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Territories and Settlements of The Wyldes

Posted on December 23, 2025

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Territories and Settlements of The Wyldes
Realm's Aptitude Powers: Divine, Occult, and Psychic

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Aqualauria Tree (The Wyldes)

Posted on December 23, 2025

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Aqualauria Trees are only found in copse’s in The Wyldes in the region of __. The tribesfolk drill or burn a hole with a heated metal rod. A fungus mixed with water is inserted. The tree produces a dark resin against the fungus infection, turning the area affected all around it dark chocolate brown. The tree is then harvested and dried after the inner wood is transformed in a process that takes 10-20 years. The dark gnarled wood is sold as Witchwood for powerful medicine, incense, and intoxicating perfume.

Getting Witchwood Out of The Wyldes

Very little Witchwood material leaves the Northern Heartlands. Some Witchwood material moves through the Freelands and to The North Merchant Cities. The renowned Witchwood Parties in Karolak are really orgies for the rich and powerful. In The Grand Duchy of Rhyl, agents of the Tea Lodges of Rhyl gains some of the Witchwood harvest each year to enhance their… powers of persuasion.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Notable Places and Geological Features of The Wyldes

Posted on December 23, 2025

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Realm's Aptitude Powers: Divine, Occult, and Psychic

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Wylden Way of the Northern Heartlands

Posted on November 4, 2025

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The Cultural Experience of The Totemic Wylden

Hag Troubles: Many adventurers from this area that stay in the north take the Undead Hunter Background of the Steel Realms. The Wylden Hag Hunters of The Wyldes of the Heartlands form a primitive Wylde Bond with the northern forests. From this they can smell the blood of the Hag’s Hatred of Rhyl and those bonded to them from a mile away.

The Spirit of the Wylde empowers this.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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A Plague of Hags in Rhyl

Posted on September 25, 2025 in Steel-Realms

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In the Great Forest of Rhyl, there is something that has drawn an inordinate amount of strange creatures from the Faeywyld, specifically the evil Hags of legend; This has been dubbed the “Plague of Hags” within the recorded histories of the north.

Commoners Perspective

Eveybody knows about dem hags! They come at night to steal your breath and dreams – life they take back to der lairz to feed on! Sometimes dey take the babies and swap them with other… things. Always creeping in the shadows of the forests and da rocks of da hills. Lookin’ for victims to corrupt and cause choas and madness in the lands of the north. Keep your holy symbols above da cradle. It can’t be helped, but that land gives a great bounty, and the hags ride that powerful life-force in a thin veil between worlds. They come here for the things they c’not get in Faeywyld.


Chronicle/Facts of the Plague of Hags

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

The Wylden Hag Hunters of The Wyldes of the Heartlands form a primitive Wylde Bond with the northern forests. From this they can smell the blood of the Hag’s Hatred of Rhyl and those bonded to them from a mile away.

Rumors About the Event
  1. Many in the North felt The Blood Sky over The North was related to the Hag’s Hatred.
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

With the proximity of the Lich Lords’ armies and constant pressure on the living, there seems to be more raiding and misery by Hags done west into the Freelands sand The Wyldes.

Kinsaerel’s Weave are items specifically created to deal with this problem.

Minor Outcome / Average Difficulty & Uncommon Knowledge

The Har’ahdu Cunaigh – Aelfpath of Helca twines through the Great Forest of Rhyl. The Hags are thought to prowl this broken route through access in the great forest, looking for lost souls.

There are rumors that the High Priestess of Aerna has some special sway into turning the A Plague of Hags‘s attention west.

Vagaert the Blind Seeress of Volgodas is often lumped in with the Plague of Hags in the Grand Duchy of Rhyl.

Scarce Knowledge / Hard Difficulty

Stories exist of Hag’s Hatred stealing a few dryad offspring in Rhyl over the ages and corrupting them as their next generation are present in some tales.

Rare Knowledge / Very Hard Difficulty

The Dew Gate in the Navel of the Great Forest of Rhyl pulls through some of the wintery weather, dumping it in the Faeywyld as a roaming storm of sleet and snow, and drawing the ire of those that make their home there, accounting for a portion of A Plague of Hags in The Grand Duchy of Rhyl.

The Chapel of the Black Sun is where the majority of the source of the Plague of Hags stems from.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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