of Rhyl are thought to be home to it.
It is a continuing source of menace and fear, though it rarely Disgorges enough Orrish to necessitate an army. It has been sought many times, and never found.
It bears the name of the founder of Meargansdale Vale – Meargan Hothwillow, the High King’s Ranger who killed the Cloud Giant Krael Bolga in the nearby river’s headwaters.
Posted on August 24, 2025 in Steel-Realms
Rhysvelaugh Weald borders on the edge of the Meargensdale Vale territory, near the Lonely Rode. The Weald has some low hills, open fields and forest. It is an Elven Weald of the Steel Realms – typical Elven Weald with a normal Schan-Karr
All the Elven Wealds of the Steel Realms in Helca have Laey Lines going through them that can be activated.
“Green Sleeves“: Maigrha Greenspeaker is the office for Weald who represents it to outsiders.
Rulership:
Protector Spirit: Scrofa the BOAR – the senior followers are involved in both Defense and Faith of the community.
+ Hartwood Presence: This location leans heavily to the Wyld Faith, and has the presence of both Rhylian Briarwood and Rhylian Beastwood.
Resource Accord with Rhyl: The active version of the Rhylan Weald Accordance that govern resource management is carved upon a preserved tree stump in the City of Klyben in the North District of Klyben for all traders to be able to reference. Per this accord the elves post signs using bright yellow ribbons (from Ten Stacks) to mark their Weald Boundaries.
Characters with their origins here have the Wyld Elf of the Weald Experience available to them.
Those entities Flora Bound to the Wealds have access to the powers described under the Common Amesha Element of the Wealds of the elven faith of the Steel Realms.
The Har’ahdu Cunaigh – Aelfpath of Helca twines through the Great Forest of Rhyl, also connecting all the Elven Wealds within the Grand Duchy of Rhyl.
Posted on August 11, 2025 in Steel-Realms
The Fortified city of Alstaad, also called “Garrison City”, is the Settlement behind the The Autumn Wall at North Gate Garrison. It is one of the many North Gate Garrison Locations and Areas and holds over 150,000 inhabitants, and the reinforced main keep holds some 40,000. It is a staging point, where new soldiers arrive and are posted from. Its outer walls can technically hold about 300,000 if it has to, and has been used as a rally point when the main defenses have failed several times over the ages. Its walls all have the Anvil of Mizras treatment. When the wall is overrun, the gate will shut and the battlement will be lit with the bright Light of Virtue, administered by the Lightbringer’s clergy. This can light up the entire area around it and in it.
Like Pacification Garrisons, the administration of the civilians is given over to the authority of the local Lord – the Duke of the The Grand Duchy of Rhyl. The administrative offices are located outside the keep, behind the main walls. There is a massive processing station and small town outside the southern gate, where the new arrivals are processed.
Autumn Armories: All along The Autumn Wall, armories are proficient at making the basics of the Redbrand Armory of Redmark‘s Redbrand Doublet = though the crafting mark and specific refinements the source armory makes are not handled by the Autumn Armories.
This locale has a Chapter House of the Narcosan Order of Necromancers in Saltmarch.
It has a major installation for the Bank of the Silver Stacks. There is also an Office for Reclamation of the Wyld projects here, mostly involving the Hoarblight.
Crime: Though this place may have a couple local gangs, the predominant Rhylian Criminal Presence is The Dead Hand. They ONLY deal with smuggle luxuries and civilian goods – NEVER interfering with military process or goods.
Briarwood Presence: This location has the presence of a typical Rhylian Briarwood.
Beastwood Presence: This location has the presence of a typical Rhylian Beastwood.
Recovery Process: The various faiths represented at The Autumn Wall and the Rhylander Green Conjurists organize most of the Recovery Operations at North Gate Garrison to ensure evil auras, curses, taints and corruptions don’t enter the ranks of those serving or the lands behind the wall.
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.
CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.