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Surefoot Shelf (ruins; halfling garrison of Altair Pass)

Posted on July 4, 2026 in Steel-Realms

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On the eastern side of Altair Pass was a small garrison of Halflings called Surefoot Shelf, protecting the primary passage road as it went towards the Montwold Protectorate. The halflings decided to take a stake in making sure their own lands were protected and warned. It was a garrison of about 250 civilians and ‘soldiers’. The place was known to be shrouded in fog a lot, difficult to see much less assault. Their patrols were known to somehow use this fog as well, and it would make them difficult even for the undead to see.

The history of this place is chronicled in The History of the Grand Barony of Altair and Altair Pass.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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The Fall of the Grand Barony of Altair (event)

Posted on July 4, 2026 in Steel-Realms

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The Fall of the Grand Barony of Altair is part of the larger THistory of the Grand Barony of Altair and Altair Pass. In CY 6909 some great calamity befell the grand barony. Its ruler was overcome by some agent of the Lich Lords and embraced the Cold Bargain to become a ghoul. His prize was the daughter he had lusted after, but promised to a hero who had won her hand in marriage.

The Deepstone Archive of Rhylan in the north holds the original records of this battle from survivors. While most facts are held in duplicate in other libraries, there are a few facts that are ONLY held in the original recordings that are the ONLY source. These are marked with Restricted.

Since CY 6909 the castle lies in ruins, brought down by the legendary blade of Stone Cutter. The hero Rothir ‘The Bold’ of Pomata wielding it was able to tear asunder the walls of Altair and rescue his bride (of the baron of Altair’s family) from the evil clutches of Wehtsaq, then called King of Ghouls. He had turned a large portion of the populace into ghouls that were ravaging the lands in every direction.

For months the plague of undead had ravaged the barony until the castle and all of the lands under its protection had fallen. Then a retreat began, mostly spilling eastward into the Altair Pass, seeking refuge in the grand Duchy of Rhyl.

Battle of Bosin Run

Battle of Bosin Run in CY 6910, February; The Altainen Rock Elves fought and died to the last. They, as a people, came out of their high mountain weald, and choose to interpose themselves between a horde of fleeing civilians and the undead army seeking to end their lives and raise them as servants to the Lich Lords. This battle happened at a place known as Bosin Run. A creek bed dry for part of the year, but flowing from the fall and winter water build up. The bridge at Bosin Run became the choke point where a thousand faery folk met their end, in an action they knew was only a delaying action. The undead eventually killed them all, at the cost equal to their own number – an incredible kill ratio for the living.

Death of a Faerie People: As their fate of utter annihilation dawned upon them, they called upon The Rimbus spirits to not let them fall, and all died standing, swinging their weapons to the end and becoming an unmovable petrified wall the hordes broke on. All Faerie kin in the Steel Realms felt their final sacrifice. The earth spirits prevented the bodies of the elves from becoming new ‘recruits’ in the Lich Lords army, and took the fallen bodies into the bosom of the earth.

Battle at Corbean’s Crossing

Corbean’s Crossing was a dry creek bed that had once handled fast rushing run off in the spring. It was a deep cut that had been filled in for safe passage over going in both directions. Its sources had long since been diverted elsewhere and it was monitored for safety.

Halfling Slaughter: Calling upon their own strange magic, the halfling garrison from Surefoot Shelf waited on the east side of the continuing passage, shrouded in a fog that his them even from the eyes of the unliving. As the undead column moved east, the fog bank they could not see, that hid the halflings, ambushed in on its north side. They too were nearly completely destroyed – 200 of 250 died that day. A strange tribe of high mountain halflings that assisted their brethren that day as well.

Restricted There are tales of halflings in the mist, shrouded and silent. And a light that blazed in their eyes, like a beacon of otherworldly hell itself, and the unbridled anger and utter hatred they unleashed that stopped the foe and held the line. It is attributed to myth, but the real records reflect no lie of what happened that day – the evil joy the killing brought on was no literary imagining.

Restricted At the battle of Corbean’s Crossing, the Druunad revealed themselves. Historically, they are recorded as a strange tribe of high mountain halflings that assisted their brethren. In fact, they shored up the resolve and fought next to them, obfuscated among them with their mystic powers. A few oral traditions survive among older and bardic story-holders, but any definitive knowledge has faded from memory – as the Druunad keep themselves hidden away.

Battle of Lengtreth’s Stand

Here the combined forces of refugee humans and halflings fleeing the fallen Grand Barony of Altair made a stand while retreating east. A force of beleaguered knights and their retinues and volunteers Led by Sir Lengtreth (of eastern Altair) made a final stand against the pursuing undead to cover the 8000 civilian refugees fleeing east.

The main force double timed in a circle, attempting to occupy the time and senses of their pursuers. It worked and this was long enough for the Klaurians of North Pines coming from the south to smash into the flank of the Enemy with their full force after traveling 2 days without rest. Over 2,000 full blooded Ker-Sabohr joined in the slaughter without rest or a second thought.

Restricted The Ker-Sabohr gored with their antlers and stomped their Enemies into a bloody pulp in an orgy of violence. Frightening tales exist of that day, of the massive Klaurian forces laying waste to the remains of the undead army and strange creatures summoned by Whestaq, the Ghoul-King.

The Klaurian Cleansing

The Klaurian shamans stopped whatever curse had befallen the barony at this battle as well – halting is passage eastward behind the undead army it seemed to feed.

The main force of another 3000 Kalurian soldiers come out of North Pines and then sweep west across the land of the barony, killing all remaining humanoids and undead and the ghoul infection was finally ended.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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The History of the Grand Barony of Altair and Altair Pass

Posted on July 4, 2026

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The History of the Grand Barony of Altair and Altair Pass

Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Originally the High King forced the creation and maintenance of this region as a means of moving supplies and soldiers into the Hinterland soft the north from the north heartlands after the Lich Lords took control of most of Dundaria.

Rumors About the Locale
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

The warlord the High King of Gladnor appointed to manage this critical region was wildly successful in settling permanent northern citizens, taming some of The Wyldes and placating the Freelanders of some of the region. His son continued in his fathers successes in diplomacy and logistics. The family was initially given a protectorate, then after 100 years the Grand Barony of Altair was chartered by the High King in Gladnor.

The pride of the region was the massive Altair Castle guarding the passage into the pass.

It was repeatedly attacked by minions of the Lich Lords to prevent the movement of troops.

Minor Outcome / Average Difficulty & Uncommon Knowledge

It rose to a population of 50,000 at its height of power.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Altainen Rock Elves (extinct)

Posted on July 4, 2026

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The Altainen Rock Elves are one of the Faerie genus in the Steel Realms. They are extinct now, with the The Fall of the Grand Barony of Altair. They formed from an unknown source of elves in the west end of the high mountains around the Altain Mountain Range, near one of the sources that eventually flow into and make up the Blood River. No young or adolescents were found after they fought to the last, it is unknown how many or if there were any afterwards.

The history of these folk is partly chronicled in The History of the Grand Barony of Altair and Altair Pass.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Altairian Mine (ruins)

Posted on May 7, 2026

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Somewhere in the ruins around the Altair Pass is the Altairian Mine – The namesake of the region and its primary income source at one time.

The history of this place is chronicled in The History of the Grand Barony of Altair and Altair Pass.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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