How to use this page: This is meant as a complete reference experience (other than i20 source materials). You should be able to return to this page which will link to all the relevant topics for playing this aspect of your character. When you are improving your character, it should provide clear information on their incentivized development. Using it as a reference during gaming should greatly assist with maintaining game flow.
Core Ideas of the Incarna Multiverse
The Incarna Multiverse ('iVerse™') is a structure of reality based on the Incarna Game Mechanics. This reality unfolds in the multitude of Setting as "The Pattern".
Your Game Group has chosen a specific Settings; It's Character page constrains what options you may have... it is from this point that you can realistically work with your Character Concept (though many Game Masters will allow just about anything with the right Character Story elements).
The following aspects deviate from, replace, and/or add to the base d20/PHB, though may also vary by setting, back story, and/or cultural experience; 'Baseline' values are just average/defaults to be used * without specific reference checks. *
Making a Magus Character @1st Level
Are you using Best Practice guidelines? (ask your Game Master)
Health (Hit) Points: (HP) Average HP only at 1st; Health is Recovered at a standard rate ("Hit Dice" are not used). Wounds can temporarily reduce the character's normal maximum.
Rested Healing: Applying healing immediately after a Rest and before any other activity is taken normally assures a major result (full amount).
Starting Skills @Character Inception: & +1 level in a Lore of choice if the character has an Accomplished Attribute Disposition. i20 REPLACES d20 skill proficiency > Check = skill level + modifiers (Prof. Bonus not used).
A Magus has all the known forms or schools accessible to them.
Geomancy (time, distance, travel, shape, space, displacement)
Illusionist
Enchanter
Evoker
Conjurer / Summoner
Divination
Necromancy/Sarcomancy
Transmuter
Repudiator (protection, counter/null/dispel)
An Archetype character can come from any experience, background, culture/social norms, gender, race, or regional issue unless prohibited by Settings or Game Master.
This Character Pathway is commonly found in associated Settings as a Class/Path option. A Setting may implement this with changes that align with the setting's flavor and properties - including the title by which it is known. GMs and Players may customize as needed. Knowledge of this Pathway as it appears in a Setting is covered under the Lore of the setting's World History and/or more specific Lores, if applicable.
Story Emphasis: It is strongly suggested that all Players have a full set of Stories for the important elements of their characters; These can explain any feature that deviates from normal rule/play limits. GMs often reward this.
Heraldsmein: This Titles is often a qualifier – “Good day Sira Heraldsmein Jones”. Bards, World Watchers, Heralds, and generally those who seek and carry information from one place to another in service to a liege or not.
How to use this page: This is meant as a complete reference experience (other than i20 source materials). You should be able to return to this page which will link to all the relevant topics for playing this aspect of your character. When you are improving your character, it should provide clear information on their incentivized development. Using it as a reference during gaming should greatly assist with maintaining game flow.
Core Ideas of the Incarna Multiverse
The Incarna Multiverse ('iVerse™') is a structure of reality based on the Incarna Game Mechanics. This reality unfolds in the multitude of Setting as "The Pattern".
Your Game Group has chosen a specific Settings; It's Character page constrains what options you may have... it is from this point that you can realistically work with your Character Concept (though many Game Masters will allow just about anything with the right Character Story elements).
Bards, the journeyists and explorers that travel, promote knowledge & spread information, adjudicate differences, and in general are the watchers and supporters of civilized society.
The following aspects deviate from, replace, and/or add to the base d20/PHB, though may also vary by setting, back story, and/or cultural experience; 'Baseline' values are just average/defaults to be used * without specific reference checks. *
Making a Bard Character @1st Level
Are you using Best Practice guidelines? (ask your Game Master)
Health (Hit) Points: (HP) Average HP only at 1st; Health is Recovered at a standard rate ("Hit Dice" are not used). Wounds can temporarily reduce the character's normal maximum.
Rested Healing: Applying healing immediately after a Rest and before any other activity is taken normally assures a major result (full amount).
Starting Skills @Character Inception: & +1 level in a Lore of choice if the character has an Accomplished Attribute Disposition. i20 REPLACES d20 skill proficiency > Check = skill level + modifiers (Prof. Bonus not used).
Currently Supported Subclasses: (Others are at GM discretion/approval.)
Song of Rest & Soothing: This increases the Healing Rate of those who can hear it by 1 or offset negative care aspects by 2. At 5th level, if they spend 1 Mana (if they have a Mana Reservoir), they can affect a # or targets equal to their Proficiency Bonus, and increase the healing rate by the same amount.
Roles
Wry smile, easy laugh, comforting word, reasonable
Elegist/Memorialist: funerals, weddings, birthdays, etc.
> Credentialed = can perform associated ritual/ceremonial trials with markings/bona fides/documents which are legally binding
Balladeer: musician/singer/lyricist
Performer: actor/poet, storyteller, gambler
Loreist: Law, tradition, history, news, teacher, settler of disputes through the use of precedents and reasonableness
> Credentialed = can perform associated ritual/ceremonial trials with markings/bona fides/documents which are legally binding
An Archetype character can come from any experience, background, culture/social norms, gender, race, or regional issue unless prohibited by Settings or Game Master.
This Character Pathway is commonly found in associated Settings as a Class/Path option. A Setting may implement this with changes that align with the setting's flavor and properties - including the title by which it is known. GMs and Players may customize as needed. Knowledge of this Pathway as it appears in a Setting is covered under the Lore of the setting's World History and/or more specific Lores, if applicable.
Story Emphasis: It is strongly suggested that all Players have a full set of Stories for the important elements of their characters; These can explain any feature that deviates from normal rule/play limits. GMs often reward this.