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Cults, Sects, and Orders of Gloombringer (Gloom’s Bride)

Posted on June 7, 2022 in Steel-Realms

Steel Realms

Gloom’s Bride

– This is the dominant order of the faith. It has common Group/Institution elements.

Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.

The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Gloombringer. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Gloombringer has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.

Options for PC’s in the Steel Realms

i20™ Faith Details

Clerics in service to the faith have the callings (subclasses) of Death, War, and Knowledge; Others may be available at GM discretion or through other cults, sect, or orders.

Paladins in service to the faith have the callings (subclasses) of Vengeance; Others may be available at GM discretion or through other cults, sect, or orders.

iCore iCore™ Faith Details


Realm's Aptitude Powers: Divine, Occult, and Psychic

Like all faiths of the Steel Realms, a single divine principal has multiple aspects but shares key qualities. There are several small cults and orders in addition to the larger and more well known ones.

There is even rumors of a sect of Gloom Bringer among the Ducateon, that follow the ways of “The Encroaching Darkness” and are killers of the priests of Maðr. They believe that Maðr is a deceiver and holding the Ducateon back in their rigid society. For them, the way to evolve is to turn inward, and the path is dark. The dark must be traversed in order to find the way.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Cults, Orders and Sects of Rastur (Sovereign of Lions)

Posted on November 18, 2021 in Steel-Realms

Steel Realms

Sovereign of Lions

– This is the dominant order of the faith. The primordial animal archetypes are diverse in their very nature – animistic and their worship is highly localized and specialized as well as incorporated into the Wyld Faith itself, from which it derives any Group/Institution elements.

Cleric (for the Green Church), Druid (for the Wyld Faith) – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.

The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Rastur. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Rastur has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.

In addition to their own specific elements of faith, they embrace all the shared elements of the Unified Pantheon of Lightbringers (except where directly contravened).

Options for PC’s in the Steel Realms

i20™ Faith Details

Clerics in service to the faith have the callings (subclasses) of Nature, Life, and War; Others may be available at GM discretion or through other cults, sect, or orders.

Druids in service to the faith have the callings (subclasses) of Land; Others may be available at GM discretion or through other cults, sect, or orders.

Rangers in service to the faith have the callings (subclasses) of Beast Master and Hunter; Others may be available at GM discretion or through other cults, sect, or orders.

Paladins in service to the faith are RARE, but usually in the capacity of militant defenders and have the callings (subclasses) of Ancients and Vengeance; Others may be available at GM discretion or through other cults, sect, or orders.

iCore iCore™ Faith Details


As such, there are no formal “cults” per se, just groups of followers or Followers who hold loose ideals related to the strengths of the animal(s) as it is important and symbolic to the Follower. Any Follower or believer in a single animal archetype has a general belief in all of them – though may revere others less for their symbolic attachment. There are many localized cults of cat worship – tigers and jaguars far to the south, mountain lions in the north. These are all very secretive and small – reflecting the solitary nature of these hunters. Over the ages, some mountain lions have even adapted for hunting in the darklands and his presence is sometimes paid homage (in fear) even there. The institutional church of Rastur has few places of worship outside the south. It is mostly represented through the Green Church were that churches influence is strong.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Cults, Orders and Sects of Aerna (Tender of Hearth and Home)

Posted on October 3, 2021 in Steel-Realms

Steel Realms

The Tender of Hearth and Home

– This is the dominant order of the faith. It has common Group/Institution elements.

Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.

The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Aerna. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Aerna has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.

In addition to their own specific elements of faith, they embrace all the shared elements of the Unified Pantheon of Lightbringers (except where directly contravened).

Options for PC’s in the Steel Realms

i20™ Faith Details

Clerics in service to the faith have the callings (subclasses) of Light, Life, Order, and Peace. NEVER War or Tempest; Others may be available at GM discretion or through other cults, sect, or orders.

Paladins in service to the faith have the callings (subclasses) of Ancients and Devotion; Others may be available at GM discretion or through other cults, sect, or orders.

iCore iCore™ Faith Details


Realm's Aptitude Powers: Divine, Occult, and Psychic

Aspects Known/Common Associations

Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s):

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >

Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers:

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Beyond the General Litany

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Armaments of the Faithful: Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Afterlife: The afterlife promised to the followers of light is the Home of the Safe Hearth.

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Realm's Aptitude Powers: Divine, Occult, and Psychic

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Cults, Orders, and Sects of the Ascended Celestials

Posted on August 2, 2021 in Steel-Realms

Steel Realms
Steel Realm Celestines

Steel Realm Celestines

These creatures are from another realm entirely, and came to Helca long ago as part of their ascension into Higher Order beings.

Common Properties

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which they play a significant part.

Common Powers

  • Wings of Ra: The aura of a Celestine was a golden aura that took the shape of wings and glowed with the power of the sun. It heated the area around them, but also bathed the area in radiation – affecting friend and foe alike (though not them). This aura was recharged through direct exposure to a yellow or red sun. The foundations of the Cloak of Stars is based on this.

Common Rites of the Faith

Realm's Aptitude Powers: Divine, Occult, and Psychic

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