An Enemy is a entity (living, program/directive, machine response, etc.) detecting and engaging in activities that will harm a target and/or work against their interests; It may not be directly aware of the target but its opposition is foregone based on a triggering condition and/or a code or principle – such as opposing faiths or automated defenses. The state of being an enemy may change based off discerned qualifying details, intent clarification, retreat/disengagement, and the like – it is not necessarily permanent.