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A Question of Faith > historical 1 shot

Posted on May 15, 2026

North Revealed CAMPAIGN CHRONICLE >> The North Revealed is a Living World campaign set in The Northern Hearthlands/Grand Duchy of Rhyl of the [Fantasy] Steel Realms.
** The source of the following material is from this campaign. **

Historical 1 Shots: Night of the Owl | Brother Wolf, Sister Moon | To Kill a Mockinghag | Just Another Macguffin | A Question of Faith

NOTE: This ADVENTURE will determine the ultimate outcome for the historical event of “The Forgotten Cult”. This takes place a few years earlier of the main campaign start in the world of the North Revealed main campaign. This will have repercussions in that campaign.

@ Start – A Question of Faith

Summary: The PCs are all followers of the Lightbringer faith of the Steel Realms. Steeped in their deepest traditions, and especially so because they are all from the Kingdom of Umbak – the bedrock of the faith. They begin as an elite squad fighting the forces of the Lich Lords on the Autumn Wall in the Grand Duchy of Rhyl. Through their faith, they feel the hand of the gods reach out and whisper to them about a sacred mission they are to go on – they are called to serve and must obey… A power, a new sinister power stirs, the stability of The Red March that supplies North Gate Garrison is in danger and must be secured.

The PCs Back Story

One of the heralds of high priestess Aerna takes this group, fighting on the autumn wall at the regents ward a place of Umbakian priority as it just the farthest into the pass by 1m than any other parts of the wall. Of course the umbakians claim it. There are three shifts, and this group was the slowest shift – the day watch.

All feel the hand of the mother on their shoulder. This hand guides them off the wall and the ward behind it. To the garden were those who seek the piece of home find solace in peace. A. Herald of the mother of light awaits them there and has a mission for them. There is a hand from the dark, reaching out. The mother’s insight knows that it is insidious – it is designed to match whatever force is used against it. And that it knows that the Lightbringers have sensed it, and relishes the challenge. It is a strange darkness, it hides from the revealment of the light, insidious, subversive, and without conscience. Somehow it moves against a specific idea that the High Priestesses of the hearth, field, and bed have come together for. An attempt must be made to salvage it, but without sending the most powerful of agents. A matching force used against those of such power may have severe consequences.

The Setup

> This will introduce the concepts of a Unified Faith and the Prayer of Inner Light.

The Specifics

Character Profiles

Priest of Whelm, the protector

Cleric 4th > Possible Domains: Light, Life, War

Priest of Aerna, the mother and hearth-tender

Cleric 4th > Possible Domains: Light, Life, Peace
SECONDARY MISSION: Gather information and secure its transmission back to the High Priestess of Aerna

Priest of Ikribu, the father & maker

Cleric 4th > Possible Domains: Light, Life, War, Forge

Priest of Balthazaar, lord of law and justice

Cleric 4th > Possible Domains: Light, Life, War, Order

Priest of Anaeth , lightbringer Angel of The Radiant Spirit and herald

Cleric 4th > Possible Domains: Light, Life, Ambition

Priest of Ghilbanaeth , lightbringer Angel of The Radiant Spirit and revealer

Cleric 4th > Possible Domains: Light, Life, Knowledge
SECONDARY MISSION: Gather information and secure its transmission back to the High Priestess of Aerna

Priest of Mitrabraeth , lightbringer Angel of The Radiant Spirit and soother

Cleric 4th > Possible Domains: Light, Life, Nature
SECONDARY MISSION: Sacrifice yourself to ensure the darkness is contained

Gear to distribute

Terminology

Disastrous = 1 Dire <= Target -5 Failure Simple >= Target # Significant >= Target +5 Exceptional = “Critical Range”

MAKING CHARACTERS

PLEASE MAKE YOUR OWN CHARACTER AND HAVE IT READY FOR THE DAY OF THE GAME. D&D Beyond, Google Doc, etc. = All OK. > Plan on printing it out, the table will mostly be used for a battle map!!!!

All characters are PHB 2014 human, non variant, POINT BUY for Attributes. Your Essence Pool is locked at the start. Max HP at 1st. Cleric 4th > A set of different templates will be presented, each character must be from a different template (god + domain)

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Tower of Voices, Stone Cold Terror of CY 9184 – Notable Events

Posted on May 15, 2026 in Steel-Realms

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This is a Notable Event Developments record for Tower of Voices, Stone Cold Terror of CY 9184. It is history built as part of A living world setting wherein Content is updated continuously as part of the Campaign Records of the Steel Realms. It may also be found noted in The Herald’s Quarterly.

Tower of Voices, Stone Cold Terror of CY 9184

Synopsis: In CY 9184, something broke free in Silverstone Tower in the Grand Duchy of Rhyl. It prowled the shadows of the loneliest of halls and rooms for months before it was contained. Its presence would freeze corridor walls, freeze the breath of those traveling through them, and tear skin from hands or anything that touched a cold metal latch or knob. It was announced to be an evil spirit, freed from the consciousness of a imprisoned being that went into torpor. The Rhylander Green Conjurists were said to have finally tracked it down and bottled it back up again. By the time the time of terror was done, it had killed three, and permanently wounded dozens – mostly minor, but some debilitating.


