Posted on May 12, 2026 in Steel-Realms
The Ducal Navy of Rhyl is the navy and marines of the Grand Duchy of Rhyl. While not at time of war directly, it is a resource for the Ducal power of the region. When necessary, the High King and his naval commanders can supersede the Ducal authority and command the ships as needed. The naval ship building yards are primarily located in the Solavia’s Landing and the overflow, backup and ship building facilities at the City of Alacaster. The Ducal Navy of Rhyl take great pride in their dragon prowed ships and how integrated they are.
The Ducal Navy of Rhyl take great pride in their dragon prowed ships and how integrated they are. Of all the powers on the lake, they are the one those in trouble are most grateful to see. The Port City of Alacaster is a smaller backup port for the navy. The ship building facilities are located at Arbenants Port.
Rhylian Navy Civilian Function: The city of Solavia’s Landing is the home of the several military ships that Rhyl has for civilian assistance only operations. Of all the powers on the lake, they are the one those in trouble are most grateful to see.
As of CY 9182, the navy is comprised of:
Posted on May 12, 2026 in Steel-Realms
The herald corps of the count are part of the Heraldic Boreal Tradition and are close allies of the World Watchers. Heralds have the ability to call upon knights of the county and baronies in the name of the count if needed. They must have a writ to accompany it typically. Without writ, they can commandeer up to a half dozen soldiers in service to their lieges (knights, barons).
A Herald of the realm fulfills the role of ambassador, negotiator, and a voice of and/or authority for the peerage liege lord/lady they serve. They commonly have the political and social power of a sheriff or at least deputy upon their liege’s lands, if needed.
Sir Wallace Densmore, (age 40) unlanded Knight of Rhyl and World Watcher, county Dunaine. His house has been a herald house of the count for 200 years. His junior is sira Gerald Osmund; He has a staff of 5; he also serves as the steward of the count’s keep.
Sir Edward Holstan, (age 35), unlanded Knight of Rhyl and World Watcher, county Dunaine. His house has been a herald house of the count for 400 years. His juniors are sira Thomas Caroll and sira Codlan Terramus; He has a staff of 12, and primarily facilitates communication to the subordinate barons and populace.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on May 12, 2026 in Steel-Realms
The Count of Dunaine Bloodline goes back a long way, unbroken. They are a hereditary Title of “Count”; The bloodline is traced in a patrilinear manner. The family often referred to as the “Thornbreakers” for the small druidic order they sponsor that keeps the Vinewood Cut clear. The count is supported by a standard Herald Corps. They always send one or two to serve at the Realms Levy.
Current: Sir Donal Elowen
Symbol: Dexter (med. green; Bighorn Sheep) | Sinister (light yellow; broken brown tree)
Count of Dunaine Bloodline connection to the Har Cunetha: The half elf female was the bastard child of the Count of Dunaine. In CY _ , the Count of Dunaine, heartbroken with grief over the death of his first wife in childbirth, became distant and discordant. After all the foes broken and accolades gathered in his young career, no power would bring her back. After a series of poor rulings and a month of sleeplessness and despondency he sought to reject his responsibilities and weight of rulership. He fled into the countryside. The Herald of the __ Weald, the elves of The Vinewood Forest, was asked to find him. She tracked him as he sought solace in nature. He was lost to grief and was slipping away physically when she found him, on the edges of the Vinewood Forest. Her empathy and deep respect for his intense lost love led the two of them to join in a tender moment of healing and love. He returned with her, his perspective changed and his psyche had begun to heal. He never knew that from that moment, a child was conceived.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on May 12, 2026 in Steel-Realms
The hidden Druunad colony of Garbon-Hayed is located within a entrance at the massive rock escarpment referred to as Elerai’s Spike, that rises above the mountain forest edge in the Montwold Pass Protectorate of The Grand Duchy of Rhyl. Its formal entrance is hidden about 80′ from the base, obscured by trees.
Rulership/Governance: Unknown {Integrity ?}
Population: Druunad; Unknown
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
A few of the Rhylander Green Conjurists work with them, and have regular contact with the Druunad but also are sworn to secrecy in the same way.
It is here that the Druunad train the unknown and secretive Witch-Harriers of the Halflings that defend the sacred places of the Montwold Pass Protectorate. These are the watchers on the edge of the colony. They have given up their place in the Halfling society. They have taken a Sworn World Oath upon Living Helca through her manifested power of Rhylande (great spirit of Rhyl) to not reveal their origins for their teachings – this feeds The Concern of Montwold.
Posted on May 8, 2026 in Steel-Realms
History and Events of Gladnor chronicles the Kingdom of Gladnor as the vital “seat of authority” that coordinates the resources of The Noble East in the never-ending fight against darkness and death. It is the central and only hereditary title of the High King’s extended lands, and is located in the east of the central heartlands.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.