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Cults, Sects and Orders of the Shadren (The Cool Embrace)

Posted on December 22, 2024 in Steel-Realms

Cults, Orders and Sects of Mog-Creoch (Devouring Worm)

Posted on December 22, 2024 in Steel-Realms

Steel Realms

Devouring Worm

– This is the dominant order of the faith. It has common Group/Institution elements.

Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.

The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Mog-Creoch. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Mog-Creoch has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.

Options for PC’s in the Steel Realms

i20™ Faith Details

Clerics in service to the faith have the callings (subclasses) of Life, Grave, Death, and War; Others may be available at GM discretion or through other cults, sect, or orders.

Paladins in service to the faith have the callings (subclasses) of Ancients and Vengeance; Others may be available at GM discretion or through other cults, sect, or orders.

iCore iCore™ Faith Details


Realm's Aptitude Powers: Divine, Occult, and Psychic

The Dwindor Covenant

Posted on September 13, 2023 in Steel-Realms

Steel Realms

The Covenant (pact) between The Witch of Dwindor Swamp and her agents.

The Ancient Covenant

The Witch of Dwindor is Dunstrand. Her will is the light that guides the hidden powers that move, make, and destroy the fortunes of the ancient vale of Dunstrand. Every creature in the vale is her eyes, ears, nose and mouth; what they perceive she may perceive. I too am an extension of her senses and agent of her will in all things. She is the shadowy mother of intrigue, the iron maiden of war, and the withered crone of disaster. She is the vengeance that flows down from the peaks, rivers, and clouds over those that would bring down her spirit and drench the vale in the blood of strife. I deliver wrath upon those she decrees. So to do i operate to ensure those she deems worthy flourish in her machinations. While i am within the vale, she is the ultimate power I look to, the answers to what I seek lies within her vision and so i align my efforts and goals to elevate her and the power of the vale.

The Dwindor Bond

In order to keep watch over and secure the sleep of the evil burried in the swamp, there must always be a “Witch of Dwindor” who takes the Dwindor Bond. It requires Meditation, and a familiarity in ceremony and ritual.

The ‘womb’ of Dwindor can only be entered by those who have been Blood Pledged to the Dwindor Bond.

Pledge of the Blood: The next generation must be pledged at any given time. If not, the next of kin of the current witch will be hunted and killed by the swamp denizens.

Oath of Service

The oath that those who serve her now is much abbreviated. It is simple, and goes thusly:

“While in Dwindor, I bow to her wishes in everything – though they be in opposition to mine. The Witch of Dwindor sees more than I and I, as her agent, will fulfill her requests with all the powers of my disposal.”

You recite the oath, and willingly open yourself to her power. You feel a protective shroud come down over you. You know that the Witch has protected you ever so slightly from outside forces of magic while in the vale. You also feel an itch in your gut. At first it is a gnawing sensation but quickly fades. Something has been planted in you that will take hold if you cross her.

D20 Adherent of the Dwindor Witch

The character commits themselves to the a power base of the Vale of Dunstrand and the interests of the Witch of Dwindor. Their power as an agent is measured in Pledged levels (# of levels the character has achieved while in service to her). While they do have an extra measure of power, none of them work against the Witch herself. The character fulfills as Geas and sacrifices 1 Essence at the time of their oath, and a Geas at each 4 levels. While within Dunstrand, her Adherents gain the use of one of the following powers per level pledged (does not change once taken):

  • Required: Under the effects of a Gentle Repose spell.
  • Advantage on saves vs. Poison and Disease from sources in the swamp.
  • Advantage on Sanity saves from sources of fear/fright in the swamp.
  • Advantage on Survival checks.
  • Advantage on Nature checks.
  • Immune to the Entangle spell.
  • Immune to Thorn Whip and Ray of Frost cantrips.
  • Ability to cast Fog Cloud 1/Short Rest; it does not obscure the vision of the caster.
  • Ability to cast Pass Without Trace 1/Short Rest.
  • Gain the benefits of Non Detection.
  • Ability to cast Purify Food and Drink 1/Short Rest.
  • No Moor Cat will attack the character.

Her true followers are actual Druids, Clerics, Warlocks and as a patron of Eldritch Knights and Arcane Tricksters.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Cults, Sects and Orders of Delleth (The Quiet Seeker)

Posted on June 1, 2023 in Steel-Realms

Steel Realms
Realm's Aptitude Powers: Divine, Occult, and Psychic

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