Posted on September 21, 2025
Rimevale is a small vale on an uplift along the south edge of the great Forest of Rhyl in The Grand Duchy of Rhyl. It has a small stretch of low hills to the west, a couple villages, and an old ruined temple that serves as a place of scholars in the single town. There are several small streams running throughout that area. The elevation is about 350-450 feet higher than the normal floor for the Rhyl Forest, making the temperature here lower in the winter and the area prone to cold fogs. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.
CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on September 21, 2025 in Steel-Realms
The Autumnleaf Ale Houses are found in many places of the Grand Duchy of Rhyl. These are places where a few north wines, ales, and gin can generally be found. The Institution has a long history of thousands of years in Rhyl, and have always been able to be one of the “most stylish and upscale establishments” in the major city’s of Rhyl.
In addition to their own variety’s, in a few places they partner with local growers and brewers (but only where they do not compete).
Initial Description: The Autumn leaf establishments are stylized and distinctive. The facades all have Autumn motifs with frolicking faerie-kin dancing with humans. They are inviting and it almost seems like, even in winter, the friendly and inviting sounds can be heard far away. It conjures up in the mind a vision of warm hearth, delicious ale, warm bread and fresh butter.
Capital City of Rhylan: This has a larger motel that includes a “Nobles Quarters” of three rooms, offered with mercenary guards and a dedicated bath and stable.
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This is a specialized labor-intensive, time-consuming process of fermentation, which relies on native wild yeasts and bacteria and requires lengthy aging in oak barrels. Production is often limited to a few months a year, resulting in a limited supply, and relies on the expertise and tradition of brewers to ensure consistency.
i20 Text
Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Establishment of the Grand Duchy of Rhyl, fiefdom of the Kingdom of Gladnor > CY 6514
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
They have special partnerships with the elves in two places of Rhyl to get Maple (North Vinewood Forest) and Spruce (Gaur Dinuae Forest) for barrels.
They are all at least partially owned by the Marack Family of Rhyl, an ancient noble family line who fell from power when the wars between the kingdoms of Rhyl in ancient times took place, but survived because of their trade houses. Instead of trying to compete with the trade houses and economic might of the Merchant Cities, they converted these to ale houses. A lucrative, albeit hardly ‘noble’ endeavor, that kept them out of politics.
It is said that many of the family are longer lived and have faerie blood in them. The trade agreements with the elves as the source for this are more than likely.
The Marack Family of Rhyl itself has a great deal of money, having “invested” in elements that turned the fiefdom into a Grand Duchy under the High King (perhaps as revenge?).
Posted on September 21, 2025 in Steel-Realms
The ancient and partially ruined port city of Saltmarch is located north of the Sabarmati River mouth on the Salt Shore of the Reedbed Principality in the Grand Duchy of Rhyl. The city is focused on ship building and a secondary civilian port. This is an ancient and many times razed and rebuilt town without walls and having a large sprawl. Solavia’s Landing is the primary civilian port on the Salt Shore, and Saltmarch the secondary. To the south of the city is the estuary and river mouth of the Sabarmati River, spanned by the Whitescale Bridge connecting Arbenants Port.
Quality items from the Inderood Bronzeworks in the City of Fortun are made for ships built and repaired on the Rhylian ports on Lake Caolite.
Here to can be found the home of House Narcosa, the order of Necromancers. Though seemingly connected to its presence, the large and ancient cemetery mound that was once sacred to the Pine Tribes is kept respectfully inviolate by the order – even maintained by them.
This location as a Autumnleaf Ale Houses.
Briarwood Presence: This location has the presence of a typical Rhylian Briarwood.
Crime: Though this place may have a couple local gangs, the predominant Rhylian Criminal Presence is The Dead Hand.
Initial Description:
This is…
Greater Sovereignty: {part of larger territory?}
Type: {type} (see Settlement Planning and Design in The Realms)
Governance: {model} (see Titles and Honors of The Realms)
Population: {total perm} / Transient:
Demographics:
Groups/Factions:
Primary Hospitality/Accommodations:
Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)
Institutions: (see institutions of The Realms)
Founding: {approximate year/age and culture of origin}
Primary Surrounding Habitat and Weather:
Roads, Streets, & Thoroughfares:
Defenses: {defensive works, fortifications, garrisons, holdouts}
Office of the Harbor Master:
> Launches x | Tenders x | Pinnace (armed) x | Cutters (armed) x
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.
CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on September 21, 2025 in Steel-Realms
Reedbed City is a ruins in the Reedbed Principality of the Grand Duchy of Rhyl. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl. The limits and stipulations for Historical Designation and Exploration in the Steel Realms are well documented.
Notably nothing much more than ruins. Its been sacked multiple times in its history, which dates back to the times when the Dragon ruled. Over time, the limestone waterways under the coast have caused several collapses in the ruins, the entire area is considered dangerous. It is a haven for smugglers, brigands, and their ilk.
A Riverman enclave USED to exists in this locale. They were typical of their kind – close knit, insular, and professional in all their dealings. Like most, they venerated Elancil to appease the Sea-Queen and have a Shrine with an Altar for worship, but keep it out of sight to reduce any difficulties or resentments.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.
CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on September 21, 2025
The Reedbed Principality of the Grand Duchy of Rhyl is a small territory Grant on the edge of Lake Coalite on its NW shore.
The Sabarmati River comes out of the Great Forest of Rhyl and into the Northwest area of Lake Caolite, splitting the Reedbed Principality into the The Salt Shore on the north, and the South Reedland Stretch to the south.