Wyldling Path ( Barbarian, Berserker, Savage, etc.)

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Associated Ideas/Aspirations: Nature, outdoors, tribal, berserker, fighting, anima, totemic; These characters typically use unique Features, many Weapons, some Armor, and limited Mystic powers in Combat Activity.

Default Aptitude Minimum Aptitude Optimal Aptitude
Kinetic 4 Kinetic 1 Kinetic 3, Divine 1

This Pathway (Class) uses the standard 8 Character Attributes; Starting [essence=ref] is by race/species at Character Inception with the following adjustments:


i20™ Path Mechanics

  1. All Characters gain a optional Attribute Score Increase at the time of Character Inception.
  2. Starting Skills:

i20 Skills REPLACE d20 skill proficiencies

LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.

iCore iCore™ Path Details


Wyldings are dwellers in the outdoors and revel in acting as raw and primitive, as much in the ways of the beasts and their social organizations as possible. They take from the class of Warriors seek to meld with the raw nature of The Pattern – many seeking through the power of the veneration of the power of primeval chaos. The wylding way is that of the beast, or to seek the depths of elemental rage – the wind, sand, storm, wave and sun that rips the flesh of those who stand in its path. Civilization is a fool’s construct as it will always vanish, wyldings were meant to take their place as apex predators. Manners, tradition, culture all will be scoured away, they are transient and unimportant compared to what nature provides to survive and thrive. Reasonableness and courtship, politics and towers – wylding power takes what it wants regardless of civilized constructs. Fight, fuck and feast, live in the moment with your tribe or pack. Howl, snort, fling yourself about in revelry, dance and celebrate movement, living, the goings and comings of animals and elements.

Becoming a Wylding

Primitive Appetites:

Live in the Now:

A Wylding can come from any gender or race, unless prohibited by setting or GM.

Continuing as a Wylding

Apex Perspective:

Unending Fight to Survive: Life is always contested. Only through challenge and victory can new power be gained. Hiding behind the walls of cities is to protect the weak and unfulfilled.

A Wylding’s Roles:


Cultural/Literary/Historical Examples: Vandals, Gauls, Scythians

Primary Setting Types: Fantasy

This Character Pathway is commonly found in associated Settings as a Class option. A Setting may implement this with changes that align with the setting’s properties – including the title by which it is known. GMs and Players may customize as needed. Knowledge of the Wylding Pathway as it appears in a Setting is covered under the Lore of the setting’s World History and/or more specific lores, if applicable.

Story Emphasis: It is strongly suggested that all Players have some story for the important elements of their characters (GMs often reward this).

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.