Posted on December 20, 2024 in D20 iCore Skill
With Insight you can sense the motivations and intent of others and assess the truthfulness in relation to what they are displaying or claiming in social situations. Using subtle clues – variations in speech, body language, reading between the lines, etc. – you get a deeper sense of their motives, moods and attitudes. If successful, it will reveal that some part of what is being revealed is not 100% truthful or accurate. It will NOT reveal the actual truth. It can also be used to assess varying degrees of competency in a target, assuming the character using the skill has enough knowledge themselves to look for the signs of what they are trying to assess. This can come from the way a target moves, carries themselves, acts, assess situations, talks about and/or other more subtle gestures and clues they give off.
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
Posted on December 9, 2024 in D20 iCore Skill
With Appraising, the character is conversant with the production, value, cultural knowledge, and use of goods. This is only academic, approximate knowledge – to a degree reflected by the skill level they possess related to the item they are appraising. The character has an understanding of the general value and availability of goods, and can test them to assess their item properties. Note that having skill related to the item may alone may be enough to assess physical properties exclusive of value. Assessing mystic items requires an applicable phenomenology skill: Occult, etc. This could be used (instead of Perception) in some circumstances to detect traps by noticing anomalies on normal features and items.
Accomplished Activity: – Lore Subjects, Object Types, Object Period (historical)
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
Posted on December 3, 2024 in D20 iCore Skill
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.
Stories are verbal records of information, specifically tales meant to be passed on as a form of knowledge. Stories can be used to pass down information as a reference work, verbal records of true events and/or static information. Stories are often told about real world places and people and events as a means of passing on hard won information and factual news. Maybe embedded therein in memorable fashion are measurements of distance and time, position and details, flora and fauna that are important for the hearer if they are to travel through a certain region.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
Story in Myth: At the heart of myth is the story, and it is often formed through the natural evolution of telling stories and passing on what resonates deepest. They turn into mythic tales or fairy tales of morality through the application of religion and/or history. Oftentimes they are then localized and so you have a large variation of the same basic themes that has been inflated with hyperbole and localized elements to make it memorable and applicable for one audience and another and so on. Myth is usually a long tale of epic scope or impact, or collection of tales that was once intended to teach, to preserve, and to inform. Time, translation, cultural meaning, and true elements that have no reference point any longer, can swerve to turn information into myth.
Ultimately, stories are what bind things together across vast gulfs in The Pattern.
Preserving: There are many things that can be done to stories to assist in their preservation. Using memes, structuring (such as Iambic Pentameter used in epics), Menomonie tricks. Localizing references also make them more relevant and easier to remember.
Changing Nature: Like written records, stories change and transform over time. Some of the things that help preserve them are the same elements that lead to change – changing references to local events, figures, and places. Variations such as regional accent, affectations, ethnicity, social class, and context evolve over time and serve to confuse in translations over time. Language structure and evolution can also transform the text of a record as it is passed along.
Formulae, rituals, etc.
Elan is bound up in memes and myths and those figures tied to the stories they represent.
Signs and Omens are sometimes communicated through stories. The vagueness of their delivered form often becomes revealed as something the subject of or in parallel to well known stories. Revealment may be interpretive or obvious, though either will point to the importance of having known the story and its true meaning. This interpretation can also be transformative of a story – showing its true context and lending credibility to the teller and or subjects and objects within the story.
Posted on August 7, 2024 in D20
Occult Constraint is a common Occult Expression that represents magi that learned their craft in a hurried and/or expeditious manner that constrains their continuing practice of it. This can stem from a number of causes, but their knowledge is imperfect, lacks practice or proper application, and inhibits them as compared to a magus who learned correct form both in power and a limited perspective. Their learning materials and proving time are neither complete or wholly intelligible to others. They immerse themselves in one aspect of their craft and their perspective on it is formed primarily through that context. The intensity of the occult faculties are wrapped around an in-depth but myopic understanding. To improve from their current state to one of balance and equity, requires new and correct learning materials and processes, re-applying the fundamentals, and fully re-visiting the normally long stretch of testing the theory and practice.
