The Godspeak Accord

Steel Realms

In early days, at the end of the battle of the Valley of Sighs, the gods of dark, light, grey, and green met at the top of Mt. Doom. There they agreed not to manifest physically/directly – Proxy would be the way of battles – this was modelled on the way of the Celestine Powers on Helca. No more direct confrontation, no more direct interference. Little else is known of this, other than it has governed their interactions since. The accord allows for the deities to speak directly to their followers or against their enemies, but nothing else. It is a Sworn World Oath and is known as The Godspeak Accord.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which it plays a significant part.

The power of a divine Principle can be invoked by Connexion, to make a pronouncement of Weal or Woe, a Blessing or Onus, vision/dream revelation, an Observance of the sojourn or even a pronunciation of Agenthood in extreme circumstances.

Violating the The Godspeak Accord

To violate the Accord will break and stretch and bend the aether envelope that surrounds the planet of Helca itself. Divine principles will lose connection temporarily to their own sources of power – and banishment or death of a sorts becomes a genuine concern. They will be unable to provide their powers and knowledge to their followers. The breaking of oaths has serious effects including those of the gods. Their followers become vulnerable, their places of power become vulnerable, their items of power become vulnerable and this jeopardizes the mission of their followers and institutions. The breaking of such bonds carries with it a certainty that all those who have made the same bond know of the entity who breaks it. They are poised to take advantage of such an event. Elancil has some strange, limited capability of Violating the Godspeak Oath without repercussions.


Incarna d20™ Godspeak Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

d20 [specific] Requirements:

A prayer of warding must be uttered here since the god has directly spoken, it can be fought against by devout. Speaking can cause onus and curse. And triggers for augury. It can be countered using a prayer with Connexion. Pronunciation of weal or woe or vision/dream revelation.

iCore Godspeak Details/Mechanics

About/Chronicle

Knowledge is broken down by ease of discovery/availability. If nothing is indicated, assume Common Knowledge.

Common Knowledge / Easy Difficulty

Most Recent History

Commonly Understood Origins

Commonly Understood Development

General knowledge…

  • Key Places
  • Key Entities
  • Key Concepts

Uncommon Knowledge / Average Difficulty

Mt. Doom was given its name at the time the accord was enacted.

Whenever the gods clashed directly, some terrible natural event happened elsewhere in the world. There would be nothing left of the world for the victor but a ruin. And so, the came together to form a pact, an accord between them.

Rare Knowledge / Very Hard Difficulty

The Celestials were not present when it was made, and have never agreed to abide by the agreement.

Obscure Knowledge / Near-Impossible Difficulty

Note: Secret Knowledge is information not available in any known references; It is not necessarily Forbidden Knowledge.

Realm's Aptitude Powers: Divine, Occult, and Psychic