Maðr, The One (“Him”; Ducateon faith of the Steel Realms)

Steel Realms

>General Motto: “There is The Way, and all else is secondary.

Quick Reference: Maðr is a Divine Principal associated with discipline, order, hierarchy, stability and stone; They are an entity that reflects the powers of Conviction through Essence. This deity has NOT affirmed participation in The Godspeak Accord.

The Ducateon are technically monotheists. Although they acknowledge that there are many aspects to this divine entity, they refer to it as “Him”, “Maðr”, or “The One”. Maðr, pronounced “Mann” by most (also ‘ma-thur’, ‘mod-r’), though being grammatically masculine, it usually refers to the entity irrespective of gender. They openly individually venerate other deities as aspects of Maðr. There is even rumors of a sect of Gloom Bringer among the Ducateon, that follow the ways of “The Encroaching Darkness” and are killers of the priests of Maðr.

Promise of the Afterlife

There is a universal Afterlife for all of the folk who follow Him. It conforms to the standard Afterlife processes and manifestation.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which he seeks to escape playing a significant part.

Aspects Known/Common Associations

Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s):

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >
    • Sacred Armor/Defenses:
    • Sacred Weapon/Offenses:

Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers:

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Beyond the General Litany

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar:

Minions and Servants

Armaments of the Faithful

Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Rites of the Faith

Cults, Sects and Orders

The Pillars of Strength

Said to be located in a Rhenclave with a Resonance Chamber of immense power, the Ducateon Collective are believed to sponsor this cult in order to watch over the most powerful items in the collective’s possession. It is mentioned a few times in the ancient histories of heroes, but its exact location has remained a secret forever.

Realm's Aptitude Powers: Divine, Occult, and Psychic