This is not recommended for starting players as it adds more things to track, calculations, and complexity. This is really intended to augment through mechanics, a Role-Playing concept.
Class: 5e Wizard (only); applies to i20™ only.
Point of Acquisition: Level 1. This term denotes the point at which the Class is taken. Either at the time of Character Inception or when the initial level is taken as part of multi-classing. These are both moments of Actuated Awareness.
Formulae: Refers to all Cantrips, Occult Formulae, and Spells related to the School of Magic referenced.
School of Depth: 1 School of Magic chosen by the Magus (this is the emphasis)
– This Feature can only be selected once.
Superficial Schools: 2 affected Schools of Magic chosen by the Magus (these are the weakness)
Flawed Training Materials: The Occult Primer (learning materials) and Codex (spell book) reference work can only lead its reader to the same outcome with the same schools; It is not a good general starting point and will have to be re-written as part of the process for the Path to Correct.
Personality Trait: Everything is about my limited study of [ my School of Depth ] – it is the best solution to all problems. When given a choice, I will always choose to attempt a solution related to it above others, even if I know it is likely to fail.
Culture Stigma: Given their lack of adherence to the normal methods and processes by which a magus learns (varies by setting and circumstance, but there is a ‘normal’ process) they would not likely be the product of a formal Occult Institution or Organization. If they were, they would have left it due to some calamity or odd circumstance before their training was complete. Given their unreliable nature, it would seem as if formal institution of magi would generally be reluctant to take in such practitioners without stipulations and/or added costs to deal with their frustration.
Lack of Foundation: It is pretty regular practice in some settings to give all magi the formulae for Detect Magic without it counting towards any starting formulae knowledge – it is foundational to the magus culture and taught to all members of Occult Organizations and apprentices. Additionally, Find Familiar would also be unavailable (or imperfect at best) because the magus would lack the perspective to process the resultant bond. Any normal starting bonuses to Occult Phenomenology from an organization or mentor would not be present nor would they be unable to employ Occult Aptitude Thematics.
If the character ever wishes to correct their knowledge and behavior, they may re-learn their craft in the normal ways when they gain a level. They already have a foundation, so it is considerably less that learning it from scratch. Some costs may be covered if they are a member of an Occult Institution or Organization. creating experienced characters: cannot automatically process overcoming it.
Experienced Characters: Individual GMs may allow a starting character with multiple levels to have already gone through the process of Correcting the Restraint.
If the character wishes to give up the level they gained, they may be able to retain some of the advantages of their improper learning from their increased breadth of understanding. In addition to doing all the required work still, for each of the following, make an Occult Phenomenology check:
Posted on December 31, 2022 in D20 iCore Skill
Medical Treatment is a Simple Medical Practice of diseases, toxins/poisons, respiratory and surface skin issues, and the like that Advanced Medical Practices does not cover.
Surgery/Operation: An attempt to repair a Wound or critical organ(s); This involves heavy reparation and requires a field kit (preferably a full station) from which to work. If successful, the repair is successful and normal healing can commence. Without serious facilities or extenuating circumstances, these sort of attempts can only be made once.
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.
Equipment > This skill can benefit from a Medical Workers Kit. Toolkits are portable versions of dedicated Work Stations (which offer much better facilities to accomplish their function).
> Middling characters with this skill @Character Inception get Medical Workers Kit
This skill can be attempted on other species. If it is far from the character’s own species type, it may require a Biology and/or Zoology (an appropriate Species Lore may help as well) to apply with efficacy; Truly alien species absolutely will require Biology (Xenobiology preferably).
A character’s base capability in this skill may not exceed that of their same capability in Advanced Medicine.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
A character with a proficiency in any of the Simple Medical Practices can apply a use of the Medical Workers Kit to provide +1 level of Care on a single target with a Short Rest.
Average Difficulty: Using this skill, the character may use an a Full Medical Workers Kit and spend 1 hour to attempt to heal the effects of a Wound; anything worse than Dire Result adds an additional Wound of the same type.