Posted on November 28, 2025 in Steel-Realms
The Herald’s Culture in the Steel Realms is one of tradition, knowledge, and protection of their Peerage Lord/Lady or institution. Heralds are especially well versed in the Campaign Chronicle of the Steel Realms and Entities, Individuals, NPC’s of Note in the Steel Realms. The heralds of the Noble East all use the Steel Realms Grey Feather Calendar.
Heraldsmein: This Titles is often a qualifier – “Good day Sira Heraldsmein Jones”. Bards, World Watchers, Heralds, and generally those who seek and carry information from one place to another in service to a liege or not.
A herald’s office or hall is where those seeking business or company with the Lord or lady will come to ask for an audience, favor, judgement, or a meeting. The schedule to the Lord or lady is partially managed by the heralds they have. Majordomo, seneschal, steward, bailiff, etc. are all a form of non-itinerant Herald; These types deal more with the day-to-day operations of attendants and facilities. At the Ducal level, they are required to give a Sworn Oath of Loyalty.
Any Baron or higher peerage titled is going to have a office somewhere in their castle, keep or Manse. It will consist of at least an outer chamber for waiting, and an inner one for meetings. In most, it will consist of added chambers for additional staff, storage, and specific work. Potentially there can be:
This Locale has a Office of the Herald representing the local Lord/Lady.
Herald’s QuarterlyPosted on November 26, 2025 in Steel-Realms
Highpoint Garrison is a Ducal enclave at Amstred’s Wish that was built to stand watch over the approach to the South Reedland Stretch and against the aggression of the North Merchant Cities after the War of Rundleman’s Revenge in CY 9041. It is a walled Garrison, with a wooden 3 story tower atop the barracks with a pair of ballista for standing vigil and a Gatehouse facing east to the town of su_permalink id=”50103″]Amstred’s Wish[/su_permalink]. While not kept fully staffed, 10 Ducal Guards and 5 teamsters & a groomsman are kept here. The gate is typically shut.
It never stands empty, but it is mostly a supply depot and forward base against any incursions from the North Merchant Cities. It is used as a training facility for the Ducal Guards.
It has a stable with room for 10 horses, a barracks for 60 along with 20 light crossbows, supplies for a month (including its own well), an assembly hall and several officer and administrator rooms.
This is a stone building with a full wooden roof in the SW corner. It is off limits normally, and a safe haven for the enigmatic Rhylander Green Conjurists.
The conjurers will have worked to develop a chemical that they would conjure that would react to another chemical (including salt form the Saltshore) to make explosions launched from a ballista holding a ceramic jar. They only use it and store it at the garrison.
This place is a Safe Haven for members of the Rhylander Green Conjurists.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
With its history of the Ducal Guard holdouts that help turn the tide of the War of Rundleman’s Revenge in CY 9041, it is a morale boost.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on November 26, 2025 in Steel-Realms
The Giants of Fire and Passion in the Steel Realms sided with the unholy trio after the days of war. Over time though, they proved too independent, and often took orrish away from the armies in their own desires for conquering and treasure. Eventually, the unholy trio waged war upon them, rewarding loyal shamans of the Orrish to turn their followers against them, hunting them to extinction.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
These giants sided with the unholy trio after the days of war. Over time though, they proved too independent, and often took orrish away from the armies in their own desires for conquering and treasure. Eventually, the unholy trio waged war upon them, rewarding loyal shamans of the Orrish to turn their followers against them, hunting them to extinction.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Rather than hunt them all to extinction, many were left to scatter and become problems in the lands of light. Over time, most have died, and only the most remote or fortified lairs have been raided and wiped out. It is said their king G’Rets Dahl-krhunz was never brought low, and still lives – seething with hatred in some remote refuge.
The events related to the Flame of the Fallen King are thought to be the true and current state of their existence.
Since then, the fire giants have spread, but remain deep underground. Only the Ducateon know of the presence of Fire Giants. They have vowed to continue taking territory. They take a spark from the Flame of the Fallen King and make outposts and small family units. They are very long lived and harbor a deep hatred of the Orrish who betrayed them and humans who mostly hunted them, destroying them wherever they found them.
Posted on November 26, 2025 in Steel-Realms
The Arc of Darrudida (part of the Events in the Grand Duchy of Rhyl) is the story of…
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on November 26, 2025 in Steel-Realms
The high art Practitioner of Sorcery is considered too dangerous in the Steel Realms, by the “Against the Craft of Sorcery” edict of the High King: ‘There can be no orders or institutions, not master-apprentice sources of knowledge.’
Early Attempts: Initially, proclamations were made that required any with aptitude to be trained and led away from it and find other paths. Then it was isolated in prison-like facilities. Finally, it has come down to the execution of practitioners. The problem is the spontaneous awareness that allows them to develop this High Art on their own, without others to facilitate and guide them.
Sorcerers Prohibited: All formal and accepted Occult Orders and Institutions & Factions of the Steel Realms Heartlands, do not accept Practitioners of Sorcery into their ranks since the Purge of the Hidden in CY 5009 – CY 5311. They are duty bound to report them to the Guild of Solars when they are encountered.
Some faiths and institutions have tried to nurture them, but with the final edict against them, they are far more likely to smuggle them north into the chain lands to the Fellowship of the Blue Chain. There are a few who have found ways to remain hidden.
The Exception to Prohibition: The sole exception to the prohibition of Practitice of Sorcery from the Purge of the Hidden (CY 5009 to 5311) in the Steel Realms is the Fellowship of the Blue Chain in the northern Chainland Confederacy. This has led a few sorcerers who are self trained to use the order’s trappings as a disguise. The order does not care, they maintain good enough relations in the lands they dwell in directly, and see no reason to help outsiders resolve these attem.
A few powerful ones imprisoned away in Silverstone Tower in the north to keep the populace safe from them.