Home - Category: D20 (Page 6)

Category: D20

Aethereal Presence Spectrum

Posted on July 13, 2021 in D20 iCore Trait

A spectrum which represents an entity’s progressive distance from a material manifestation it once had, to pure Aether (unmanifested completely). Paradox, Void, and various corruptive powers and effects can leech the strength of an entity’s material Presence into states less and less dependent upon the Preeminent Presence they once were. Each state represents a progressively difficult capability for Material manifestation to affect and a more vague impression of beauty/distinct appearance. Entities with a Presence of this type are susceptible to effects which leave a Spiritus type manifestation upon their true death. The farther away their Presence is from the Material or Numinous, the less likely it is for such effects to accomplish this. These entities often require, or at least desire, Eternal Repose. The Aethereal Presence Spectrum corresponds closest to combined Fiend Spark and Virtue Spark and a combinations of Elemental Sparks.

Stages of the Aethereal Presence Spectrum

The stages are, in order of weakest to strongest:

Actuated Mind

Posted on July 5, 2021 in D20 Feature iCore

[ Feature Impact ] > Positive

The Actuated Mind is one that exists outside of the ego and mental fortress of the typical psychic-capable entity. It has evolved and/or developed into something that is active and exposed all the time. This leaves it vulnerable to some psychic powers, but among the non-psychic ones it has significant advantages.

The Actuated Mind is a form of [Latent] psychic capability (a Focus Well is required). It allows the character to tap into Psychic Wavelengths with others. It can be developed into Psychic Articulations. This opens a character’s communication capability in one of three ways:



D20 Actuated Mind Mechanics

COST/REQ: Inherent by Species or an Actuated Awareness trigger.
  1. Wavelength Attunement: An Actuated Mind can attune itself to others and perform rudimentary mental communication when within 120′. The communication goes to one or more minds of the Attuned Wavelength, the Actuated Mind gets to choose any number of valid targets. Replies only are understood by the sending Actuated Mind, none of the others on the Wavelength (unless they have an Actuated Mind themselves and the sender desires it). An Actuated Mind can recognize a character in Attuned Wavelength – no manner of illusions or shape shiftings can hide the Wavelength signature.
    > Maximum # of Attunements: Proficiency bonus + Sanity bonus; If a character has Psychic Aptitude, they can add a number of Attunements equal to twice their Psychic Aptitude.
  2. Wavelength Communication: The contents of Wavelength communication are as follows:
    1. A character can project a basic emotion or use a simple 1 or 2 word communication for no cost, just like they can a physical utterance under normal d20 ‘other activity’ description.
    2. Minds on the same Wavelength can use an Open Action (and respondents can answer as an Open Action). Any individuals communication can consist of no more than 5 x their Sanity Ability score in total # of words.
  3. Thought Awareness: Any attempt at Detect Thoughts on the Actuated Mind instantly knows that it is being done if the source if within 120′ (a Psychic Aptitude of 4 allows the spending of 1 Focus to instantly know the source), has Disadvantage on their Wisdom save to resist, and Advantage on their Intelligence check to sever/end the effect. If the thought reading as empowered using anima, the effects work as normal.
  4. Psychic Exposure: An Actuated Mind is automatically Vulnerable to Psychic Damage. If they have a Psychic Aptitude score of 4, they only take a single point of extra damage per effect use or trigger on them.

Focus Cost Powers

The character can use an Open Action and expend Focus from their Focus Pool to activate the following powers:

  • [1 Focus] Group of Friends: The Actuated Mind can affect the equivalent of a Friends spell on a target of Attuned Wavelength.
  • [2 Focus] Clear Mind: The Actuated Mind gains Advantage on any Illusion effects of 2nd Level or less. This lasts for 3 Rounds.
  • [4 Focus] Hardened Mind: The Actuated Mind gains advantage on Charm and Fear effects of 2nd level or less. This lasts for 3 Rounds.

Incarna iCore Actuated Mind Mechanics

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

Tags: ,

Cultural/Regional Experience Template

Posted on May 28, 2021 in Character-Experience D20 iCore

A character can realistically be just about any background and race allowed by the rules, limited by geolocation availability and/or cultural norms. However, many places have a society that produces a preponderance of a specific outlook and qualities that reflect an archetype or stereotype. Adopting this confers some small advantages, excludes some backgrounds and alters others – including characteristics, values and behaviors. It may also impose stat adjustments. The experience can help to inform the Character Stories and roleplaying opportunity during the game. Experiences are Advanced/Complex Concepts and Mechanics.

Requirements: Cultural Experience (and any benefits) can only be taken at the time of character creation – it assumes that the character was immersed in the culture as they were raised.


Incarna d20™ Cultural/Regional Experience Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.
 

Essence/Aptitude Requirements: Occult 1 OR 5 [Occult] Allotted Essence

Aptitude Affinity: The character has specific which may be purchased with Essence at a decreased cost.

Disposition/Ability Adjustments:

Ability Emphasis:

Knowledge/Lores: Lores (Knowledge)

Ignorance/Bias: Lores (Knowledge);

Toughened:

Assets:

Social Standing: [linked]

Primary Education:

Secondary Education Starts at an older age.

Backgrounds Excluded or Altered:

Skills Excluded or Altered:

Traits Excluded or Altered:

Features Excluded or Altered:

Faith/Divine Experience:

Institutional Experience:

Personality Parameters: No X/Y, Only X/Y, etc.

Ideal Parameters: No X/Y, Only X/Y, etc.

Bond Parameters: No X/Y, Only X/Y, etc.

Flaw Parameters: No X/Y, Only X/Y, etc.

iCore Cultural/Regional Experience Details/Mechanics

Top

Appearance

Posted on May 6, 2021 in D20 iCore Trait

[ Feature Impact ] > Positive

Youthful Appearance vs. Wizened Appearance

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

Top

Synergy Reservoir ( Divine Anima)

Posted on May 6, 2021 in D20 Feature iCore

A Synergy Reservoir is the Divine form of Anima Reservoir (granting both Well and Pool). This energy is also used to make and/or trigger Divine Empowered Items and Places. The act of manifesting specific Divine Power/Capability using Synergy (see hereafter) is referred to as Adjuration.

This reservoir grants a measure of the Anima energy known as Synergy.

Feature Type: Divine

Acquiring and Improving Synergy Reservoirs: Follows standard Anima Reservoir’s methods. Its applicable aptitude is Divine.

In the still cold of your thoughts, your mind is cleared of all things except one focus: your faith. In the unrelenting dark, a mote of light appears. The mote becomes 2, until a swirl dance before your inner eye. They swirl around you until you feel like a strand of energy connects to you as they enfold you in their embrace. Once the embrace of the divine has left you feel another conduit stretching across time and space, another bond between you and your faith.

Meditative Flows

The following capabilities can be enacted using Chi, but requires Meditation.

Dangers and Weaknesses

The reservoir can suffer Synergy Corruption from several external sources.

Top