Posted on December 6, 2025 in Steel-Realms
The Hespshut Cap is a hallucinogenic Mushrooms of Rhyl. It is pure white, grows only in Great Forest of Rhyl within the Frost Melded patches where the ancient Dragon of Rhyl once breathed its fearsome icy breath weapon.
It is said that this mushroom, while pleasant tasting, has a long and strong hallucinogenic effect time, and a cumulative effect over time in the body.
; 30 min, Disadvantage. on Intelligence & influence checks, Advantage. on Insight and smell/taste check; +5′ move (must move 5′ if possible each round); must make an Intelligence check DC 10 to target anything.
Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.
Posted on November 16, 2025
The “Blades of Renown” sold in the Merchant Cities of the Borth and South are simple mystical long sword blades with Standard Augmentation of +1 quality.
They are not common, and typically not made for someone in particular. They don’t have prestige markers initially, though ornamenting and decoration by crafters and artists may warrant it. They are superficially customized with minor stylizations. Only about 20 are made each year in the north and south. Half are broken or lost within a year, some end up in collections, and others as grave goods later when their owners fall.
They are mostly a generic long sword, with no powers beyond simple Standard Augmentation; They have a one time Attunement for their initial owners that grants a simple bond as the initial owner that can never be replicated. As magical blades, they are immune to Ironrot.
All eventually have their own history. None are purchased new with a purpose, name/reputation, or history – these are developed by those who possess them. They are basic and further empowering them is difficult, though their full measure of power is powerful enough to strike many great evils of the Steel Realms. Sold new, they have a plain scabbard and no adornments.
Posted on October 15, 2025 in Steel-Realms
The Barents Burning Harvest is a specialty item; It causes an jump in the temperature of the imbiber to increase as well as their movement. Hard to get outside of the dwarven enclave of Sun Stone Top.
Barents Burning Harvest Trade Pipeline: Barents Burning Harvest is done by dwarves of Hurda Cheq & Mrallin Cheq on Sun Stone Top. They are sold in both places, though in alternating years.
Posted on October 15, 2025 in Steel-Realms
The city of Solavia’s Landing is a civilian port only – no military goods and or anything heading towards The Red March go through here. It is located on the Salt Shore of the Reedbed Principality in the Grand Duchy of Rhyl. Solavia’s Landing is the primary port on the Salt Shore, and Saltmarch the secondary. It has become a minor hub for Commerce, Trade, and Items of Note in Rhyl. The The Kalizmin Quarry has a road to the port city of Solavia’s Landing. It would only handle non-civilian goods in emergencies – ships are not even allowed to make port that carry military goods. The Salt Shore does not have many large, protected ports.
The breakwater for Soliva’s Landing was made up over thousands of years of slow accumulation and dredging, its operation and ownership changing multiple times in the long history of Rhyl.
This locale has a Chapter House of the Narcosan Order of Necromancers in Saltmarch.
Quality items from the Inderood Bronzeworks in the City of Fortun are made for ships built and repaired on the Rhylian ports on Lake Caolite.
This city has been a constant point of conflict and competition with Rhyl and the North Merchant Cities.
Crime: Though this place may have a couple local gangs, the predominant Rhylian Criminal Presence is The Dead Hand.
Rhylian Navy: The city is the home of the several military ships that Rhyl has for civilian only operations. Make no mistake though, the navy of Rhyl take great pride in their dragon prowed ships and how integrated they are. Of all the powers on the lake, they are the one those in trouble are most grateful to see. The Port City of Alacaster is a smaller backup port for the navy. The ship building facilities are located at Arbenants Port.
Initial Description:
This is…
Greater Sovereignty: {part of larger territory?}
Type: {type} (see Settlement Planning and Design in The Realms)
Governance: {model} (see Titles and Honors of The Realms)
Population: {total perm} / Transient:
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Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)
Institutions: (see institutions of The Realms)
Founding: {approximate year/age and culture of origin}
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Defenses: {defensive works, fortifications, garrisons, holdouts}
Office of the Harbor Master:
> Launches x | Tenders x | Pinnace (armed) x | Cutters (armed) x
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Posted on October 11, 2025
Kythia’s Soulbreath is the “Bent Flower” of the Haivelaugh Weald that is grown in its Schan-Karr. It is an actual flower that appears as a dark blue marigold-like flower. It is harvested for its properties and sold at high cost for its Threshold Effect – all which the rulers, elite, and Keepers of the Schan-Karr of the Weald here have. The effects are relaxing and bring on a deep rejuvenating sleep with pleasant dreams.
Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.