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Barents Burning Harvest (Rhyl)

Posted on October 15, 2025 in Steel-Realms

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The Barents Burning Harvest is a specialty item; It causes an jump in the temperature of the imbiber to increase as well as their movement. Hard to get outside of the dwarven enclave of Sun Stone Top.

Barents Burning Harvest Trade Pipeline: Barents Burning Harvest is done by dwarves of Hurda Cheq & Mrallin Cheq on Sun Stone Top. They are sold in both places, though in alternating years.


i20™ Details

-1 int/warmth +5 move for 1 day/3 days for a dwarf and doubles their jumping distances). 1 level of exhaustion at the end.

iCore iCore™ Details

Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Solavia’s Landing (Rhyl; naval port)

Posted on October 15, 2025 in Steel-Realms

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The city of Solavia’s Landing is a mixed military and civilian port; However, no military goods and or anything heading towards The Red March go through here. It is located on the Salt Shore of the Reedbed Principality in the Grand Duchy of Rhyl. Solavia’s Landing is the primary port on the Salt Shore, and Saltmarch the secondary.

It has become a minor hub for Commerce, Trade, and Items of Note in Rhyl. The The Kalizmin Quarry has a road to the port city of Solavia’s Landing.

It would only handle goods for the Red March in emergencies – ships are not even allowed to make port that carry these goods. The Salt Shore does not have many large, protected ports with deep harbors. Because of this, this city has been a constant point of conflict and competition with Rhyl and the North Merchant Cities.

Rulership/Governance: {Integrity *}

Population: Approximately 12,000

Cultural Overview & References for the Grand Duchy of Rhyl

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). Citizenship in The Grand Duchy of Rhyl requires both pledges of Rylan the Living + Oath of the Day Watch.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all have shared culture - languages used, Character Experience, institutions, Law, etc; Most Settlements includes the basic experience of Characters of the Steel Realms.

The breakwater for Soliva’s Landing was made up over thousands of years of slow accumulation and dredging, its operation and ownership changing multiple times in the long history of Rhyl.

This locale has a Chapter House of the Narcosan Order of Necromancers in Saltmarch.

Quality items from the Inderood Bronzeworks in the City of Fortun are made for ships built and repaired on the Rhylian ports on Lake Caolite.

Crime: Though this place may have a couple local gangs, the predominant Rhylian Criminal Presence is The Dead Hand.

Ducal Navy Presence

Rhylian Navy Support: The city of Solavia’s Landing is the home of the several military ships that Rhyl has for civilian assistance operations.

Because of its location on Lake Caolite, and access to the waterways of the Kingdom of Gladnor, the High King possesses a naval station here – though only a single war sloop is kept here at all times. There is a maintained, but empty, supplemental barracks for Royal Marines.

Initial Description:

This is…

1-5 Services: {services} | Comforts: {comforts} | Friendliness: {friendliness} | Law/Order: {laworder}

Greater Sovereignty: {part of larger territory?}

Type: {type} (see Settlement Planning and Design in The Realms)

Governance: {model} (see Titles and Honors of The Realms)

Population: {total perm} / Transient:
Demographics:

Groups/Factions:

Primary Hospitality/Accommodations:

  • {place} > Housing (long or short)/Entertainment (type)

Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)

Institutions: (see institutions of The Realms)

Founding: {approximate year/age and culture of origin}

Primary Surrounding Habitat and Weather:

Roads, Streets, & Thoroughfares:

  • Waste: Runs/Bins > Collection | Minor Sewers or Major Sewers

Defenses: {defensive works, fortifications, garrisons, holdouts}

  • Police/Watch: | Officers:
  • Constables & Detectives:
  • Elite Tactical Forces: | Officers:
  • Militia/Volunteers: | Officers: > War Time Only?
  • Military:

Office of the Harbor Master:
> Launches x | Tenders x | Pinnace (armed) x | Cutters (armed) x

  • Sr. Harbormaster:
  • Jr. Harbormaster:
  • Dockhands:
  • Teamsters:
  • Muletenders:
  • Custom Agents/Inspectors:
  • Marines:

Encounters & Dangers in the Area

See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Kythia’s Soulbreath – The ‘Bent Flower’ of the Haivelaugh Weald

Posted on October 11, 2025

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Kythia’s Soulbreath is the “Bent Flower” of the Haivelaugh Weald that is grown in its Schan-Karr. It is an actual flower that appears as a dark blue marigold-like flower. It is harvested for its properties and sold at high cost for its Threshold Effect – all which the rulers, elite, and Keepers of the Schan-Karr of the Weald here have. The effects are relaxing and bring on a deep rejuvenating sleep with pleasant dreams.


i20™ ‘Bent Flower’ Details

  • Normal Effect: Short Rest = Deep Sleeper w/Lesser Restoration, +1 Healing for a Short Rest.
  • Threshold Effect: 33 DOSES = Advantage on any saves or resistance to Nightmares. All healing from any source is +1; Deep Sleeper, -1 Constitution & Disadvantage on checks to wake up during sleep. All Elves of the Weald have maximum effect from Second Wind.

iCore iCore™ ‘Bent Flower’ Details

Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Fremlie Fold – The ‘Bent Flower’ of the Enthavelaugh Weald

Posted on October 11, 2025

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Fremlie Fold is the “Bent Flower” of the Enthavelaugh Weald that is grown in its Schan-Karr. It is a mushroom that appears as a purple and pink alien fungus. It is harvested for its properties and sold at high cost for its Threshold Effect – all which the rulers, elite, and Keepers of the Schan-Karr of the Weald here have. When used during sex, the imbiber becomes sexually violent (deviant acts of sadomasochism are performed) and if they remember them, has vivid & powerful hallucinations during orgasm. It is addictive. It enhances fertility under optimal circumstances.


i20™ ‘Bent Flower’ Details

  • Normal Effect: DC 20 save or no memories. Does d8/4 damage from the sexual violence (to both; 1 less to imbiber), lasts 4 hours, 1 measure of exhaustion; False life each dawn/+1 damage for 3 days
  • Threshold Effect: 22 doses and permanent sexual cruelty/alignment shift but immunity to less than 2nd level charm spells/effects; +1 average damage with physical attacks.

iCore iCore™ ‘Bent Flower’ Details

Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Reedbed Onions

Posted on October 11, 2025

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Reedbed Onions are often referred to as magical onions, but while special are mundane. They are grown on The Salt Shore of Lake Caolite in the Grand Duchy of Rhyl. It has taken millennium to perfect their breeding, but they are naturally well preserved especially in the colder northern climes – lasting for 8 months after harvest.

These are tended by the necromancer’s order of House Narcosa and sold on the Salt Shore and trade town there. There is said to be a special treatment they offer, requiring salt from the locale cured in the necromancer’s hall in addition to the blood of the person eating it; People think it has fluids from dead people and so wont do it. Many people bring on a retch or gag reflex thinking about it and cannot do it. This is psycho-somatic, as best as can be determined.


i20™ Item Details

These onions can be used as a Goodberry 1 time per person equal to their Constitution score. If total > current con, it wont work.

iCore iCore™ Item Details

Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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