The Incarna Multiverse ('iVerse™') is a structure of reality based on the Incarna Game Mechanics. This reality unfolds in the multitude of Setting as "The Pattern".
The Wyldling are dwellers in the outdoors and revel in acting as raw and primitive, as much in the ways of the natures beasts and their social organizations as possible. They take from the pathway of Warriors seek to meld with the raw mystic power of nature in The Pattern – many seeking through the veneration of the natural world seen as Primeval Chaos. The wylding way is that of the natural beast and/or the elements – the wind, sand, storm, wave and sun that rips the flesh of those who stand in its path. Civilization is a temporary construct as it will always vanish. Wyldings were meant to take their place as apex predators. Manners, tradition, culture – all will be scoured away ultimately; They are transient and unimportant compared to what nature provides to survive and thrive. Reasonableness and courtship, politics and towers – wylding power takes what it wants regardless of civilized constructs. Fight, fuck and feast, live in the moment with your tribe or pack. Howl, snort, and fling yourself about in revelry, song, and dance; Celebrate freedom and change, living, the goings and comings of seasons, flora and fauna, warmth and elements.
Associated Character Concepts / Aspirations: Nature, outdoors, tribal, barbarian, berserker, fighting, savage, anima, totemic; These characters typically use unique Features, most Weapons, some Armor, all Shields & Braces, and very limited Mystic powers in Combat Activity.
> Typical Behavior(s) for @Role-Play Impact:
i20 assumes you are familiar with the 2014 DnD 5.0 SRD and the PHB it is based off of.
Starting i20 Characters have Zero Discretionary CP unless noted by the Game Master. These are all taken acquiring a Race/Species and a Pathway of Experience. A starting character is the moment of character creation (@Character Inception).
Multi-Classing: Required to meet the Accomplished Attribute Dispositions in all classes (replaces SRD req.). Does not gain the benefits marked as "@Character Inception".
This corresponds to the BARBARIAN (Class)
The following aspects deviate from or add to the base class, though may also vary by setting, back story, and/or cultural experience; 'Baseline' values are just average/defaults to be used * without specific reference checks. *
Are you using Best Practice guidelines? (ask your Game Master)
Is your Game Master allowing a Committed Pathway?
Select your character's Race/Species and Background (and/or choose from a some other Character Experience) from those available in your Setting (ask your Game Master); Note that these may set or adjust all other aspects of Character Creation.
Default Aptitude | Minimum Aptitude | Optimal Aptitude |
---|---|---|
Kinetic 4 | Kinetic 1 Baseline if Aptitude is not emphasized. |
Kinetic 4 (Berserker) Kinetic 3, Divine 1 = Begin play with Chi Reservoir (If they are using the aptitude) |
@Character Inception, Characters gain an Attribute Score Increase (ASI), limited in application by Attribute Group(s) or explicitly as defined either by their Background's Vocational ASI OR as a Pathway ASI:
PATHWAY = In either Power or Body groups
Accomplished Attribute Disposition = 13 in: Strength and Vigor (Constitution); Additionally, they gain:
i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).
You begin play with a single functional, non-stylistic item of anything you can make that is part of the crucial function of your class.
Currently Supported Subclasses: (Others are at GM discretion/approval.)
i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).
LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.
Primitive Appetites:
Live in the Now:
Apex Perspective:
Unending Fight to Survive: Life is always contested. Only through challenge and victory can new power be gained. Hiding behind the walls of cities is to protect the weak and unfulfilled.
A Wylding’s Roles:
Cultural/Literary/Historical Examples: Vandals, Gauls, Scythians
Primary Setting Types: Fantasy
An Archetype character can come from any experience, background, culture/social norms, gender, race, or regional issue unless prohibited by Settings or Game Master.
This Character Pathway is commonly found in associated Settings as a Class/Path option. A Setting may implement this with changes that align with the setting's flavor and properties - including the title by which it is known. GMs and Players may customize as needed. Knowledge of this Pathway as it appears in a Setting is covered under the Lore of the setting's World History and/or more specific Lores, if applicable.
Story Emphasis: It is strongly suggested that all Players have a full set of Stories for the important elements of their characters; These can explain any feature that deviates from normal rule/play limits. GMs often reward this.