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Category: Aptitude

Kinetic Aptitude

Posted on November 19, 2018 in Aptitude

Kinetic Aptitude is one of the 4 Pillar Aptitudes (Divine, Kinetic, Occult, and Psychic) that comprise the multitude of Presences’ (material, aethereal, etc.) in the The Pattern of the multiverse.

Kinetic Engagement: Having Kinetic Aptitude and/or kinetic capability – Powers, Skills/Traits, and/or Features using kinetic [Chi] energy. It is fundamentally the power of equilibrium in space and time to alter The Pattern. A character who takes on Kinetic Engagement as a path of perspective and development (to seek/petition for, acquire, and build up powers) is referred to as an Adaptate. The act of manifesting specific Kinetic Power/Capability using Chi (see hereafter) is referred to as Demonstrating. A permanent change in the score of this (or any) Aptitude triggers an Actuated Awareness.


i20™ Kinetic Engagement Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

Requirements: Adoption of a [Kinetic] related Primary Class and Primary Ability. * No Aptitude power can be exercised unless the character’s level is equal to the Aptitude rating. *

iCore Kinetic Engagement Details/Mechanic

All benefits from previous measures are inherited.


i20™ Kinetic Measurement Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.
D20 Kinetic Measurements
Rating Cost Description (Cumulative Effects)
0 [Latent] 0 Essence A Latent Talent has no measurable aptitude, but does possess a related anima energy; Kinetic anima is “Chi“.
1 5 Essence

All the Basic/Proficient capabilities (as well as those of lesser measures) of the Common Kinetic Aptitude Powers.

Natural Discernment: +1 on checks for Kinetic Phenomenon

Natural Affinity: The character may Attune a single Empowered Kinetic Item without Pledging Essence.

2 4 Essence(9 total)

All the Accomplished capabilities (as well as those of lesser measures) of the Common Kinetic Aptitude Powers.

  • Attribute Affinity: The character gains a +1 increase to the maximum value (usually taking it to 21) of their Primary Ability within their Primary Class.
3 3 Essence(12 total)

All the Exceptional capabilities (as well as those of lesser measures) of the Common Kinetic Aptitude Powers.

  • Aptitude Emphasis: At 8th level, if you choose an Ability Score Increase in your Primary Class’s 2 proficient abilities, you can increase one ability by 1 and the other by 2.
4 2 Essence(14 total)

All the Masterful capabilities (as well as those of lesser measures) of the Common Kinetic Aptitude Powers.

Vital Conduit: = Vital Body: [1 Chi] The next set of Death Saves (until an outcome is resolved) requires only a 9 or better for success.

4 @ time of Character Inception

iCore Kinetic Aptitude

iCore Kinetic Aptitude
Rating Cost Description
1 5 Essence
2 4 Essence(9 total)
3 3 Essence(12 total)
4 2 Essence(14 total)
4 @ time of Character Inception
Common Kinetic Aptitude Powers: These scale with each Measure.

Kinetic Affinity

Armored Maneuvers

Action Burst

Shrug Off

Unarmored Maneuvers

Chi is the Anima Energy within The Pattern that fuels some kinetic Bonds, powers, and Features; It is accumulated in a Chi Reservoir.

Divine: Bonds of greater purpose though spirit and insight into mystic connectedness.
Kinetic: Mind-over-body through the rigors of health, concentration, and discipline.
Occult: Command of arcane powers & entities through understanding of The Pattern.
Psychic: Reality as a representation/reflection of Will Power and inner vision.

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Aptitude

Posted on August 29, 2015 in Aptitude

Aptitude is an Essential Aspect that represents the types of capabilities a character has a natural affinity for, to wield powers, choose Features, and accomplish Actions. These measures filter the character’s experiences and foster a natural pathway of development, providing a natural inclination for choices that shape their capabilities.

[There are 4 Pillar Aptitudes of The Pattern – Divine, Kinetic, Occult, and Psychic. su_permalink id=”36″]Aptitude[/su_permalink] is measured by a Talent Level of 0 to 4. A “Natural Talent” is a maximum talent level with a Talent Mastery feature that expands the limits of related aptitude powers.

Divine: Bonds of greater purpose though spirit and insight into mystic connectedness.
Kinetic: Mind-over-body through the rigors of health, concentration, and discipline.
Occult: Command of arcane powers & entities through understanding of The Pattern.
Psychic: Reality as a representation/reflection of Will Power and inner vision.

Other aptitudes exist, but the pillars are universally available to Lower Order Beings reflected in PC options. Such beings can only possess one Natural Talent at the time of Character Inception. Aptitude effects can be enhanced or suppressed through Saturation in a Locale or Setting.


Starting: PC’s start play with 4 measures of aptitude divided between material and the three mystical aptitudes of the pillars, divided however they want. Some races and/or pathways may adjust this or have minimums which must be met. This may even vary by Locale or Setting.

Aptitude Perspectives > Design Guide/Ref | GM's Guide/Ref | Player's Guide/Ref

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i20™ Aptitude Details

you can pl;ay just by meeting the minimums vy race and class and feature, no other effects – this is up to the GM and play group

Aptitude is the gateway to traits and aspects outside the core D20 experience and acquiring powers across classes without sacrificing levels. Many features have one of the pillars of The Pattern associated with it.
= link pattern/pillar/apt
Divine (Wisdom); Kinetic (Strength, Dexterity, Constitution); Occult (Intelligence), and Psychic (Charisma). Sanity does not have a specific pillar and is generally not something that characters have affinity with.

  1. Primary Class: This is their first character class and it must always be a level higher than any other class (or the aptitude is considered half for determining what powers are gained).
  2. The cost is 5 essence for the 1st measure; 4 for the 2nd, 3 for the 3rd, and 2 for the 4th. Add 1 Essence to the cost at each measure if Aptitude is taken after Character Creation.
  3. Level Trace: Unless noted, the benefits of aptitude do not kick in until the character level is equal to the aptitude. Natural Talents (those who begin play with the maximum of 4 rating in an aptitude) gain an automatic success on any Ability check they are proficient with, having a DC 15 or less; If the DC is higher, they gain Advantage on the check.
  4. Reality Pillar: Natural Talents provide a deep anchor point in The Pattern.
    1. If a character takes their first Feat (at 4th level) and it is directly related to their Natural Talent aptitude (for the Primary Class only), they may take it at 3rd level instead.
    2. The character’s level is increased by 1 for determining which Aptitude powers they have access to.
    3. Each additional class after the primary takes 1 Essence, and the multiclassing requirements go up by 2. All other multiclassing mechanics stay the same.

iCore iCore™ Aptitude Details

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.