This content made for the i20™ Incarna mechanics. Each character participating should roll a d% and check the result below. If the GM allows it, players may simply choose the option for “A Far-Away Breeze”.

d100% < 1-50% > The Time for Terror: Several times you outran the frosting of the walls as it prowled after you, but the spirit of cold terror finally caught up one day. Though it did not kill you, it left upon you vague impressions and feelings so disturbing, it froze your blood – fortunately not literally. When a cold wind blows, and the darkness overtakes you, you still have disturbing dreams you dont know where they come from – cloudy and unresolved. You gain the Feature “Open Door to Nightmares”: If ever you are inflicted with the Feature: Nightmares, you lose any bonuses on saves & resistance or immunity to it you have from any other sources.

d100% < 51-70% > Rage Tempered Thoughts: Despite outrunning it several times, you were finally caught by the cold terror of Silverstone Tower. With your back to the wall, you drew a deep breathe and prepared to fight – your weapon flashed as you felt the cold draft across the back of your neck. Something like a ghostly hand seemed to grab your throat and you raged and roared – your bellows echoing down a long corridor under the compound. The red rage shattered the grip the cold had upon you and the cold melted around you as you flailed – your anger finding focus as the weapon in your hand warmed, seemingly honed sharp by your instinct for survival. You gain the Feature “Rage Filled Mind”: Whenever you are attacked and Psychic damage is inflicted on you, it is reduced by a total of 1.

d100% < 71-90% > Cool Tempered Thoughts: So many stories were cast about at the time of the cold terror of Silverstone Tower that you did not know what to believe. Some had seemingly been left unharmed, others cut to the bone by a cold biting wind. You avoided it for some time, but it finally found you, alone in a flight of stairs and you unable to outpace it in such closed quarters. Taking a deep breathe for fear of it taking yours, you drew your weapon and prepared to sell your life expensively if you could. Your mind steeled into stoney silence, ready for your fate, the cold draft blew across your brow and cooled your thoughts. Despite all you heard, it was hardly the violent and suspicious beast that you heard talked about. It seemed curious if anything, and you felt yourself relax, unconcerned as it blew around you. You knew time passed, but not how much. It settled upon you, and you felt your body drain of heat, as if it was making room for itself within you. But the calm experience never quite left you… and you feel to this day that part of it is still with you. You gain the Feature “Stone Cold Contemplation”: You lose 1 Essence permanently. You gain +2 in Insight checks.

d100% < 91-100% > A Far-Away Breeze: The cold terror of Silverstone Tower was something that seemed to haunt only your waking thoughts. You were extra careful and seemed to avoid all the mistakes and encounters that your companions in the prison had. Several had encounters that were directly recounted to you. With everything you heard and saw, you were happy to run, hide, and do everything in your power to avoid any encounter with it. You can say that you remain unscathed during the Stone Cold Terror of CY 9184; You were there, you saw what it did, and you can brag about surviving it without incident.

The Tower of Voices – Silverstone Tower (Rhyl)

Posted on May 15, 2026 in Steel-Realms

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Within the prison of Silverstone Tower there is the Tower of Voices. This is a squat 3 story tower with many small chambers, all well insulated and isolated from each other containing scholars hard at work recording the ‘voices’ heard in the prison. The tower is not the tallest within the prison’s compound, but it is the brightest – painted a burnt orange and white, it is unmistakable and a beacon to those who sometimes get lost in the voices swirling about the prison. Most of the history of the Tower of Voices is part of the History of Silverstone Tower, though some Notable Events are unique to its own records.

Within the tower are the primary scribes that collect the ‘voices’ – a strange byproduct of the prison. These are the dreams & whispers that travel throughout the prison, echoes of thoughts in a multitude of languages. Then these messages are transcribed in the tower into multiple languages and sent to various scholars for study and interpretation.

Workers learn which corridors are safe, and which servants to avoid, and which can be spoken to & in without the risk of madness.

Letters Corps: In exchange for an education, many minor nobles and 2nd and 3rd born offspring are sent here to serve time as copiers, runners, and messengers for the scholars in the Tower of Voices. Those who leave after their 3 year time in service most often look 10 years older than they actually are. Those who survive the ordeal often never speak of it. Some even forget it entirely… because they need to.

Half Breed Scholars: These enigmatic sounds are recorded by scholars in the ‘Tomes of Rhylian Whispers’. Halflings of the Steel Realms and Half-Elves of the Steel Realms make the best scholars to record these whisperings in the Tower of Voices of Silverstone Tower for some reason. Perhaps the normal calm demeanor of the halflings and the particular anger inherent in the biology of the half-elves has something to do with their resistance.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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The Dragon Brothers of Whelm (sect)

Posted on May 15, 2026

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The Dragon Brothers of Whelm are a sect of Whelm (the protector/defender), part of the Lightbringer pantheon. They only exist in Six Spires Pass and have been serving there since CY 7014. In CY 7010, the founder of the order, Sir Morgan of Gladnor, discovered the remains of a dragon while exploring the peaks outside of his service in the Realms Levy. From these remains, the greyed and deteriorated Dragon Scales he found were infused with the light of the Lightbringers and he wore the gleaming bronze coat with pride, inspiring courage in his wake. Many chose to follow him in his years of service, and a sect was built up around it. The suit of dragon scale is a relic now, fading in its power, but still touched by each member before they set out for battle in the pass. They train wearing scale mail replicas of the original suit, and some say they have a special style of combat that makes the best use of its properties – knowledge they keep hidden and it may stem too from the repeated touch of the ancient suit of dragon scale armor.

Important References

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Notable Event Developments (summary) for the Steel Realms

Posted on May 15, 2026

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The following Notable Event Developments (summary) for the Steel Realms are Notable Event Developments used in adventures, campaigns, and scenarios as part of the Living World set of development for the Campaign Records of the Steel Realms.

Listing of “Notable Events” for the Steel Realms Campaigns

Realm's Aptitude Powers: Divine, Occult, and Psychic

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