Posted on August 28, 2025
This is one of the watch posts of The Hornguard of Rhyl.
ONLY those from The Grand Duchy of Rhyl are eligible to serve at any of the Three Blades of Ceith Grebatain when contributing to the Realms Levy.
This site is a minor preceptory of the order; Onsite training and experience is gained here. There is an institutional shrine in this location. The order has only one major preceptory – Terrent’s Redoubt.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.
CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on September 4, 2023 in Steel-Realms
The Blood Forge Plain runs between the two Fortressed Districts – The Sword of Mizras and Shield of Whelm; These are on the west side of the pass and entrance to the open plain going west. This site of constant battle guards the way to Oerdney
The Eastern Rampart is the series of fortresses staffed by the Realms Levy hold back the tide of the Orrish and the followers of the Unholy Trio. They are all found bordering the Tolkisson Mountain Range.
At the east side of the pass are the Bloodhook Mountain spurs, guarding the entry into the Dark Lands to the east. The pass at the far east end that leads into the Dark Lands is called the Hammer and Anvil Pass.
The pass was named “Bloodhook Pass” during the era of the Age of Dominion.
Posted on August 2, 2021
The North Gate Garrison Tour of Duty is part of the compulsory Tour of Duty requirements of the Realms Levy for every fiefdom in the Dominion of the High King Lands, and Umbak.
Service is against the undead armies of the Lich Lords at North Gate Garrison. the general Levy draws people from all over, though those from the North Heartlands (Kaald, etc.), central and northern heartlands are likely to serve here. Those in the The Grand Duchy of Rhyl are the most likely to serve in the edge regions of the Tolkisson Mountain Range. Those who serve here have some unique marks on their Crown Tags.
The character cannot have a phobia of undead. Here combat is as assured as the sun rising, and characters on The Autumn Wall suffer from cold, endless fatigue (undead don’t care about darkness or temperature), and sickness. Weapons used here are mostly blunt to handle the endless skeletal hordes.
There is a special bond by those serving here. Fighting the living is one thing, but to see the man that was your friend rise up and attack you after being killed a moment before instills a special kind of vigilance and connection between those that survive. Most get a Redgate Mark tattoo at the end of their Tour of Duty.
Requirements: Significant time to acquire/achieve outside of Character Inception.; Taking any sort of tour of service advances the characters [starting] age by the minimum time for service the character operated in. If a character quits before their commitment ends, they will likely face sanction and/or even imprisonment if caught. All those who serve here must take the Oath of the Living.